<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2060456414355131200</id><updated>2012-01-28T09:19:27.840-05:00</updated><category term='rules'/><category term='osric'/><category term='B/x'/><category term='session recaps'/><category term='resources'/><category term='4e'/><category term='adnd'/><category term='locales'/><category term='Basic Fantasy'/><category term='npcs'/><category term='maps'/><category term='online gaming'/><category term='record sheets'/><category term='pcs'/><category term='cnc'/><category term='xp'/><title type='text'>First Edition Adventures</title><subtitle type='html'>An old-school D&amp;amp;D campaign site</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>35</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-1820283498662496767</id><published>2012-01-28T09:17:00.001-05:00</published><updated>2012-01-28T09:19:27.853-05:00</updated><title type='text'>New 1E/OSRIC Character Snapshot</title><content type='html'>&lt;span style="font-size: small;"&gt;&lt;span style="font-family: inherit;"&gt;================&lt;br /&gt;AD&amp;amp;D Record Sheet&lt;br /&gt;================&lt;br /&gt;&lt;br /&gt;Player: Matt&lt;br /&gt;Character: Elandril (Elan)&lt;br /&gt;Race: Half-elf&lt;br /&gt;Class: Ranger&lt;br /&gt;Age: 37&lt;br /&gt;Height: 5 ft 7 in.&lt;br /&gt;Weight: 135 lb&lt;br /&gt;Eyes: Hazel&lt;br /&gt;Hair: Brown, shoulder-length&lt;br /&gt;Sex: Male&lt;br /&gt;Deity: ?&lt;br /&gt;&lt;br /&gt;Level: 2 (limit 7)&lt;br /&gt;XP: 3,000 (needs 4,500)&lt;br /&gt;&lt;br /&gt;Strength: 17 (+1 hit, +1 dmg, 1-3 minor test, 13% major, +50 enc)&lt;br /&gt;Dexterity: 12&lt;br /&gt;Constitution: 16 (+2 hp)&lt;br /&gt;Intelligence: 14&lt;br /&gt;Wisdom: 15 (+1 mental save)&lt;br /&gt;Charisma: 9&lt;br /&gt;&lt;br /&gt;Hit Points: 24&lt;br /&gt;3d8+6&lt;br /&gt;7,3,8+6 = 24&lt;br /&gt;&lt;br /&gt;Armor Class: 7 (leather + shield)&lt;br /&gt;THAC0: 19&lt;br /&gt;&lt;br /&gt;Alignment: NG&lt;br /&gt;Languages Spoken: Common, elven&lt;br /&gt;Weapon Proficiencies: Long sword (specialized), short bow&lt;br /&gt;&lt;br /&gt;WEAPONS&lt;br /&gt;Long sword (#AT 3/2, +2 to hit, 1d8+3/1d12+3)&lt;br /&gt;Dagger (-1 to hit, 1d4+1/1d3+1)&lt;br /&gt;Short bow (1d6, 50 ft range inc., ROF 2)&lt;br /&gt;(+1 dmg vs. evil humanoids/giants, see below)&lt;br /&gt;(Note: two-handed = +0 primary, -5 off-hand, long sword/dagger)&lt;br /&gt;&lt;br /&gt;SAVING THROWS&lt;br /&gt;Aimed Magic Items: 16&lt;br /&gt;Breath Weapons: 17&lt;br /&gt;Death, Paralysis, Poison: 14&lt;br /&gt;Petrification, Polymorph: 15&lt;br /&gt;Spells (unlisted): 17&lt;br /&gt;&lt;br /&gt;SPECIAL ABILITIES&lt;br /&gt;+1 damage vs. evil humanoid or giantish opponents (melee only)&lt;br /&gt;Only surprised on 1 on 1d6; surprises others 1-3 on 1d6&lt;br /&gt;(Note: add’l +1 surprise when carrying 85 lb or less)&lt;br /&gt;Tracking (90% base success in rural settings, 65% in urban or dungeon settings)&lt;br /&gt;30% resistance to sleep and charm spells&lt;br /&gt;Detect secret doors 1-2 n 1d6, concealed doors 1-3 on 1d6&lt;br /&gt;Notice secret doors without trying 1 on 1d6 within 10 ft&lt;br /&gt;Infravision 60 ft&lt;br /&gt;&lt;br /&gt;EQUIPMENT&lt;br /&gt;Leather armor (-2 AC, 120 ft move)&lt;br /&gt;Medium shield (-1 AC from two opponents/round)&lt;br /&gt;Quiver, 24 arrows&lt;br /&gt;Cloak&lt;br /&gt;Tunic + breeches (woollen)&lt;br /&gt;Belt&lt;br /&gt;Soft boots&lt;br /&gt;Backpack&lt;br /&gt;Bedroll&lt;br /&gt;Trail rations (4 days)&lt;br /&gt;Waterskin&lt;br /&gt;Flint and steel&lt;br /&gt;Silk rope, 50 ft&lt;br /&gt;Small steel mirror&lt;br /&gt;Small belt pouch&lt;br /&gt;Chalk, 10 pieces&lt;br /&gt;Caltrops&lt;br /&gt;15.17 gp&lt;br /&gt;&lt;br /&gt;NOTES&lt;br /&gt;Enc: 83.5 lb (loses ranger surprise bonus, reduced movement over 85 lb)&lt;br /&gt;&lt;br /&gt;Solitary personality; formally trained as a hunters/woodsman, home was pillaged/destroyed, some ten years ago.&amp;nbsp; Respects laws/society and is generally a benefactor.&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-1820283498662496767?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/1820283498662496767/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2012/01/new-1eosric-character-snapshot.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/1820283498662496767'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/1820283498662496767'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2012/01/new-1eosric-character-snapshot.html' title='New 1E/OSRIC Character Snapshot'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-7890169938201348218</id><published>2011-02-27T23:45:00.002-05:00</published><updated>2011-02-28T00:32:25.766-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='session recaps'/><category scheme='http://www.blogger.com/atom/ns#' term='adnd'/><category scheme='http://www.blogger.com/atom/ns#' term='osric'/><category scheme='http://www.blogger.com/atom/ns#' term='online gaming'/><title type='text'>Jendrick's Challenge, part 2</title><content type='html'>Tonight I got to play Skype session #2 - a week later than originally planned, but a good time nonetheless.  The first ten minutes were spent sorting out technical issues: audio static due to a bad mic and the inability to get both our videos working at the same time.  After Tracy switched back to the mic he used previously, the audio was great - better than last time, actually, as we didn't incur any spottiness throughout the duration of the two-hour game.  Since we only managed to achieve one-way video, we elected to go without.  The video is nice, but not having it wasn't really a detriment - not for our two-player game, at least.&lt;br /&gt;&lt;br /&gt;We picked up outside the Sign of the Three Crowns, where Jendrick and Rosamund parted for the evening.  They reconvened at sunrise in one of Sturnheim's gardens, though when Rosamund arrived, she was accompanied by Tregar, the dwarf hunter that Jendrick had spoken to the previous day.  Rosamund had surmised that Poot's slaying was somehow related to Sturnheim's lost treasure, and wanted Jendrick and Tregar to help her uncover the truth.&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;As the story goes, some forty years prior a caravan carrying a large segment of Sturnheim's wealth was plundered by unknown robbers, crippling the town and severing its trade with other nearby settlements.  Shortly thereafter, a party of eight adventurers struck out to find the lost caravan.  Four met an untimely death along the road; of the four that returned, two left Sturnheim and two remained in the village.  Of those that remained, one supposedly went mad and eventually fled; the other was Poot.&lt;/i&gt;&lt;/blockquote&gt;Rosamund was hesitant to place much trust in Sturnheim's militia, for its captain, Valdar, was the son of a warrior named Kesor, one of the surviving adventurers that departed and a notably evil man.  As such, Jendrick led his friends to the constabulary where they inquired about the confiscated stone sword.  The guards allowed them to examine it, though not remove it from the premises.  When Jendrick asked if Poot's house might be searched, the men agreed, with one soldier accompanying the trio there personally.&lt;br /&gt;&lt;br /&gt;The door to Poot's house was adorned with a broken and decrepit lock; inside, the man's personal effects were strewn about haphazardly.  A half hour of searching revealed an iron ring that was strangely warm to the touch (which the guard promptly collected), and a telling note scrawled upon a sheet of parchment:&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;P -&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Meet me in the old alley tonight and bring the key.  I have ascertained its origin and purpose, and the location of the lock.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;-V&lt;/i&gt;&lt;/blockquote&gt;Rosamund passed the note to Jendrick, who promptly handed it over to the guard, much to the girl's displeasure.  The trio then returned to the constabulary to question the jailed bandit, who revealed nothing.  Back outside, Rosamund and Tregar surmised that the note may have been scribed by Valdar, which would implicate that Valdar himself had orchestrated Poot's slaying.  With no further leads, and without possession of the "key" (the stone sword), the trio left town and began traveling along the Forsaken Road (the road that Poot had referenced in his dying words).&lt;br /&gt;&lt;br /&gt;After an hour, the friends encountered a mounted knight in rusted field plate armor; he carried a lance bearing a tattered blue pennant and sat upon a weathered nag.  The knight, obviously a venerable man by his voice, proclaimed himself guardian of the road, refusing to let anyone pass until they bested him in a duel.  Seeing that Jendrick rode no horse, the knight dismounted and drew forth his longsword.  The two crossed steel, and after Jendrick twice scored hits between his opponent's armor, the old knight yielded and allowed the trio to pass.&lt;br /&gt;&lt;br /&gt;Jendrick offered the man his [magical] aid, treating him with the utmost respect and inquiring as to his origin.  In the ensuing dialogue, Jendrick learned that the man was none other than Sir Nycklos of Roeh, the surviving adventurer who supposedly had fled, and indeed was quite mad (or at least very senile).  The party pressed on, and as the afternoon waned came upon an unusual rock formation standing near the road.   Jendrick noted that the boulders looked vaguely like a dragon, and Rosemund linked this to another of Poot's deathly phrases, "south at dragon."&lt;br /&gt;&lt;br /&gt;Before they could go further, a grunting noise behind the rocks revealed a hulking man devouring an uncooked squirrel, with the carcasses of several more at his feet.  This man declared himself "Ahrne," and though his speech was rather primitive, he wore two most curious items: a stone shield, strapped to his back (his "armor") and a valuable gold necklace bearing a medallion branded "Sturnheim Caravan Company" and dated 46 years ago.  Jendrick asked to be taken to the place where Ahrne found his strange treasures, and Ahrne readily agreed... for another squirrel.&lt;br /&gt;&lt;br /&gt;That's where we left it; though there wasn't much combat (the duel with Sir Nycklos hardly counts), the plot has definitely started to unfold.  In addition, having a paladin as the lone PC creates an interesting dynamic in almost every NPC encounter.  For example, a character of any other class would likely not have turned the note found in Poot's house over to the guard; Jendrick, however, chose to do just that, drawing scorn from Rosamund and arguably turning a valuable piece of information over to a questionable source.  On the other hand, Jendrick's chivalrous demeanor served him well in the encounter with Sir Nycklos, and has helped him establish a valorous repor with numerous individuals in Sturnheim.&lt;br /&gt;&lt;br /&gt;Looking forward to seeing how the rest of the adventure plays out, and particularly what companions Jendrick brings with him when finally he arrives in Hommlet.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-7890169938201348218?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/7890169938201348218/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2011/02/jendricks-challenge-part-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/7890169938201348218'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/7890169938201348218'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2011/02/jendricks-challenge-part-2.html' title='Jendrick&apos;s Challenge, part 2'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-4690991839732004152</id><published>2011-02-27T10:20:00.002-05:00</published><updated>2011-02-27T12:10:28.654-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Basic Fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='B/x'/><title type='text'>B/X Scenario: Halflings vs. Ogres</title><content type='html'>I stumbled across &lt;a href="http://www.dragonsfoot.org/forums/viewtopic.php?f=26&amp;amp;t=48188"&gt;this post&lt;/a&gt; while poking around on &lt;a href="http://www.dragonsfoot.org/"&gt;Dragonsfoot&lt;/a&gt; the other day, and really enjoyed it.  The author created a one-off scenario where a band of ogres had been terrorizing a halfling shire, and the lone player controlled a party of ten 1st-level halflings to track down and eliminate the threat.  This was a B/X (D&amp;amp;D Basic) adventure, so the halflings were just halflings.&lt;br /&gt;&lt;br /&gt;In any case, the author goes on to provide specific stats for each of the ten hin (along with starting money and equipment) along with the individuals' roles within the village.  Then he recaps the encounter itself, recounting every die roll and tactical decision made by both sides.  I found the whole piece to be highly entertaining and fascinating in its elegance and simplicity.&lt;br /&gt;&lt;br /&gt;For a while I've felt like Basic (or something in the realm of "not-quite-Basic," like the &lt;a href="http://www.basicfantasy.org/"&gt;Basic Fantasy RPG&lt;/a&gt;) is something I could really get into someday, under the right set of circumstances.  Every time I read something like this it just reinforces that notion.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-4690991839732004152?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/4690991839732004152/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2011/02/bx-scenario-halflings-vs-ogres.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/4690991839732004152'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/4690991839732004152'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2011/02/bx-scenario-halflings-vs-ogres.html' title='B/X Scenario: Halflings vs. Ogres'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-6848503322448816166</id><published>2011-02-18T23:51:00.005-05:00</published><updated>2011-02-19T19:54:11.554-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='session recaps'/><category scheme='http://www.blogger.com/atom/ns#' term='adnd'/><category scheme='http://www.blogger.com/atom/ns#' term='osric'/><category scheme='http://www.blogger.com/atom/ns#' term='online gaming'/><title type='text'>AD&amp;D + VoIP: The adventure begins...</title><content type='html'>VoIP may forever change the way I play D&amp;amp;D.&lt;br /&gt;&lt;br /&gt;A good friend and I got together this evening to play a quick OSRIC session using &lt;a href="http://www.skype.com/"&gt;Skype&lt;/a&gt;.  He already uses video and voice for gaming regularly, but for me, this was a first-time experience.  It practically couldn't have gone more smoothly.&lt;br /&gt;&lt;br /&gt;The main purpose of the adventure was to acclimate Tracy's new character, a paladin named Jendrick Tannerson (son of a tanner - fitting) to the campaign in place of Greenleaf the druid (now officially retired).  Though we only ended up playing for about an hour and a half, much was accomplished.  We're planning to reconvene Sunday evening, and I could see it taking three to four of these brief, online sessions to wrap up Jendrick's inaugural adventure, which should have him ready to join the rest of the tabletop cast in Hommlet, the next time we play.&lt;br /&gt;&lt;br /&gt;The module we're using for our online foray is Fighter's Challenge, modified to fit within the ongoing campaign. Jendrick, traveling the countryside in search of personal enlightenment and general do-gooding, made his way to Sturnheim and befriended a lovely young lady named Rosamund, who instantly became enamored with the budding knight. Jendrick, naive in the ways of romance, graced her with awkward conversation in the Sign of the Three Crowns (the local inn), and also parleyed with Tregar, a young dwarven hunter newly returned from guard duty for a local caravan.&lt;br /&gt;&lt;br /&gt;Jendrick offered his services freely to Tregar on his next hunt (for which Tregar intends to depart in two days' time) and was quickly obliged.  Later in the evening, Jendrick and Rosamund happened within earshot of a scuffle in a dark alley while walking the streets of the village, with Jendrick rushing to the aid of an old man who seemingly was being attacked by three others.  The assailants fled and Jendrick pursued, weighted down by his mail and only able to keep pace with the slowest of the bandits, that one lugging along a heavy greatsword that appeared to be made of stone.  Jendrick managed to catch and pin the man, and Rosamund summoned a trio of the town's militia.&lt;br /&gt;&lt;br /&gt;By the time help arrived, the victim of the attack, a frail old man that the militia referred to as "Poot," had succumbed to his wounds and died in the alley.  Two of the militia escorted the captured bandit away to their captain whilst Jendrick assisted the third soldier in carrying Poot's body, along with the stone sword, to the church of St. Cuthbert.  Jendrick and Rosamund headed back to the inn (the latter's romantic mood quite shattered), though en route the girl revealed that Poot had uttered some strange phrases before he died:&lt;br /&gt;&lt;blockquote&gt;"My house... parchment... sword is the key.  Forsaken Road through hills... south at dragon."&lt;/blockquote&gt;That's where we left it.  The session was a blast, brief though it was.  AD&amp;amp;D/OSRIC continues to impress me in all its nostalgic elegance.  When chasing down the bandit, Jendrick's initiative bested the pursuant by four segments, allowing Jendrick to close the thirty-foot distance between them and make an attack roll to trip the bandit with his shield.  A minor Strength test to pin the man; a Strength check to maintain the hold until the guards arrived.&lt;br /&gt;&lt;br /&gt;Even better was being able to play via Skype, using both video and voice.  Tracy has amazingly good attendance for our tabletop sessions despite living more than an hour and a half away; that said, making the drive up for an hour or two of solo gaming isn't a reasonable expectation for anyone.  Aside from a few audio glitches that forced us to reconnect (took all of 30 seconds),&lt;i&gt; &lt;/i&gt;it was just like having him in the room.  We used the honor system for die-rolling, but even if I'd wanted validation we could easily have used an online roller.&lt;br /&gt;&lt;br /&gt;Also nice was having my laptop - and all my notes and resources - right at my fingertips.  I intentionally don't use a computer when gaming in person, but as it's nearly unavoidable for remote play, I was happy to have it.  &lt;a href="http://www.dropbox.com/"&gt;Dropbox&lt;/a&gt; and Skype file transfer make sharing character sheets instantaneous and trivial.  As we were wrapping up, we also took a few minutes to check out &lt;a href="http://www.dabbleboard.com/"&gt;Dabbleboard&lt;/a&gt;, a potential all-in-one solution for online D&amp;amp;D: it provides a fast and easy-to-use whiteboard for diagrams and maps, along with&lt;i&gt; &lt;/i&gt;free audio, video, and chat for up to &lt;i&gt;20 people&lt;/i&gt; via &lt;a href="http://www.tokbox.com/"&gt;tokbox&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;My only regret is that I didn't try this sooner.  VoIP will enable me to play D&amp;amp;D with my closest friends across the country, people that I grew up on this game with but that I haven't actually been able to play with in years.  For now, the next session is just two moons away...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-6848503322448816166?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/6848503322448816166/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2011/02/ad-voip-adventure-begins.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/6848503322448816166'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/6848503322448816166'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2011/02/ad-voip-adventure-begins.html' title='AD&amp;D + VoIP: The adventure begins...'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-1301679311014513821</id><published>2011-02-05T21:04:00.003-05:00</published><updated>2011-02-25T21:20:31.060-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='session recaps'/><category scheme='http://www.blogger.com/atom/ns#' term='adnd'/><category scheme='http://www.blogger.com/atom/ns#' term='osric'/><title type='text'>T1, part 4: In the Arms of the Enemy (literally)</title><content type='html'>Last night's game was both a complete disaster and the perfect setup for part 5.  Here's what happened:&lt;br /&gt;&lt;br /&gt;Midday.  With the core of the party still ailing from its previous foray with the ghouls, Gulwar was left recruiting new help in the Inn of the Welcome Wench while Rylin the halfling resumed his job as a line cook.  A druid named Greenleaf befriended the pair, and not a moment too soon: before they could even begin to discuss their plans, the mercenary Zert came storming into the taproom, trailed closely by Turuko and his hulking-yet-dimwitted arm-for-hire Kobart.  Behind that pair meandered a handful of villagers.  Spugnoir quietly pulled his spellbook up over his face as Zert tossed the contents of a bloodstained, burlap sack at Gulwar, proclaiming:&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-size:small;"&gt;&lt;i&gt;"Death seems to follow you, adventurers.  Perhaps  you'd have done better to let restful bodies lie, for now WE will be  forced to finish the work that you've started to ensure the lasting  safety of this village."&lt;/i&gt;&lt;/span&gt; &lt;/blockquote&gt;From the bag rolled the severed head of Ellimorell, and the patrons gasped in horror.  Zert went on to explain (menacingly) that the bodies of the fallen, hauled back to Hommlet by the PCs, had risen as ghouls and terrorized several farms before being slain by none other than Zert himself, along with his new allies.  The trio accused Gulwar's party of endangering the village, challenging the townspeople to unite against such recklessness, and though some of the villagers nodded their agreement, just as many stood to the PCs' defense.  Finally,  Gulwar declared that he and his companions would leave the very next day, if that was the desire of the village.  Zert seemed satisfied at this and left, accompanied again by Turuko, Kobart, and a particular farmer...&lt;br /&gt;&lt;br /&gt;Gulwar stepped outside and followed the foursome toward the traders establishment, though once there he found only the warriors.  Unable to hear their conversation without compromising his identity, he waded out to the northernmost farmhouses until he located the farmer.  To the farmer and his family he solemnly apologized for any distress he and his companions may have caused, and offered them a few gold coins.  Obviously torn, the farmer admitted that Zert and Turuko had paid him off (only a few silvers) to go along with their story and serve as their witness.&lt;br /&gt;&lt;br /&gt;Armed with this new information, Gulwar gathered Rylin and Greenleaf (who in the meantime had taken it upon himself to bury the disembodied head of his player's former character) and visited Canon Terjon at the church of St. Cuthbert.  The canon was distraught to learn that the bodies may have been stolen from the church's mausoleum, and bade the PCs to uncover the truth behind Zert's accusations.  The village elder, too, supported the PCs in the name of upholding the church and extinguishing any potential for widespread panic or uprising in Hommlet.&lt;br /&gt;&lt;br /&gt;...&lt;br /&gt;&lt;br /&gt;&lt;i&gt;So, at this point, the PCs are really itching to locate Zert and his new allies, who curiously haven't been seen since Gulwar observed them at the traders establishment.  Back at the inn, Rylin uses inside resources to locate Zert and Turuko's rooms, and the party sneaks upstairs to infiltrate both.  The rooms are completely cleaned out, with no personal effects remaining.  Ostler (the innkeeper) didn't know that either of them were leaving, though as their dues have been paid for several weeks in advance, to him it hardly matters.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Why would Zert and Turuko bother themselves to poison the village against the PCs just to turn around and leave?  The only semi-plausible explanation seemed that the trio was looking to reclaim the PCs' local renown for themselves by plundering the moat house on their own.  And so, the next morning, after the village elder (backed by Rufus and Burne) publicly exonerated Gulwar and his friends of any wrongdoing, the characters re-hired Spugnoir and set back out for the ruins...&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;...&lt;br /&gt;&lt;br /&gt;Seeing no sign of their accusers above ground, the party quickly descended to the dungeon level, then down the chute to the [now empty] ghouls' chamber.  They forged ahead into unknown corridors, and all was going smoothly until they stumbled upon a room brooding with dog-faced gnolls.&lt;br /&gt;&lt;br /&gt;A melee ensued, and though the PCs (outnumbered more than two to one) managed to gain a quick upper hand, Greenleaf made the untimely mistake of dispelling his magic entanglement upon the enemies, and the gnolls captured Rylin and the druid, while Gulwar remained hidden under his &lt;i&gt;cloak of elvenkind &lt;/i&gt;and Spugnoir fled.  The gnolls marched the captives down another corridor, past a series of human guards wearing black armor that bore the yellow-eye insignia, and up to a dark-haired man adorned with a staff and mace who was obviously their leader (all the enemies referred to him as "Master").&lt;br /&gt;&lt;br /&gt;The master offered Rylin and Greenleaf their lives in exchange for their indefinite service, and the pair reluctantly agreed (for the other option was death).  Gulwar, still concealed, located Spugnoir and attempted to exit back up the chute, only to find it closed and barricaded.  With some effort, the pair managed to circumvent a single human guard and discover an alternate way out: a tunnel under the moat that exhaled into a rocky outcropping above ground, a quarter-mile disposed from the moat house proper.&lt;br /&gt;&lt;br /&gt;That's where we left it, though before the session broke we confirmed that Gulwar and Spugnoir returned to Hommlet safely and relayed their tale to the village elder.  And that there still was no sign of Zert, Kobart, or Turuko...&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;XP&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;Not much: one gnoll defeated, and three vials of holy water, an unknown potion, and an unknown clerical scroll returned to the village safely (not to mention just one out of three characters).  I'm not planning to disposition experience for this session; I'll just lump the above in next time around.  I'm still waiting for the group to have a break-out adventure both in terms of in-game success and experience earned (which tend to go hand-in-hand), and don't plan to reevaluate the AD&amp;amp;D experience system until at least after we're done playing the module - it's too hard to make a fair assessment with so much still left unresolved.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;DM's Commentary&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;Had the gnolls not preferred capture over the outright slaying of the PCs, the characters would probably all be dead.&lt;br /&gt;&lt;br /&gt;The party needs more firepower.  It's interesting to note the change in dynamic since the campaign started with regards to NPCs available for hire.  At the onset, Hommlet was enjoying an influx of adventurers and mercenaries in response to hearsay of local bandits, so much that the PCs were actually being approached by individuals looking for work.  Weeks later, the bandits are gone, and many have died or been grievously injured since the adventuring population became saturated.  Now, the remaining characters have few places to look for help.&lt;br /&gt;&lt;br /&gt;My gut feeling is that our next session will write the end to the party's chapter in Hommlet.  The urgency of the PCs' situation is suddenly very much increased, with two characters held captive and the realization that a substantial evil force has taken up residence below the ruins.  The party will need careful planning, men-at-arms, and the resources of the village to rescue their friends and close the door on the moat house for good.&lt;br /&gt;&lt;br /&gt;Will they succeed?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-1301679311014513821?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/1301679311014513821/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2011/02/t1-part-4-in-arms-of-enemy-literally.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/1301679311014513821'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/1301679311014513821'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2011/02/t1-part-4-in-arms-of-enemy-literally.html' title='T1, part 4: In the Arms of the Enemy (literally)'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-6640002587598712275</id><published>2011-02-03T22:19:00.002-05:00</published><updated>2011-02-03T22:21:49.581-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rules'/><category scheme='http://www.blogger.com/atom/ns#' term='adnd'/><category scheme='http://www.blogger.com/atom/ns#' term='osric'/><title type='text'>Things to remember in combat</title><content type='html'>These are as much for my own benefit as anyone else's...&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Surprise (d6):&lt;/b&gt; 1 = surprised for one segment; 2 = surprised for two segments; 3-6 = not surprised. Dexterity can negate surprise segments for individual characters.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Attacking into Melee:&lt;/b&gt; If an attacker has multiple adjacent opponents, the target is determined randomly. The same applies when attacking at range against "engaged" opponents.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Charge:&lt;/b&gt; A charging character gains +2 to hit, but if the defender's weapon is longer than the attacker's, the defender can attack first.  A character can only "charge" once/10 rounds.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Fleeing:&lt;/b&gt; Fleeing characters immediately draw an additional attack from adjacent opponents at +4 to hit.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Parrying:&lt;/b&gt; A character who parries cannot attack, but may subtract his or her "to hit" bonus from his or her opponent's attack roll.&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Invisible Opponent:&lt;/b&gt; An invisible opponent can only be attacked if the general location is known, and the attack is at –4 to hit.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Prone Opponent:&lt;/b&gt; Attacks against a prone opponent negate the benefit of a shield, negate dexterity bonuses, and are made at +4 to hit.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Concealment:&lt;/b&gt; Concealment is anything that obscures an opponent’s vision, such as tree limbs or smoke, but does not physically block incoming attacks. The GM must decide whether the defender is about a quarter (-1 to AC), half (-2 to AC), three-quarters (-3 to AC), or nine-tenths (-4 to AC) concealed.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Cover:&lt;/b&gt; Cover is protection behind something that can actually block incoming attacks, such as a wall or arrow slit. Cover bonuses are as follows:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;25% cover: -2 AC&lt;/li&gt;&lt;li&gt;50% cover: -4 AC&lt;/li&gt;&lt;li&gt;75% cover: -7 AC&lt;/li&gt;&lt;li&gt;90% cover -10 AC&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-6640002587598712275?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/6640002587598712275/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2011/02/things-to-remember-in-combat.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/6640002587598712275'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/6640002587598712275'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2011/02/things-to-remember-in-combat.html' title='Things to remember in combat'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-8106424589417021065</id><published>2011-01-25T21:10:00.003-05:00</published><updated>2011-02-03T22:19:44.863-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='maps'/><category scheme='http://www.blogger.com/atom/ns#' term='adnd'/><category scheme='http://www.blogger.com/atom/ns#' term='osric'/><title type='text'>OSRIC returns</title><content type='html'>Setting up to run a game on Saturday, Feb. 5. Amiculum, Gulwar, Rylin, and Ellimorell's grisly corpse have unfinished business in the Village of Hommlet... and of course, the ruins of the moathouse:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_KKqKKT3fZFg/TT-COdzxLzI/AAAAAAAAAOw/CMTV3jm3TfI/s1600/moathouse.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img src="http://1.bp.blogspot.com/_KKqKKT3fZFg/TT-COdzxLzI/AAAAAAAAAOw/CMTV3jm3TfI/s320/moathouse.jpg" border="0" height="287" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Will goodness and valor prevail, or will Gulwar and Dravin's retardation foil the party to its doom?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-8106424589417021065?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/8106424589417021065/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2011/01/osric-returns.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/8106424589417021065'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/8106424589417021065'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2011/01/osric-returns.html' title='OSRIC returns'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_KKqKKT3fZFg/TT-COdzxLzI/AAAAAAAAAOw/CMTV3jm3TfI/s72-c/moathouse.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-8581601567096433436</id><published>2010-04-26T00:03:00.008-04:00</published><updated>2010-04-26T00:10:17.330-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='resources'/><title type='text'>DM screen modifications</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_KKqKKT3fZFg/S9URTq38XbI/AAAAAAAAAOE/wBR0WHnc_Bc/s1600/osric-screen-back.JPG"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://2.bp.blogspot.com/_KKqKKT3fZFg/S9URTq38XbI/AAAAAAAAAOE/wBR0WHnc_Bc/s200/osric-screen-back.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5464292752508083634" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_KKqKKT3fZFg/S9URN4d8oDI/AAAAAAAAAN8/e1tFGlrHtnk/s1600/osric-screen-front.JPG"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://3.bp.blogspot.com/_KKqKKT3fZFg/S9URN4d8oDI/AAAAAAAAAN8/e1tFGlrHtnk/s200/osric-screen-front.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5464292653077930034" /&gt;&lt;/a&gt;My 4th Edition DM's screen is great at being a physical barrier between my players and my notes when running a session; unfortunately, its contents aren't very useful for 1e/OSRIC. This evening I worked out a solution to that problem...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-8581601567096433436?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/8581601567096433436/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2010/04/dm-screen-modifications.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/8581601567096433436'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/8581601567096433436'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2010/04/dm-screen-modifications.html' title='DM screen modifications'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_KKqKKT3fZFg/S9URTq38XbI/AAAAAAAAAOE/wBR0WHnc_Bc/s72-c/osric-screen-back.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-2196158737167174699</id><published>2010-04-25T17:41:00.004-04:00</published><updated>2010-04-26T00:08:31.797-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='resources'/><category scheme='http://www.blogger.com/atom/ns#' term='record sheets'/><title type='text'>AD&amp;D record sheet updated</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_KKqKKT3fZFg/S9S4Rh2c1OI/AAAAAAAAAN0/cWDw0x1icWs/s1600/rs-snapshot.png"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 117px; height: 195px;" src="http://1.bp.blogspot.com/_KKqKKT3fZFg/S9S4Rh2c1OI/AAAAAAAAAN0/cWDw0x1icWs/s200/rs-snapshot.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5464194859191293154" /&gt;&lt;/a&gt;I made some minor edits to the &lt;a href="http://sites.google.com/site/mattfs5/MI_ADnDCharSheet10-custom.pdf"&gt;character sheet&lt;/a&gt; we've been using to better support the rules cleanup I've instituted for our game.  A permanent link is also available on the right.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Prior to our next session, all players will be required to copy their character to the updated sheet for consistency going forward. This should only take a few minutes, and the effort will be worth 200 XP each.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;--Matt&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-2196158737167174699?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/2196158737167174699/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2010/04/ad-record-sheet-updated.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/2196158737167174699'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/2196158737167174699'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2010/04/ad-record-sheet-updated.html' title='AD&amp;D record sheet updated'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_KKqKKT3fZFg/S9S4Rh2c1OI/AAAAAAAAAN0/cWDw0x1icWs/s72-c/rs-snapshot.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-5262722076720107508</id><published>2010-04-24T17:12:00.005-04:00</published><updated>2010-04-24T18:04:18.859-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rules'/><category scheme='http://www.blogger.com/atom/ns#' term='adnd'/><category scheme='http://www.blogger.com/atom/ns#' term='osric'/><title type='text'>Backstab and Turn Undead</title><content type='html'>After a bit of research today, here are rules clarifications on two abilities we debated a bit during last night's game:&lt;div&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Backstab &lt;/i&gt;- To backstab, the intended target must be &lt;u&gt;unaware&lt;/u&gt; of the thief (this typically requires&lt;i&gt; at least&lt;/i&gt; a Move Silently check).  The target need not be "living," but it must have a discernible backside (for example, slimes and beholders cannot be backstabbed). A successful backstab renders the victim instantly aware of the thief, automatically foiling subsequent attempts.  Also remember that thieves gain +4 to hit when backstabbing.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Turn undead&lt;/i&gt; - This ability can only be attempted once per encounter, per cleric.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-5262722076720107508?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/5262722076720107508/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2010/04/backstab-and-turn-undead.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/5262722076720107508'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/5262722076720107508'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2010/04/backstab-and-turn-undead.html' title='Backstab and Turn Undead'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-8726122354210719254</id><published>2010-04-24T15:02:00.004-04:00</published><updated>2011-01-25T22:43:13.609-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='session recaps'/><category scheme='http://www.blogger.com/atom/ns#' term='cnc'/><category scheme='http://www.blogger.com/atom/ns#' term='adnd'/><category scheme='http://www.blogger.com/atom/ns#' term='osric'/><title type='text'>T1, part 3: A Feasting of Ghouls</title><content type='html'>We played our third session of &lt;i&gt;The Village of Hommlet&lt;/i&gt; last night, with a cast of Gulwar, Amiculum, Ellimorell, and Rylin, halfling thief and newcomer to the party.  The characters have found their local renown surging of late, and as such have been approached by a steady stream of prospective mercenaries and hire-ons.  Rylin, hitherto working as a line cook in the Inn of the Welcome Wench, was one of these.  With Dravin still ailing from the party's previous expedition (fell ill after being bitten by rats in the moat house), the PCs also employed the hulking fighter Kobart (arranging a wage of 5 gp/day through his associate, Turuko) and the self-proclaimed scribe, Spugnoir.&lt;br /&gt;&lt;br /&gt;At the onset of the session, an ore trader arrived in Hommlet bearing the bodies of a local huntsman and his two adolescent sons, who had departed east along the road the previous morn in anticipation of Ulaa's Hunt, a scantly-recognized holiday in the region.  The hunters' wounds indicated a grisly attack, and after [finally] meeting and consulting with Rufus at the estate of the village elder, the PCs chose to investigate. At dusk, they noted the local custom of food-sharing by candlelight in the wake of a significant death.&lt;br /&gt;&lt;br /&gt;The next morning, the PCs visited the traders' establishment to replenish supplies before heading out, and on their way they encountered Rogar; curiously, the man had a long and newly-drawn scar across one side of his face.  The warrior admitted to fighting, but would say no more on the matter.  After he and Gulwar mutually apologized for their previous dispute, Rogar agreed to accompany the party east.  Their venture lasted two days and uncovered no leads in relation to the murders, though the characters did encounter a clothier and his family (a wife and two cousins) traveling west, and escorted them to Hommlet.&lt;br /&gt;&lt;br /&gt;Upon their return, the PCs and their three hirelings delved back into the moat house, opening a pair of locked doors on the dungeon level and discovering an assortment of armor, weapons, provisions, and a large pile of black capes and tabards bearing an unknown insignia: a yellow eye wreathed in flames.  Intrigued, the PCs set shields face-down on the steps and piled them in front of the doors to serve as makeshift alarms, then proceeded to the secret chute uncovered in the torture chamber during their last visit.&lt;br /&gt;&lt;br /&gt;Rylin scouted the bottom, some 30 feet down, noting what the group believed to be more zombies amid an earthy room lined with six-foot alcoves (crypts).  After experimenting with various means of setting fires down below using two kegs of brandy found in the store rooms (these were marked as being from Dyvers), the party descended the chute, ready for battle.&lt;br /&gt;&lt;br /&gt;That's when things got interesting.  The zombies, four in all, converged on the friends immediately, paralyzing Rogar and Amiculum, to the group's horror.  The melee then degenerated into a gruesome bloodbath and feasting for the ghouls (for that's what the creatures truly were): Rogar was half-eaten alive, Ellimorell was slain, and Amiculum fell, bleeding and burned.  Kobart failed a morale check and fled up the chute, but Spugnoir cast &lt;i&gt;sleep&lt;/i&gt; and the warrior plummeted back down to the stone floor, landing in a broken heap.&lt;br /&gt;&lt;br /&gt;In the end, Rylin and Gulwar defeated the ghouls, the latter saving Amiculum from within hairs of death with his magic.  Kobart and Spugnoir lived (Spugnoir actually never descended the ladder), and the survivors (five in all) hauled the mangled corpses of Rogar and Ellimorell back to Hommlet.  That's where we ended.&lt;br /&gt;&lt;br /&gt;This was an eventful session to say the least, and it ran great, even if the outcome was less than ideal for the PCs.  I inverted armor classes on the fly, eliminating hit tables in favor of hit bonuses, and the change was well worth the minor up-front effort.  There's not a ton more I need to streamline at this point, though I do need to make some alterations to our character sheet to avoid any confusion going forward.&lt;br /&gt;&lt;br /&gt;Right now, I'm unsure if I'll make the move to C&amp;amp;C or just stay with OSRIC.  There are cases for both at this point, though I'm probably leaning a bit toward the latter.  I just need to think about it more in the coming days.&lt;br /&gt;&lt;br /&gt;Not much XP was gained from this session. I'd already decided to grant Amiculum and Ellimorell a 1,000 XP boost, as in retrospect it was somewhat unfair to allow Dravin and Gulwar to begin the campaign so much higher.  The party is also granted 1,000 XP for the &lt;i&gt;cloak of elvenkind&lt;/i&gt; found in the previous session, though this award will only be split by the characters that played in that game.  For this session, the ghouls are valued at 352 XP, and this award will be split equally between Rylin and Gulwar.&lt;br /&gt;&lt;br /&gt;Updated XP totals should be reflected on the site shortly.&lt;br /&gt;&lt;br /&gt;Matt&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-8726122354210719254?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/8726122354210719254/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2010/04/t1-part-3-feasting-of-ghouls.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/8726122354210719254'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/8726122354210719254'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2010/04/t1-part-3-feasting-of-ghouls.html' title='T1, part 3: A Feasting of Ghouls'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-4010457403611821013</id><published>2010-04-18T19:59:00.017-04:00</published><updated>2010-04-22T19:02:16.516-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rules'/><category scheme='http://www.blogger.com/atom/ns#' term='cnc'/><category scheme='http://www.blogger.com/atom/ns#' term='adnd'/><category scheme='http://www.blogger.com/atom/ns#' term='osric'/><title type='text'>Rules Update</title><content type='html'>I've been spending time today researching the potential impacts of transitioning my game to the C&amp;amp;C rules.  Since I found one or two things that might be detrimental to the existing characters, I've decided I need to discuss Castles &amp;amp; Crusades with my players in more detail before making a switch.  In the interim, I'm considering the following changes to 1e/OSRIC:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;&lt;i&gt;Upward AC.&lt;/i&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt; PC base to-hits would equal 20 - THAC0.  Monster to-hits could then equal their hit dice.  Calculating AC is trivial: just add to (instead of subtract from) the base of 10.  Doing this math up front should make attack rolls much simpler, with no ill effects, and eliminate "to-hit" tables.&lt;/li&gt;&lt;li&gt;&lt;span&gt;&lt;i&gt;"SIEGE" checks for task resolution.&lt;/i&gt;&lt;/span&gt; This would replace AD&amp;amp;D ability checks (or the lack thereof) and saving throws with a standard "d20 + modifiers vs. target DC" mechanic.  This is the meat-and-potatoes of Castles &amp;amp; Crusades, and seemingly makes task resolution a breeze.  No more wondering what to roll, or if you want a high or low result.  Of course, a great complement to the SIEGE system is...&lt;/li&gt;&lt;li&gt;&lt;span&gt;&lt;i&gt;Standard ability score bonuses.&lt;/i&gt;&lt;/span&gt;  13-15 = +1; 16-17 = +2; 18-19 = +3.  This makes mid-range scores more relevant, and bonus thresholds easier to remember.&lt;/li&gt;&lt;/ul&gt;For next session, I'll likely implement only #1 (which is purely a syntactical change), and continue to use d20 vs. ability score for ability-based checks.&lt;br /&gt;&lt;br /&gt;I also want to develop and print a "cheat sheet" of rolls for my players. For example:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Attack roll (high) = d20 + modifiers vs. AC&lt;/li&gt;&lt;li&gt;Ability check (low) = d20, less than or equal to ability score&lt;/li&gt;&lt;li&gt;Saving throw (high) = d20, greater than or equal to saving throw value&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Initiative (high) = d6, result determines combat segment on which &lt;span style="font-style: italic;"&gt;opponents &lt;/span&gt;act&lt;/li&gt;&lt;li&gt;d% (low) = d10 for tens digit, d10 for ones digit; succeed by rolling less than or equal to a target percentage; "00" = 100&lt;/li&gt;&lt;/ul&gt;That's all for now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-4010457403611821013?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/4010457403611821013/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2010/04/analyzing-mechanics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/4010457403611821013'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/4010457403611821013'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2010/04/analyzing-mechanics.html' title='Rules Update'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-4689299977214925348</id><published>2010-04-12T00:15:00.004-04:00</published><updated>2010-04-13T23:12:47.269-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rules'/><category scheme='http://www.blogger.com/atom/ns#' term='cnc'/><category scheme='http://www.blogger.com/atom/ns#' term='adnd'/><category scheme='http://www.blogger.com/atom/ns#' term='osric'/><title type='text'>Just what I've been looking for (finally)? Castles &amp; Crusades</title><content type='html'>I started playing D&amp;amp;D when I was about twelve.  The current printing of the game was AD&amp;amp;D 2nd Edition, and for ten years, that's all I knew. When 3e came out, I ran/played it with multiple gaming groups, and DMed a campaign that lasted a handful of years, ending around levels 10-11.&lt;br /&gt;&lt;br /&gt;At some point in that span, the d20 system got to be a bear.  I found myself spending hours upon hours prepping high-level encounters, and running a campaign just started seeming like more work than fun.  That's when I began turning back to "old school" D&amp;amp;D editions, where the rules were simple and imagination and creativity always took center stage.  I've been writing about my latest AD&amp;amp;D endeavor (this time using OSRIC) on this site.  It's going fine, but there are still a few things that bother me about the old school mechanics: hit roll tables are a nuisance, players not knowing what dice to roll, or whether they want to roll low or high bogs things down, and ability scores are often meaningless without being at least 15 or higher.  These are generally minor quips, but the fact that I've played the later D&amp;amp;D editions that resolve these issues make them a little harder to suffer.&lt;br /&gt;&lt;br /&gt;I'd heard of Castles &amp;amp; Crusades before, paged through it briefly, but when a good friend told me of his recent C&amp;amp;C experiences with his gaming group, I started reading in more detail. Castles and Crusades is old school in feel, but makes the rules tweaks needed for the game to run more smoothly, adds a simple (yet effective) level-based core mechanic, and empowers players with a handful of additional (yet classic) character options.  I went ahead and ordered the books, and plan to give the rules a trial run in my next AD&amp;amp;D/OSRIC session.&lt;br /&gt;&lt;br /&gt;For the current PCs, there's nothing really to convert, so this should be a pretty risk-free exercise: armor class goes positive, base to-hit bonuses replace THAC0, casters (just one) gain 0-level spells, and the "SIEGE" mechanic (d20 + level + ability mod) replaces most arbitrary and ability-based checks.  I actually wrote up a tentative cheat sheet of various "need to know" rules (things that normally get looked up mid-session, like how to turn undead) using C&amp;amp;C mechanics and based on the classes present in the current party - it's one page, 16-point font, double-spaced.&lt;br /&gt;&lt;br /&gt;My expectation is for the game to feel no different but run more smoothly, and with the players feeling a bit more empowered with their characters, having a better sense for their odds of accomplishing their various heroics.  Long term, there are a lot more options for creating new characters, and the game should prove even easier for me to adjudicate, both in and out of combat (the monster stat blocks in the Monsters &amp;amp; Treasure volume are classic, simple, &lt;i&gt;and &lt;/i&gt;clean: a combination I hadn't previously thought possible).&lt;br /&gt;&lt;br /&gt;By the way, the artwork's sweet too.&lt;br /&gt;&lt;br /&gt;Anyway, I'm trying not to get into too many C&amp;amp;C specifics in my post - the game isn't new and it's not my intention to write a full review (I haven't even run a session with it yet).  But before I go, I just want to paraphrase a conversation that my friend had with one of his players toward the end of one of their games, retold to me over the phone:&lt;br /&gt;&lt;br /&gt;&lt;i&gt;[DM]&lt;/i&gt; Do you want to level up your character real quick before we move on?&lt;br /&gt;&lt;i&gt;[Player]&lt;/i&gt; I don't know, it's getting late.  Maybe we should stop for the night...&lt;br /&gt;&lt;i&gt;[DM]&lt;/i&gt; Actually, it's really easy... [checks book] Roll your d6 for hit points.  OK, good.  Base to-hit doesn't change, [checks a couple more things...]  OK, I think that's all we need to do.&lt;br /&gt;&lt;i&gt;[Player]&lt;/i&gt; OK, so I guess I didn't really gain anything new?&lt;br /&gt;&lt;i&gt;[DM]&lt;/i&gt; Yeah... but remember that you add your level to all your checks.  You basically just got +1 better at &lt;i&gt;everything &lt;/i&gt;you do.&lt;br /&gt;&lt;i&gt;[Player]&lt;/i&gt; Oh? ...Ohhhh!&lt;br /&gt;&lt;br /&gt;Matt&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-4689299977214925348?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/4689299977214925348/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2010/04/just-what-ive-been-looking-for-finally.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/4689299977214925348'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/4689299977214925348'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2010/04/just-what-ive-been-looking-for-finally.html' title='Just what I&apos;ve been looking for (finally)? Castles &amp; Crusades'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-7478904697182749838</id><published>2010-03-21T21:59:00.008-04:00</published><updated>2011-02-03T22:22:36.679-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xp'/><title type='text'>Spoils from T1, part 2</title><content type='html'>&lt;ul&gt;&lt;li&gt;Foes defeated: 535 XP&lt;/li&gt;&lt;li&gt;A pile of silver and copper coins (awarded to Rogar as payment): 5 XP&lt;/li&gt;&lt;li&gt;A silver baton: 0 XP (not yet sold)&lt;/li&gt;&lt;li&gt;An ivory box: 0 XP (not yet sold)&lt;/li&gt;&lt;li&gt;An elven-made cloak (magical): 0 XP (not yet dispositioned)&lt;/li&gt;&lt;/ul&gt;I'm only dividing the XP from this session between the three player characters, so 180 each, plus 300 each for rescuing the three prisoners, for a grand total of 480 XP each to Amiculum, Dravin, and Gulwar.  Your totals have been updated.  Let me know if you think I missed anything.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-7478904697182749838?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/7478904697182749838/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2010/03/spoils-for-t1-part-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/7478904697182749838'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/7478904697182749838'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2010/03/spoils-for-t1-part-2.html' title='Spoils from T1, part 2'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-6494284303425707297</id><published>2010-03-20T10:55:00.004-04:00</published><updated>2010-03-20T11:12:53.059-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='adnd'/><category scheme='http://www.blogger.com/atom/ns#' term='osric'/><title type='text'>Points v. Counterpoints</title><content type='html'>Since Tracy informed me that may use or link my previous post for his next &lt;a href="http://trollitc.com/"&gt;Troll in the Corner&lt;/a&gt; write-up, I want to issue a few quick counterpoints to the old-school shortcomings that I mentioned in my session recap.  The great thing about old school is that it's &lt;i&gt;so&lt;/i&gt; easy to change something that's not working for you:&lt;div&gt;&lt;ol&gt;&lt;li&gt;&lt;i&gt;Combat is dry.&lt;/i&gt;  Counterpoint: the two combats I referenced saw the PCs pitted against a horde of giant rats and a horde of zombies, respectively.  These are &lt;i&gt;not&lt;/i&gt; the kinds of combats I normally include when writing my own adventures; they only transpired because we were playing a module.  I have a strong suspicion that these fights would have been equally as dry using &lt;i&gt;any&lt;/i&gt; "e."  Don't make the characters play tedious encounters = problem solved.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;The XP-for-treasure system is questionable.&lt;/i&gt;  Assuming the campaign remains old-school, my guess is that the XP system is nixed within a few more sessions.  An easy three-pronged alternative?  No more XP for treasure; monsters yield x5 or x10 their normal amount; continue issuing "story awards" when warranted.  Problem solved.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;Looking up rules is an annoyance.&lt;/i&gt;  Print off individual spell lists, class descriptions, and key pages of the rules beforehand.  As a more drastic measure, I may want to make 2e the &lt;i&gt;de facto&lt;/i&gt; rules source for the game, for the sake of my own sanity.  Anything not provided inherently by 2e (half-orcs, assassins, etc.) would just be custom additions from their respective sources.&lt;/li&gt;&lt;/ol&gt;&lt;div&gt;In old school D&amp;amp;D, making the game your own is often the surest path to victory.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Matt&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-6494284303425707297?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/6494284303425707297/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2010/03/points-v-counterpoints.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/6494284303425707297'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/6494284303425707297'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2010/03/points-v-counterpoints.html' title='Points v. Counterpoints'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-5208211360266749578</id><published>2010-03-20T01:56:00.009-04:00</published><updated>2010-03-21T22:07:22.697-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='session recaps'/><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='adnd'/><category scheme='http://www.blogger.com/atom/ns#' term='osric'/><title type='text'>T1, part 2: a mixed bag</title><content type='html'>Tonight ran the second session for the party exploring the ruins of the moat house in &lt;i&gt;The Village of Hommlet&lt;/i&gt;.  It was also my third session running 1e/OSRIC.  My opinions of the games so far have been mixed, and are leading me in a direction that I actually find very surprising.&lt;br /&gt;&lt;br /&gt;First, a recap: Dravin, Gulwar, and Amiculum hired Rogar, man-at-arms-for-hire, for a suit of old chain mail plus wages of 2 gp per day and delved back into the moat house, fighting off a horde of rats before slaying the wolf spider lurking in the tower left of the draw bridge (props to Gulwar for his clever use of a mirror in this encounter).  They located the steps to the dungeon level, but elected to camp for the night in the bandit room with the door barricaded before descending.&lt;br /&gt;&lt;br /&gt;At night, the ogre from the dungeon level wandered up from below, detected the PCs, and broke through the door.  Though it managed to bash Gulwar with its club, the party just as quickly peppered it with arrows, and down it went.  The party waited out the rest of the night, but then decided to return to town, wounded and out of spells.  In Hommlet, word of the ogre was enough to recruit Burne on the characters' next foray - in exchange for a third of all gold and treasures found.  And so, five strong, they returned once again, battling zombies, uncovering a hidden chute inside a pillar (amazing rolls here), and freeing three prisoners locked in a closet next to the dead ogre's sleeping chamber.&lt;br /&gt;&lt;br /&gt;The session ended with an interesting exchange between the PCs and Rogar, which occurred after the gnome prisoner offered the latter an iron ring of friendship to return him to safety (prior to this, the PCs had decided they would escort the prisoners back to Hommlet only after their resources were further depleted).  The characters were adamant that the ring was rightfully theirs since it was obtained while adventuring; Rogar felt otherwise.  In the end, they all returned to Hommlet, and Rogar, offended by the pettiness of the dispute, tossed the ring back to the PCs, accepting a small bag of silver for it, albeit reluctantly.  It should be interesting to see whether this bridge has been permanently ruptured.&lt;br /&gt;&lt;br /&gt;So, that was what happened.  Reading the above, it had all the makings of a good session.  The PC-NPC interactions really stood out, and the personalities of Rogar, Burne, and even Zert (who the party nearly hired before Gulwar detected him as evil) became much more defined - these are the kinds of things that should really drive the game forward as it progresses.&lt;br /&gt;&lt;br /&gt;Despite all the good, this session was tiresome to run; three main reasons stand out to me:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;&lt;i&gt;Combat is dry.&lt;/i&gt;  Too many misses, too many rounds of nothing but melee attacks, over and over.  Did the players get creative at times?  Sure.  But especially from my side of the screen, when I'm running the part of giant rats, sitting there rolling piles of d20s and just looking for 15s and higher practically puts me to sleep.  The zombie fight was equally fruitless, Burne's &lt;i&gt;wall of fire&lt;/i&gt; being the main highlight.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;The XP-for-treasure system is questionable.&lt;/i&gt;  This session, it lead to lots of metagaming decisions.  Treasure is good, and characters motivated by treasure are fine, but characters motivated by treasure because they need it in order to gain levels is weak sauce.  Additionally, we just don't play often enough to use this XP system "by the book."  As written, these PCs may not see 5th level until 2011 or later (they're currently levels 3-4, mind).  Having grown up on the 2e experience tables, I certainly can respect and appreciate this kind of slow advancement, but I'm seriously doubting its long-term merit for this campaign.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;Looking up rules is an annoyance.&lt;/i&gt;  Especially when there's the 2e rule that I grew up knowing, the 3e rule that I played with for several years, the 1e rule that I've read once or twice, and the OSRIC rule that I'm now using as my &lt;i&gt;de facto&lt;/i&gt; source.  How does &lt;i&gt;detect evil&lt;/i&gt; work again?  Let me double-check how this system defines it.  Too much ambiguity and flipping through books, even if it's not all that frequent.&lt;/li&gt;&lt;/ol&gt;So why am I surprised by the direction this is leading?  Because that direction is 4e.  The above items are three core pieces of D&amp;amp;D that it addresses: cinematic combats (allegedly), regular advancement, and minimal rulebook references.  The things that went well in this session were all system independent: what might we gain from giving 4e another shot to see how things go?  With the PHB2 races and classes, all the current PCs would be easily translatable, and I could cut things I don't like (dragonborn and tieflings) to keep the "classic" D&amp;amp;D feel without worrying about character options being too limited.&lt;br /&gt;&lt;br /&gt;Does that mean I want to convert my game to 4e?  No.  I still have many doubts about the system, two of the foremost being long, dragged-out combats and hard-coded options stifling player creativity.  That said, given that I have access to the 4e version of &lt;i&gt;The Village of Hommlet&lt;/i&gt;, the idea of letting the players re-engineer their characters for a session or two to finish the adventure in 4e is intriguing: it might be as close to an apples-to-apples comparison as I'm ever able to come up with.  If not, maybe I'll try a one-off run of&lt;i&gt; Keep on the Shadowfell&lt;/i&gt; - I just hate pulling players away from plot lines they're starting to become involved in.&lt;br /&gt;&lt;br /&gt;Anyway, we'll see what happens.  Depending on when the first domino of our kitchen remodel falls, it may be a few weeks before I have a chance to play again.  Anyone reading this post, feel free to comment, especially if you're one of the players.&lt;br /&gt;&lt;br /&gt;Experience from tonight should be forthcoming sometime this weekend.  I also like where the campaign is headed, plot-wise.  I feel like I have a lot of good leads and NPCs to work with.&lt;br /&gt;&lt;br /&gt;Matt&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-5208211360266749578?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/5208211360266749578/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2010/03/t1-part-2-mixed-bag.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/5208211360266749578'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/5208211360266749578'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2010/03/t1-part-2-mixed-bag.html' title='T1, part 2: a mixed bag'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-5957746434580946937</id><published>2010-03-14T11:10:00.007-04:00</published><updated>2010-03-15T08:20:30.049-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='session recaps'/><category scheme='http://www.blogger.com/atom/ns#' term='adnd'/><title type='text'>L3: Deep Dwarven Delve (part 1)</title><content type='html'>Last night I ran an impromptu session of &lt;i&gt;Deep Dwarven Delve&lt;/i&gt; for four players.  The party, rolled up just an hour beforehand, consisted of two halfling thieves, a gnome assassin, a dwarven fighter, and an elven cleric.  All of the characters were evil, and one of the thieves ended up being treated as a semi-NPC (his player had to leave before the session began).&lt;br /&gt;&lt;br /&gt;The PCs arrived in Restenford and Lake Farmin after catching wind of the recent string of humanoid raids against the towns.  After a brief internal debate over whether to help the distressed towns or simply continue the raiding themselves, they decided to offer their aid, but not before negotiating the per-head bounty on dead humanoids up to 110 gp each, and the reward for the towns' missing gold chalice up to 300 gp.&lt;br /&gt;&lt;br /&gt;They soon were off to the humanoids' hidden lair, having been provided directions by one of the towns' rangers, who had tracked the invaders there following the last raid, three days prior.  In the end, the PCs barely scratched the surface of the place, killing only a half-dozen orc guards before an alarm gong was sounded and a veritable horde swarmed from the delve's entrance.  The dwarf fighter (Pug) was surrounded and slaughtered, and the others turned tail and fled, failing to procure even a single orc's head for their efforts.&lt;br /&gt;&lt;br /&gt;The session ran great, and on only about 40 minutes of prep time for me.  Like last time, there were a couple of tense moments where a single initiative roll tilted the outcome of the entire evening.  For example, as the PCs began to make short work of the few orcs guarding the cave entrance, one guard bolted back inside to sound the alarm gong.  The next round, the orcs won initiative, and the gong was sounded seconds before Ping (one of the thieves) rolled a natural 20 and crushed the orc's skull with a sling bullet from outside the cave, some 100 feet away.  Had the gong not been rung, the party would almost certainly have been able to sneak inside the delve; as it was, they didn't even manage to set foot inside the cave entrance.&lt;br /&gt;&lt;br /&gt;We also had a tragic cinematic scene play out in the ensuing rounds, after a score more orcs flooded from the cave and surrounded Pug, the only PC that wasn't in hiding.  He fought the beasts off as best he could (with the help of the thieves and assassin firing from range), but was dropped from 34 hit points to zero in a matter of minutes.  In a valiant attempt to try to save his friend, the elven cleric waded through the orc ranks (having first cast &lt;i&gt;sanctuary&lt;/i&gt; on himself), then cast &lt;i&gt;cure light wounds&lt;/i&gt; on Pug.  Every last remaining orc failed its save to be able to attack Godric (the cleric), but even as Pug was restored to a comatose state with positive hit points, the orcs in their battle frenzy continued to impale the dwarf's body with their halberds, killing him outright.  That's when the rest of the PCs fled down the hillside and took cover in the trees below until they could escape back to the safety of the towns.&lt;br /&gt;&lt;br /&gt;Thus, the party returned empty-handed, having found no treasure and garnering only 200 XP for orcs slain, netting the surviving PCs 50 XP each.  AD&amp;amp;D is interesting in that, despite these scarce winnings, the group could easily return, find themselves much more successful on a second run, and net many times more experience along with a mountain of gold in reward money.  There's definitely a fine line between success and failure in AD&amp;amp;D, and crossing that line often means all the difference in the world.&lt;br /&gt;&lt;br /&gt;As a closing thought, L3 is looking like a great module so far.  We might easily play three or more additional game sessions in the delve before the adventure is finally completed, and if the characters currently in Hommlett manage to finish up their dealings soon, maybe they'll arrive in Restenford and Lake Farmin in time to win their share of the spoils here as well.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-5957746434580946937?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/5957746434580946937/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2010/03/l3-deep-dwarven-delve-part-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/5957746434580946937'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/5957746434580946937'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2010/03/l3-deep-dwarven-delve-part-1.html' title='L3: Deep Dwarven Delve (part 1)'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-2413620295609474878</id><published>2010-03-12T00:09:00.000-05:00</published><updated>2010-03-12T00:09:42.453-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='adnd'/><category scheme='http://www.blogger.com/atom/ns#' term='osric'/><title type='text'>Troll in the Corner</title><content type='html'>&lt;a href="http://trollitc.com/2010/03/old-school-gaming-with-osric-review-races-and-classes/"&gt;Nice write-up, Mr. Assassin.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-2413620295609474878?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/2413620295609474878/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2010/03/troll-in-corner.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/2413620295609474878'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/2413620295609474878'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2010/03/troll-in-corner.html' title='Troll in the Corner'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-2986837963875479235</id><published>2010-03-08T23:34:00.012-05:00</published><updated>2010-03-13T11:02:16.491-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='adnd'/><title type='text'>The Village of Hommlet: 4e</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_KKqKKT3fZFg/S5u2lor8SbI/AAAAAAAAANc/OQfnp6z9XRg/s1600-h/hommlet1e.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 154px; height: 200px;" src="http://4.bp.blogspot.com/_KKqKKT3fZFg/S5u2lor8SbI/AAAAAAAAANc/OQfnp6z9XRg/s200/hommlet1e.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5448148931927886258" /&gt;&lt;/a&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Today I acquired a PDF copy of the 4th Edition reprint of &lt;span style="font-style: italic;"&gt;The Village of Hommlet&lt;/span&gt;, the AD&amp;amp;D module I'm currently running.  I've only glanced at it so far, mostly just to get a feel for differences and similarities to the original.  I don't really have an opinion on it yet, but given that I own the 4e core books, and despite the less-than-positive feelings I've had trying to run 4e in the past, I wonder if it would be worth running this as a one-off for those currently playing the AD&amp;amp;D version, just as a way of doing a side-by-side comparison.  In any case, I'm expecting to have another one to two more sessions (at least) in "old school" T1, so I definitely have time to think about it.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-2986837963875479235?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/2986837963875479235/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2010/03/village-of-hommlet-4e.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/2986837963875479235'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/2986837963875479235'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2010/03/village-of-hommlet-4e.html' title='The Village of Hommlet: 4e'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5u2lor8SbI/AAAAAAAAANc/OQfnp6z9XRg/s72-c/hommlet1e.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-1367042120619378744</id><published>2010-03-08T23:33:00.002-05:00</published><updated>2010-03-14T22:51:30.309-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rules'/><category scheme='http://www.blogger.com/atom/ns#' term='adnd'/><category scheme='http://www.blogger.com/atom/ns#' term='xp'/><title type='text'>Experience points for T1 session #1</title><content type='html'>The "by the book" experience breakdown for Friday's session is as follows:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Foes smitten (or otherwise defeated): 250 XP&lt;/li&gt;&lt;li&gt;Bolts of cloth (claimed by merchant): 120 XP&lt;/li&gt;&lt;li&gt;Inlaid wooden box (claimed by merchant): 45 XP&lt;/li&gt;&lt;li&gt;Crystal ware (sold): 20 XP&lt;/li&gt;&lt;li&gt;Four &lt;i&gt;+1 arrows&lt;/i&gt;: 80 XP&lt;/li&gt;&lt;li&gt;Chest of 2,000 cp (tithed): 20 XP&lt;/li&gt;&lt;/ul&gt;This amounts to 535 XP, or 134 to each of four characters.&amp;nbsp; Not very much, but at least for now, I want to play it by the book.&amp;nbsp; For one, it seems likely that upcoming sessions will yield more than this, and for two, I've fallen into a habit over the years of simply handing out thousands of XP at a time to promote steady level advancement every few sessions.&amp;nbsp; This certainly wasn't how AD&amp;amp;D was intended to be played.&amp;nbsp; Plus, the treasure-based system should encourage selling and bartering tactics by the PCs (maybe next time they won't be so quick to sell those goblets to the first offer when experience points are at stake!).&lt;br /&gt;&lt;br /&gt;Edit (3/14/2010): I've awarded the PCs 200 XP each as a bonus for capturing the bandit leader Margon and returning him to Hommlet.  Experience totals (including bonuses for high ability scores) are now updated and posted in the right-hand column of the site.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-1367042120619378744?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/1367042120619378744/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2010/03/experience-points-for-t1-session-1.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/1367042120619378744'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/1367042120619378744'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2010/03/experience-points-for-t1-session-1.html' title='Experience points for T1 session #1'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-1119703629091861858</id><published>2010-03-06T14:38:00.011-05:00</published><updated>2010-03-08T23:13:15.624-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='session recaps'/><category scheme='http://www.blogger.com/atom/ns#' term='rules'/><category scheme='http://www.blogger.com/atom/ns#' term='adnd'/><category scheme='http://www.blogger.com/atom/ns#' term='osric'/><title type='text'>T1: The Village of Hommlet (part 1)</title><content type='html'>Last night marked my first attempt at running a classic AD&amp;amp;D module; I chose T1 (&lt;span style="font-style: italic;"&gt;The Village of Hommlet&lt;/span&gt;), precursor to &lt;span style="font-style: italic;"&gt;The Temple of Elemental Evil&lt;/span&gt;.  We brought Dravin Deepsyer over from the 2e campaign I ran briefly last year, resulting in the following cast of 2nd-3rd level PCs:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Dravin - human fighter (NG)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Gulwar - half-orc thief/cleric (N)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Ellimorell - elven assassin (LE)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Amiculum - human ranger (CG)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;The group, having met south along the road, marched into Hommlet, like many others, in response to a call for protection by the Viscount of Verbobonc.  In the village, the party spoke to a number of potential arms-for-hire, most notably a warrior named Rogar at the traders establishment, and an assortment of fellows at the Inn of the Welcome Wench: a fighter named Zert, a gambler named Furnok of Ferd, an ogre of a man named Kobart, and a passive scribe named Spugnoir.  The characters also visited the castle-under-construction of Rufus and Burne, a semi-retired warrior and wizard of local adventuring fame who originally came to Hommlet three years ago.&lt;br /&gt;&lt;br /&gt;In the end, the PCs decided to proceed to the ruins of the nearby moat house on their own, where they explored the east and south portions of its ground level and defeated a troupe of nine bandits, killing five before capturing the bandit leader, Margon (the other three escaped with their crossbows).  Margon was escorted back to Hommlet and turned in to the captain of the militia, and to the characters went the bandits' spoils:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Two bolts of fine cloth (later claimed by a local merchant)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;A decorated inlaid wooden box (also claimed by the same merchant)&lt;/li&gt;&lt;li&gt;A set of a crystal flagon and four crystal goblets (sold for 20 gp)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;A gold chain necklace&lt;/li&gt;&lt;li&gt;A chest of 2,000+ cp (tithed between the church of St. Cuthbert and the druidic grove)&lt;/li&gt;&lt;li&gt;Four finely-crafted arrows&lt;/li&gt;&lt;li&gt;A suit of chain mail&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Upon returning to the traders establishment, the PCs agreed in principle to barter the chain mail to Rogar in exchange for the fighter's services, though the arrangement has not yet been finalized.  They also received a standing offer of 50 gp for the gold chain from the fat merchant, Rannos Davl.  Finally, as a courtesy for their efforts, the magic-user Burne ("His Most Worshipful Mage of Hommlet") granted a casting of &lt;span style="font-style: italic;"&gt;identify&lt;/span&gt;, revealing the arrows to be &lt;span style="font-style: italic;"&gt;+1 magical arrows&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;I still need to calculate experience for the adventure, but all in all, the players did well, having circumvented almost certain peril at the hands of the bandits after being ambushed by drawing the enemies into a dark chamber where Gulwar and Ellimorell's infravision yielded a major tactical advantage.  By the time the bandits managed to procure torchlight, the tide of the battle had fiercely turned in favor of the PCs.&lt;br /&gt;&lt;br /&gt;Having never run a true 1e game before, I really enjoyed the initiative system using combat "segments."  At least two initiative rolls against the bandits were certain matters of life or death, and both of these the characters won.  A couple questions I found myself pondering during and after the session:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Is a thief's backstab ability viable in an ongoing melee?  We had a situation where Gulwar approached a bandit, presumably unobserved in total darkness, while the bandit was busy blind-fighting either Amiculum or Ellimorell (I can't remember which).  I allowed a backstab attempt at the time (which succeeded), but my uncertainty in the moment makes me want to research a little more about backstabbing before we play again.&lt;/li&gt;&lt;li&gt;When awarding XP for treasure, should I award points based on the stated value of the treasure in the module, or the value received from its sale?  (I think probably the former.)&lt;/li&gt;&lt;/ol&gt;I plan to find the answers I seek for both of these questions at &lt;a href="http://www.dragonsfoot.org/"&gt;Dragonsfoot&lt;/a&gt;.  I'm sure I've seen forum threads on both of these topics there before.&lt;br /&gt;&lt;br /&gt;Matt&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-1119703629091861858?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/1119703629091861858/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2010/03/t1-village-of-hommlet-part-1.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/1119703629091861858'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/1119703629091861858'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2010/03/t1-village-of-hommlet-part-1.html' title='T1: The Village of Hommlet (part 1)'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-4952090168050262069</id><published>2010-03-06T14:32:00.005-05:00</published><updated>2010-04-26T00:08:54.881-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='resources'/><category scheme='http://www.blogger.com/atom/ns#' term='adnd'/><category scheme='http://www.blogger.com/atom/ns#' term='record sheets'/><title type='text'>AD&amp;D 1e Record Sheet</title><content type='html'>Click &lt;a href="http://mattfs5.googlepages.com/MI_ADnDCharSheet10.pdf"&gt;here&lt;/a&gt; to download the official AD&amp;amp;D record sheet for my campaign. I can't remember where I originally found this, otherwise I'd give credit for it.  Link also permanently available on the right.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-4952090168050262069?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/4952090168050262069/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2010/03/ad-1e-record-sheet.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/4952090168050262069'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/4952090168050262069'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2010/03/ad-1e-record-sheet.html' title='AD&amp;D 1e Record Sheet'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-3709175354991951991</id><published>2010-02-22T20:24:00.004-05:00</published><updated>2010-03-07T00:27:47.144-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='adnd'/><category scheme='http://www.blogger.com/atom/ns#' term='osric'/><category scheme='http://www.blogger.com/atom/ns#' term='record sheets'/><title type='text'>OSRIC Record Sheet</title><content type='html'>Click &lt;a href="http://mattfs5.googlepages.com/OSRIC-record-sheet.pdf"&gt;here&lt;/a&gt; to download the official OSRIC record sheet (this link is also permanently available in the Links section on the right).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-3709175354991951991?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/3709175354991951991/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2010/02/osric-record-sheet.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/3709175354991951991'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/3709175354991951991'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2010/02/osric-record-sheet.html' title='OSRIC Record Sheet'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-8716833819455823148</id><published>2010-02-22T18:45:00.008-05:00</published><updated>2010-03-07T00:27:39.686-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rules'/><category scheme='http://www.blogger.com/atom/ns#' term='adnd'/><category scheme='http://www.blogger.com/atom/ns#' term='osric'/><title type='text'>A New Beginning</title><content type='html'>&lt;i&gt;Having defended the walls of Frostmar Keep from invading humanoids, Dravin Deepsyer and his companions have set out&lt;/i&gt;&lt;i&gt; across the perilous countryside&lt;/i&gt;&lt;i&gt; to build their legacy...&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Here begins a new set of adventures, after a full year away from person-to-person gaming for me as a DM.  My system of choice for upcoming sessions is &lt;a href="http://knights-n-knaves.com/osric/"&gt;OSRIC&lt;/a&gt;, the Old School Reference and Index Compilation.  OSRIC takes the rules and mechanics of first edition AD&amp;amp;D and strips it down to its core, presenting the material in a succinct and reader-friendly organization that promises to make old-school gaming easier than ever, for players and DMs alike.  OSRIC is freely available as a downloadable PDF, and hardbound and paperback copies can be purchased through &lt;a href="http://www.lulu.com/browse/search.php?search_forum=-1&amp;amp;search_cat=2&amp;amp;show_results=topics&amp;amp;return_chars=200&amp;amp;search_keywords=&amp;amp;keys=&amp;amp;header_search=true&amp;amp;search=&amp;amp;locale=&amp;amp;sitesearch=lulu.com&amp;amp;q=&amp;amp;fSearch=osric+stuart+marshall&amp;amp;fSearchFamily=2&amp;amp;fSubmitSearch.x=0&amp;amp;fSubmitSearch.y=0"&gt;Lulu.com&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_KKqKKT3fZFg/S4Mz7UfBwYI/AAAAAAAAAMA/WxZke3PoZlg/s1600-h/knight.png"&gt;&lt;img style="cursor: pointer; width: 393px; height: 368px;" src="http://4.bp.blogspot.com/_KKqKKT3fZFg/S4Mz7UfBwYI/AAAAAAAAAMA/WxZke3PoZlg/s400/knight.png" alt="" id="BLOGGER_PHOTO_ID_5441249868997837186" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-8716833819455823148?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/8716833819455823148/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2010/02/new-beginning.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/8716833819455823148'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/8716833819455823148'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2010/02/new-beginning.html' title='A New Beginning'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_KKqKKT3fZFg/S4Mz7UfBwYI/AAAAAAAAAMA/WxZke3PoZlg/s72-c/knight.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-51688050281849941</id><published>2009-01-15T23:11:00.010-05:00</published><updated>2010-03-07T00:27:28.807-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rules'/><category scheme='http://www.blogger.com/atom/ns#' term='adnd'/><category scheme='http://www.blogger.com/atom/ns#' term='record sheets'/><title type='text'>AD&amp;D 2e Custom Record Sheet</title><content type='html'>My custom AD&amp;amp;D 2nd Edition record sheet is finished and now available for &lt;a href="http://mattfs5.googlepages.com/MS_ADnD_2e.pdf"&gt;download&lt;/a&gt;.  We'll be using &lt;a href="https://www.getdropbox.com/home"&gt;Dropbox&lt;/a&gt; to manage the character sheets for this campaign.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Note that I removed the last two posts dealing with record sheets, as they aren't needed anymore and were just taking up space.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-51688050281849941?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/51688050281849941/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2009/01/record-sheet-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/51688050281849941'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/51688050281849941'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2009/01/record-sheet-update.html' title='AD&amp;D 2e Custom Record Sheet'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-946500552215070044</id><published>2009-01-10T12:21:00.006-05:00</published><updated>2010-03-07T00:27:11.115-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rules'/><category scheme='http://www.blogger.com/atom/ns#' term='adnd'/><category scheme='http://www.blogger.com/atom/ns#' term='pcs'/><title type='text'>Training</title><content type='html'>As is customary in many AD&amp;amp;D games, I'm going to require player characters to train before advancing a level.  The training rules will be loose and easy:&lt;br /&gt;&lt;br /&gt;&lt;i&gt;- There's no monetary cost to train.&lt;br /&gt;- No mentor is required.&lt;br /&gt;- A character must spend one day/new level training, with the resources of a small town (or better) at his disposal, before advancing.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;These rules are in place for realism, and to create an additional challenge for the PCs in terms of decision-making ("Do I stop and train to improve my abilities or press on with the task at hand?").  As training goes in AD&amp;amp;D, these requirements are &lt;i&gt;extremely&lt;/i&gt; light, and I think they'll make a fun addition to the game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-946500552215070044?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/946500552215070044/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2009/01/training.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/946500552215070044'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/946500552215070044'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2009/01/training.html' title='Training'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-7657026895261682327</id><published>2009-01-10T10:19:00.010-05:00</published><updated>2009-01-10T14:42:02.039-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='session recaps'/><title type='text'>Securing the Hold (#4)</title><content type='html'>&lt;i&gt;Date: Friday, January 9, 2009&lt;br /&gt;XP awarded: 1,200&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;u&gt;XP Totals&lt;/u&gt;&lt;br /&gt;Dravin - 5,220 (training for level 3)&lt;br /&gt;Laise - 5,220&lt;br /&gt;Azeikiel - 2,500/2,640 (training for Ranger level 2)&lt;br /&gt;&lt;br /&gt;&lt;i&gt;- Twenty-eight militia men remain at Frostmar Keep; two are wounded.&lt;br /&gt;- Food, craftsmen, and stronghold details have been requested from Windless.&lt;br /&gt;- The keep has been lightly stocked with goblin short swords and javelins.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;u&gt;Undivided Treasure&lt;/u&gt;&lt;br /&gt;- A silver buckle carved in an abstract pattern, found on a goblin worg-rider&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;u&gt;Adventure Log&lt;/u&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="adventure-log"&gt;&lt;h5&gt;17 Uktar&lt;/h5&gt;&lt;br /&gt;Snowfall begins.&lt;br /&gt;&lt;p&gt;[Dawn] Dravin and Laise convene with Captain Longstrider before dawn to discuss the day's plans.&lt;br /&gt;&lt;p&gt;[Sunrise] A small contingent of reinforcements from Windless arrives at Frostmar Keep, led by the ranger Azeikiel Sunstreamer, friend of Adwyn Elmshadow.  Captain Longstrider dispatches a handful of men wounded in battle, escorted by a few uninjured soldiers and Bree, back to town.&lt;br /&gt;&lt;p&gt;[Morning] Dravin, Laise, and Azeikiel head off into the mountains, scouting for goblins.  At the keep, Windless' militia begins constructing ballista missiles and clearing the dungeon level of dangerous carrion feeders.&lt;br /&gt;&lt;p&gt;[Highsun] The PCs encounter and defeat a band of goblins led by a worg-rider, taking a single goblin captive.  Before heading back, the party is hailed by the ranger, Aazen.&lt;br /&gt;&lt;p&gt;[Fullday] The party returns to Frostmar Keep with Aazen and the goblin captive.  The goblin is interrogated, and Windless' fears that the valley may soon be attacked are confirmed.  Aazen reveals that the black, rotted hand of Skelt-gash the orc chieftain is believed to be an artifact of Zhengyi, the Witch-King.&lt;br /&gt;&lt;p&gt;[Evening] Captain Longstrider departs for Windless with six soldiers to petition Lord Daleamber to seek help from King Gareth.  Enay, a young officer, is left in charge of the remaining militia.&lt;br /&gt;&lt;p&gt;[Middark] A drow warrior infiltrates the keep and wounds two soldiers before being driven off by Aazen and the PCs.  The party gives chase, but the dark elf escapes into the Underdark&lt;br /&gt;&lt;h5&gt;18 Uktar&lt;/h5&gt;&lt;br /&gt;[Morning] The PCs develop a plan to barricade the tunnel entrance exposed in the keep's basement.&lt;br /&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-7657026895261682327?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/7657026895261682327/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2009/01/securing-hold-4.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/7657026895261682327'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/7657026895261682327'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2009/01/securing-hold-4.html' title='Securing the Hold (#4)'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-1397661093949464412</id><published>2009-01-08T22:19:00.006-05:00</published><updated>2010-03-07T00:26:40.312-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='adnd'/><category scheme='http://www.blogger.com/atom/ns#' term='osric'/><title type='text'>Quick Primer for Old School Gaming</title><content type='html'>&lt;a href="http://www.lulu.com/content/3019374"&gt;This&lt;/a&gt; was an excellent read, and does a good job of expressing some of the same opinions I have on running/playing AD&amp;amp;D.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-1397661093949464412?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/1397661093949464412/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2009/01/quick-primer-for-old-school-gaming.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/1397661093949464412'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/1397661093949464412'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2009/01/quick-primer-for-old-school-gaming.html' title='Quick Primer for Old School Gaming'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-1995420386078748984</id><published>2009-01-02T22:34:00.007-05:00</published><updated>2009-01-03T16:09:55.674-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='maps'/><category scheme='http://www.blogger.com/atom/ns#' term='locales'/><title type='text'>Damara Map</title><content type='html'>Here's the map of Damara I handed out before the first session:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_KKqKKT3fZFg/SV7dIE-ls9I/AAAAAAAAAJQ/zCj0RMwkyX0/s1600-h/Damara.gif"&gt;&lt;img style="cursor: pointer; width: 400px; height: 249px;" src="http://2.bp.blogspot.com/_KKqKKT3fZFg/SV7dIE-ls9I/AAAAAAAAAJQ/zCj0RMwkyX0/s400/Damara.gif" alt="" id="BLOGGER_PHOTO_ID_5286906143424492498" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-1995420386078748984?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/1995420386078748984/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2009/01/damara.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/1995420386078748984'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/1995420386078748984'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2009/01/damara.html' title='Damara Map'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_KKqKKT3fZFg/SV7dIE-ls9I/AAAAAAAAAJQ/zCj0RMwkyX0/s72-c/Damara.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-2858317358925370592</id><published>2009-01-02T21:04:00.016-05:00</published><updated>2010-03-07T00:26:28.635-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rules'/><category scheme='http://www.blogger.com/atom/ns#' term='adnd'/><title type='text'>2e: Tying up loose ends</title><content type='html'>&lt;i&gt;Important details regarding our conversion to 2e:&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Campaign date&lt;/u&gt;&lt;br /&gt;For the 2e switch, I'm going to reset the campaign date to 1374 DR (back 27 years).  There are only a couple notable impacts for you:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;The current king of Damara is Gareth Dragonsbane, a member of the famed adventuring group that slew Zhengyi, the witch-king, some twenty years ago.&lt;/i&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;i&gt;Rorovan Daleamber will be considered the &lt;u&gt;third&lt;/u&gt;, not sixth, lord of Windless.&lt;/i&gt;&lt;/li&gt;&lt;/ul&gt;This helps me a lot, as I can now integrate details from prior campaigns I've run around the same time period, and it also gives me a default source for my FR material, instead of trying to pull from multiple editions simultaneously.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Racial level limits&lt;/u&gt;&lt;br /&gt;In 2e, humans can advance to any level in any class, while the non-human races have upper level limits they can attain for each available class.  This is to balance out the fact that demihuman characters get more racial abilities (like infravision) than humans.&lt;br /&gt;&lt;br /&gt;None of your chosen PCs' race/class combinations would dictate a level limit lower than 12.  Even we do hit these upper levels someday, I'm only going to enforce a limit if I feel it's needed.  I'm generally pretty flexible on this, but it's just something that I want you to know exists in 2e.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Laise's breath weapon&lt;/u&gt;&lt;br /&gt;The official rule on Laise's breath weapon will be that it shoots fire in a thirty-foot cone for 1d6/level fire damage (maximum 10d6).  Those affected can save vs. dragon breath for half damage.  Laise can use this ability only &lt;u&gt;once/day&lt;/u&gt;, as doing so takes a great toll on his body, which doesn't recover quickly.  While I may need to tone down this ability further if it becomes a problem, for now, I think it adds an interesting and flavorful punch to the character.&lt;br /&gt;&lt;br /&gt;Also, note that Laise's appearance is completely human, though he still stands 7 feet tall and weighs 300+ pounds.  To others, he basically looks like a barbarian, and he certainly has the superior strength to match.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Wizard spells&lt;/u&gt;&lt;br /&gt;We'll be going "by the book" for wizard spell slots and gaining new spells.  The official campaign rule on "free" spells upon gaining a new level is:&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;Upon attaining a new &lt;u&gt;spell level&lt;/u&gt;, a wizard character can add one new spell to his or her spellbook.  For specialist wizards, this spell must be chosen from the wizard's specialty school.  The spell is assumed to have been learned through the trials of the previous level.&lt;br /&gt;&lt;br /&gt;This "free" spell does not require a "Chance to Learn Spell %" roll.&lt;/i&gt;&lt;/blockquote&gt;The important thing to note here is that the wizard only gets a free spell upon gaining a new &lt;i&gt;spell&lt;/i&gt; level, not class level.  That said, rest assured that there will be ample opportunities for wizard PCs to learn new spells throughout the campaign, and without the group being forced to deviate from its chosen path.  The 2e spell rule may sound harsh, but I really don't think we'll have any issues.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-2858317358925370592?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/2858317358925370592/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2009/01/2e-tying-up-loose-ends.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/2858317358925370592'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/2858317358925370592'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2009/01/2e-tying-up-loose-ends.html' title='2e: Tying up loose ends'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-8606105093873922283</id><published>2008-12-31T08:50:00.042-05:00</published><updated>2010-03-06T10:57:38.182-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='pcs'/><category scheme='http://www.blogger.com/atom/ns#' term='npcs'/><title type='text'>PCs &amp; NPCs</title><content type='html'>&lt;div class="calendar-title"&gt;Player Characters&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;Dravin Deepsyer&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Male human fighter, born to a soldier of Windless' militia&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Laise&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Male dragon-blooded war priest of Kord, stands seven feet tall and hails from Impiltur&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Azeikiel Sunstreamer ("Zeek")&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Male half-elf ranger/priest of Mielikki and friend to Adwyn Elmshadow&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="calendar-title"&gt;Windless&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;Bree&lt;br /&gt;&lt;span style="font-style: italic;"&gt;A halfling mage-in-training who traveled to Bloodstone Valley to establish her career as a wizardess&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Rorovan Daleamber&lt;br /&gt;&lt;span style="font-style: italic;"&gt;The third lord of Windless, a gray-haired but strong-willed veteran of more than fifty winters&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Adwyn Elmshadow&lt;br /&gt;&lt;span style="font-style: italic;"&gt;A notable ranger of Windless who reports to Lord Daleamber&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Mirta&lt;br /&gt;&lt;span style="font-style: italic;"&gt;A seamstress and the young sister of one of Windless' felled hunters&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Calehan Longstrider&lt;br /&gt;&lt;span style="font-style: italic;"&gt;A strong-hearted young man loyal to Ilmater, and captain of Windless' militia&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Jardeth&lt;br /&gt;&lt;span style="font-style: italic;"&gt;A ranking militia man of Windless and friend to Dravin&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Enay&lt;br /&gt;&lt;span style="font-style: italic;"&gt;A young, blond-haired militia officer, second in command to Captain Longstrider&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="calendar-title"&gt;Frostmar Keep&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;Calidor Bleaksword (deceased)&lt;br /&gt;&lt;span style="font-style: italic;"&gt;A paladin of Ilmater who died defending Frostmar Keep, now said to be a ghost&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Aazen Stormrider&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Ranger and self-proclaimed explorer of the Underdark from Vaasa&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Skelt-gash&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Chieftain of the Burning Hand orc tribe, has a black, withered right hand that seems to bear fiery powers&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="calendar-title"&gt;Bloodstone Village&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;Gareth Dragonsbane&lt;br /&gt;&lt;span style="font-style: italic;"&gt;King of Damara, paladin of Ilmater, and charter member of the adventuring band that slew Zhengyi, the witch-king&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-8606105093873922283?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/8606105093873922283/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2008/12/pcs-and-npcs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/8606105093873922283'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/8606105093873922283'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2008/12/pcs-and-npcs.html' title='PCs &amp; NPCs'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-8938884117100839247</id><published>2008-12-31T00:24:00.013-05:00</published><updated>2010-03-07T00:26:07.285-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='session recaps'/><category scheme='http://www.blogger.com/atom/ns#' term='adnd'/><title type='text'>Siege of Goblins (#3)</title><content type='html'>&lt;i&gt;Date: Tuesday, December 30, 2008&lt;br /&gt;XP awarded: 1,300&lt;br /&gt;XP total: 3,900&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;i&gt;As of this session, the game is now being played in AD&amp;amp;D 2nd Edition.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;u&gt;Undivided Treasure&lt;/u&gt;&lt;br /&gt;- A blue, syrupy potion found on a flying duergar (gray dwarf)&lt;br /&gt;- A white &lt;i&gt;potion of healing&lt;/i&gt; found on a non-flying duergar&lt;br /&gt;- An elegant, ruby adorned scabbard, coveting a short sword&lt;br /&gt;- An ornate hand axe, presumed valuable&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;u&gt;Adventure Log&lt;/u&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="adventure-log"&gt;&lt;h5&gt;15 Uktar&lt;/h5&gt;&lt;br /&gt;[Evening] More than three dozen soldiers attend the meeting at Windless' mustering grounds, as does their captain, Calehan Longstrider.  Longstrider agrees to dispatch a troop fifty strong to Frostmar Keep at sunrise.&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;h5&gt;16 Uktar&lt;/h5&gt;&lt;br /&gt;[Sunrise] The PCs travel with Captain Longstrider and his militia throughout the day.&lt;br /&gt;&lt;p&gt;[Evening] The party arrives at the keep and enters its rear courtyard.  After a small, eight-man militia patrol brings word of a goblin attack and single death a short way out, the keep is approached by Skelt-gash, the Burning Orc chieftain, and nearly two score of underlings.  A tense but non-hostile parlay reveals the orcs' intention for Frostmar Keep to remain a neutral site.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;[Middark] The keep is swarmed by goblins from outside and duergar and mummy-like skeletal creatures from underground.  The PCs and militia prove victorious, at the cost of three more soldiers slain, and two others maimed.&lt;br /&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-8938884117100839247?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/8938884117100839247/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2008/12/session-3-recap.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/8938884117100839247'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/8938884117100839247'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2008/12/session-3-recap.html' title='Siege of Goblins (#3)'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-7371952447024410632</id><published>2008-12-27T10:59:00.006-05:00</published><updated>2009-01-02T22:42:19.693-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='maps'/><category scheme='http://www.blogger.com/atom/ns#' term='locales'/><title type='text'>Bloodstone Valley</title><content type='html'>Bloodstone Valley and Bloodstone Pass are the only passable route between the countries of &lt;a href="http://forgottenrealms.wikia.com/wiki/Vaasa"&gt;Vaasa&lt;/a&gt; and &lt;a href="http://forgottenrealms.wikia.com/wiki/Damara"&gt;Damara&lt;/a&gt;, known collectively as the Bloodstone Lands.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_KKqKKT3fZFg/SVZRaGEC8LI/AAAAAAAAAJA/kwDkyrvjJnk/s1600-h/Bloodstone+Valley.png"&gt;&lt;img style="cursor: pointer; width: 222px; height: 400px;" src="http://3.bp.blogspot.com/_KKqKKT3fZFg/SVZRaGEC8LI/AAAAAAAAAJA/kwDkyrvjJnk/s400/Bloodstone+Valley.png" alt="" id="BLOGGER_PHOTO_ID_5284500721511887026" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-7371952447024410632?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/7371952447024410632/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2008/12/bloodstone-valley.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/7371952447024410632'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/7371952447024410632'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2008/12/bloodstone-valley.html' title='Bloodstone Valley'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_KKqKKT3fZFg/SVZRaGEC8LI/AAAAAAAAAJA/kwDkyrvjJnk/s72-c/Bloodstone+Valley.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-1356651851848083758</id><published>2008-12-20T22:41:00.036-05:00</published><updated>2009-01-02T21:43:07.909-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='session recaps'/><title type='text'>Impending Dark (#2)</title><content type='html'>&lt;i&gt;Date: Friday, December 12, 2008&lt;br /&gt;XP awarded: 450&lt;br /&gt;XP total: 650&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;The commission from Lord Daleamber is considered "divided" to your sheets, so not listed.  We should figure out who's carrying what at the beginning of the next game.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;u&gt;Undivided Treasure&lt;/u&gt;&lt;br /&gt;- Cloth bag containing a purple amethyst, 13 gp, 80 sp, and 120 cp&lt;br /&gt;- Pouch containing 33 gp and 70 sp&lt;br /&gt;- One &lt;i&gt;potion of healing&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;u&gt;Adventure Log&lt;/u&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="adventure-log"&gt;&lt;h5&gt;14 Uktar&lt;/h5&gt;&lt;br /&gt;[Midmorning] The party enters the keep's front entrance through a broken portcullis, bypasses a flying-blade trap in the main entryway, and defeats a gargoyle in an inner courtyard.&lt;br /&gt;&lt;p&gt;[Highsun] The upper levels of the keep are scoured, and the party encounters a ranger from Vaasa named Aazen who claims himself a delver of the Underdark.  Aazen explains that goblins and the Burning Hand orcs are active in the area, and that Windless could be in danger.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;[Fullday] The five encounter and defeat goblins in the keep's dungeon level; Dravin is badly wounded.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;[Sunset] The PCs rest in one of the keep's front towers, while Aazen spends the night exploring the grounds nearby.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;[Middark] Goblins are heard fighting with orcs in the direction of the mountains, far off.&lt;br /&gt;&lt;/p&gt;&lt;h5&gt;15 Uktar&lt;/h5&gt;&lt;br /&gt;[Sunrise] The party exits the keep and departs for Windless; Aazen elects to stay behind.&lt;br /&gt;&lt;p&gt;[Afternoon] The party returns to Windless and consults with Lord Daleamber. A meeting is called for later in the evening.&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-1356651851848083758?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/1356651851848083758/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2008/12/session-2-log.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/1356651851848083758'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/1356651851848083758'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2008/12/session-2-log.html' title='Impending Dark (#2)'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2060456414355131200.post-82598154986905046</id><published>2008-12-20T22:36:00.023-05:00</published><updated>2009-01-03T22:58:26.401-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='session recaps'/><title type='text'>Frostmar Keep (#1)</title><content type='html'>&lt;i&gt;Date: Monday, December 1, 2008&lt;br /&gt;XP awarded: 200&lt;br /&gt;XP total: 200&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;u&gt;Undivided Treasure&lt;/u&gt;&lt;br /&gt;- A cloth bag of coins and gems found on the dead ogre&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;u&gt;Adventure Log&lt;/u&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="adventure-log"&gt;&lt;h4&gt;The Year of Lightning Storms&lt;br /&gt;(1374 DR)&lt;/h4&gt;&lt;br /&gt;&lt;h5&gt;Uktar, the Rotting&lt;/h5&gt;&lt;br /&gt;Late autumn; temperatures are cold; only occasional snowfall.&lt;br /&gt;&lt;h5&gt;10 Uktar&lt;/h5&gt;&lt;br /&gt;Two hunters are found slain along the road to Frostmar Keep.&lt;br /&gt;&lt;h5&gt;12 Uktar&lt;/h5&gt;&lt;br /&gt;[Fullday] Dravin, Arannis, Bree, and Laise gain the audience of Lord Rorovan Daleamber and inquire about the killings, agreeing to a bounty of two hundred gold pieces to determine the source of the attack.&lt;br /&gt;&lt;p&gt;[Afternoon] Arannis speaks to Mirta, sister to one of the felled hunters.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;[Evening] The party speaks to Adwyn Elmshadow, a ranger of Windless.&lt;br /&gt;&lt;/p&gt;&lt;h5&gt;13 Uktar&lt;/h5&gt;&lt;br /&gt;[Sunrise] The party sets out from the gates of Windless on the road that leads to Frostmar Keep.&lt;br /&gt;&lt;p&gt;[Evening] As the party sets up camp, the companions are assaulted by (and defeat) a small band of kobolds accompanied by an ogre.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;[Middark] Arannis spots a hundred red eyes while resting; after waking the others, the four continue along the road.&lt;br /&gt;&lt;/p&gt;&lt;h5&gt;14 Uktar&lt;/h5&gt;&lt;br /&gt;[Sunrise] The party arrives on the grounds of Frostmar Keep and notices several pairs of clawed footprints in the snow.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2060456414355131200-82598154986905046?l=1eadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1eadventures.blogspot.com/feeds/82598154986905046/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1eadventures.blogspot.com/2008/12/session-1-log.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/82598154986905046'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2060456414355131200/posts/default/82598154986905046'/><link rel='alternate' type='text/html' href='http://1eadventures.blogspot.com/2008/12/session-1-log.html' title='Frostmar Keep (#1)'/><author><name>Matt</name><uri>http://www.blogger.com/profile/18195243799773565579</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_KKqKKT3fZFg/S5JeCzCQiNI/AAAAAAAAAMI/Cw9cR6bdAXk/S220/7693.png'/></author><thr:total>0</thr:total></entry></feed>
