Showing posts with label arrows. Show all posts
Showing posts with label arrows. Show all posts

Tuesday, January 14, 2020

Short bows and arrow types

Henceforth, I’ll be correcting a rules error that we’ve been making for several years in allowing “sheaf arrows” to be fired from short bows. Despite the 2e PH not explicitly stating (to my knowledge) that short bows are limited to using “flight arrows” only, I think we have enough suggestive data points to know that it’s not intended for short bows to deal 1d8 damage:

  • The “Missile Weapon Ranges” table on p. 69 lists both arrow types under “Longbow,” but no specific type under “Short bow,” implying that either the arrow ranges for short bows are indistinguishable or that only one type of arrow can be used.
  • The “Bows” section on p. 73 states that “Arrows for long bows of all types are divided between light-weight flight arrows and heavier sheaf arrows. Flight arrows have longer ranges and are normally used in hunting. Sheaf arrows have a stronger metal head but a reduced range. They are often used in times of war.” It makes no distinction with regards to usable arrow types for short bows.
  • It simply doesn’t make mechanical sense for short bows to be able to deal 1d8 damage in the context of the available weapons in the PH.

From this point forward, characters and NPCs using short bows will deal only 1d6 damage per hit. Any preexisting inventory of sheaf arrows on record sheets may be freely converted to flight arrows. Short bows can be “traded in” for longbows in Mirabar or Dagger’s Deep for an “upgrade cost” of 45 gp (the cost difference between the weapons in the PH). Note that certain classes are permitted to use short bows only (the Thief class, in particular), but I don’t believe that any current PCs are subject to this restriction.

Friday, May 10, 2019

Mirabarran fire arrows

This week, as the players deliberated how to deal with the undead minions inside the cave blocked by the bonfire they'd constructed, I had to determine in my own mind what steps the mining company would take to combat the situation. After all, while from a DMing perspective it was important to give the PCs first crack at solving the problem, the score of individuals present beyond the party itself would still have to bear this burden in the party's absence, or failure.

The most pragmatic solution I could come up with was the use of fire arrows by the soldiers to fell the creatures from the cavern floor. This approach required the NPCs to either know or suspect that natural fire would still harm the undead, even though they'd already proved immune to “normal” weapons. I felt this was reasonable enough, particularly with the arrowheads also being doused in holy water.

Before allowing such a course, however, I wanted to make sure that it was actually feasible, and get an idea of how well it was likely to work. I ended up finding and reading the following four posts from a blog explicitly dedicated to warbow archery:

Part 1

Part 2

Part 3

Part 4

This was pretty interesting, so thought I'd share. In the end, the fact that it was a short-range situation and the arrows would be shot through an actual raging fire gave me confidence that it should work, provided a reasonable amount of time to ready the ammunition beforehand. I also reduced the ROF (rate of fire) for these arrows to one/round, given the effort needed to ignite them, which felt similar to loading a bolt into a crossbow.