This post is a collection of various house rules and rulings we’ve employed over the years. The intention is to update with additions/changes whenever needed.
* The posts/rulings below are intended to be a guide for when similar situations/questions arise in our current game. Note that some of these were issued several years ago, for different campaigns (and in some cases, different rule systems). I reserve the right to alter or update them, if warranted.
House Rules
- Ability scores
- 4d6-drop-lowest, arrange to taste; up to two times, you may permanently discard these scores to roll a new set
- Hit points
- Max hp are awarded at 1st level
- For all subsequent levels, any 1s on hit point dice may be rerolled
- Proficiencies
- Both weapon and nonweapon proficiencies are in use going forward
- Critical hits
- An attack roll of natural 20 automatically deals max damage
- Training
- To level up, a PC must train for a number of days equal to the new level
- No monetary cost or mentor requirement is currently enforced
Class Abilities
- AD&D 2e combat basics
- Missile fire
- Sheaf arrows
- Mounted combat
- Rulings on coup de gras permissibility based on various spells
Magic/Spells
- Starting spells for bards
- Learning new spells from captured spellbooks
- Scrolls
- Specific spell rulings
Miscellaneous