Wednesday, February 10, 2016

Advice in Dungeoneering

This kind of stuff is brilliant, and exactly why it's worth contributing to The Tao of D&D. The perspective outlined in the linked post is oft-overlooked by players in campaigns I've been a part of, whether from a desire for the PCs to act as solitary heroes or due to a general detachment from real-world thinking while playing (the players are playing in a game, after all). The sort of player mentality Alexis describes is why games like AD&D encourage the DM to run with minimal bias for the characters' choice of actions or the overall power level of the party. Leveraging resources and adventuring strategy in this way is one of the funnest aspects of the game, in my opinion, but one that's regrettably been lost to the ages as D&D as a product line has evolved.

The post was also exceptionally well-timed, since one of the things I'm most looking forward to in this weekend's game is seeing how the players elect to manage and interact with the resources at their disposal as they prepare the fiefdom of Brithem for a potential second assault from a pair of black dragons residing in the area. More than just "Charge in, roll initiative, make my attack rolls/use my spells, and hope everything works out," the party has before them a chance to show their stuff on a much grander stage - and with many more lives at stake than merely their own. How this next session unfolds will surely have consequences for a long time to come.

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