tag:blogger.com,1999:blog-2060456414355131200.post3796608201023241413..comments2023-04-17T08:02:10.251-04:00Comments on first edition adventures: I really don't want to know (DM transparency in D&D)Matt Shttp://www.blogger.com/profile/18195243799773565579noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-2060456414355131200.post-77935511302325021452016-08-03T18:21:45.403-04:002016-08-03T18:21:45.403-04:00A couple follow-up notes based on conversations wi...A couple follow-up notes based on conversations with Sean and Jason after posting:<br /><br />* The lore behind the short sword was indeed Sean's, which is sweet. Interestingly, some of the best elements of his campaign so far have been those he's added in himself (for example, the band of mercenary NPCs he ad libbed for us to hire at the end of session #1 - his first session ever DMing).<br /><br />* The 5e DMG provides an optional rule for making magic item identification more difficult, and more in line with the AD&D approach. (It's sometimes hard to decide whether to give points to 5e for being flexible or annoyed at its outright refusal to show allegiance to a particular style of gaming.) I don't think any of us knew about this rule beforehand, but interested to hear Sean's thoughts on it in more detail.<br /><br />* My "most favorite" part of the session was the realization that we could converse with the floating skull in the furnace room, which was an unexpected and refreshing reprieve from the dungeon-crawling cadence of the mine.Matt Shttps://www.blogger.com/profile/18195243799773565579noreply@blogger.com