Showing posts with label mirabar run. Show all posts
Showing posts with label mirabar run. Show all posts

Thursday, April 9, 2020

Roster of Moonmaiden

Following is a full crew list of Moonmaiden as of the seventh month (Flamerule), 1255 DR, ordered by rank.

EDIT: Updated 4/24/2020

* * *

We, the undersigned, hereby pledge our Loyalty and Fealty, by Honor of Blood and Penalty of Death, to the vessel Moonmaiden, her Captain, her Officers, and her Crew, as designated by Rank, assigned and documented forthwith:


#. Name (Role, Place of Origin)
  1. Dame Azurris (Captain, Mirabar)
  2. Revenant (Main Benefactor, Mirabar)
  3. Shantor Ilfaen, (Lieutenant, Mirabar)
  4. Roldo Feldinstar, (Icemaster, Termalaine)
  5. Audric (Archguard, Dagger's Deep)
  6. Zargon (Archguard, Dagger's Deep)
  7. Bonie (Archguard, Dagger's Deep)
  8. Zeb (Archguard, Dagger's Deep)
  9. Selben (Archguard, Dagger's Deep)
  10. Lom (Archguard, Dagger's Deep)
  11. Rann Orcsbane (First Highguard, Neverwinter)
  12. Kaderron (Second Highguard, Mirabar)
  13. Edlad Woodsong (First Seaman, Port Llast)
  14. Harvish Molidain (Second Seaman, Port Llast)
  15. Dirk Greenmantle (guard, Mirabar)
  16. Callisto Flynd (guard, Mirabar)
  17. Arcon Tunterhorn (guard, Grunwald)
  18. Raganok Tunterhorn (guard, Grunwald)*
  19. Paitchel (bowyer, Mirabar)
  20. Farrick Brenstor (surgeon, Xantharl's Keep)
  21. Ilwen Riandor (scribe, Mirabar)*
  22. Kartesh Ordenvar (tailor, Mirabar)
  23. Artemis Jahn (quartermaster, Mirabar)
  24. Carwelgan (crew, Mirabar)
  25. Jirst Castleborn (crew, Mirabar)
  26. Angeline (crew, Mirabar)
  27. Delv Windmere (crew, Mirabar)
  28. Mundel (crew, Grunwald)
  29. Holodan Surepike (crew, Mirabar)
  30. Nimbol (crew, Mirabar)
  31. Tannor Brin (crew, Longsaddle)
  32. Tilidar Bluerock (armsmonger, Mirabar)
  33. Angus Brightanvil (oremonger, Mirabar)
  34. Wyn Tetherbell (foodmonger, Mirabar)
  35. Bruns Sage Lorinth (furmonger, Mirabar)
* = Revived from death's door

Friday, February 21, 2020

Mirabar Run

Over the course of the day and through normal rumormongering at The Rusty Sword, the party becomes aware of a three-masted caravel being constructed by a makeshift shipbuilding company along the north bank of the River Mirar, inside city limits. The endeavor is significant because, in addition to river travel, the vessel is said to be equipped for seafaring, even reinforced to test treacherous waters where seasonal ice floes are abundant.

Hearsay is that, when ready for launch, a bolstered crew will cast off downriver and attempt to press through and beyond the ruins of Illusk, which various orc hordes are known to yet occupy. If successful, the ship’s cargo of furs, armaments, and winter goods will be trafficked to the mining town of Fireshear, north along the coast amid the Frozenfar.

A highly dangerous but potentially highly profitable undertaking, the prospective voyage has been monikered “Mirabar Run”; until recently, it was not believed that the capital to fund such an effort would be achievable, but the combined investments of a conglomerate of local merchants have turned what may once have been little more than a lofty vision much closer to reality.

With the landbound expedition to Icewind Dale nearly stocked and set for imminent departure, tavern-banter has become aglow with talk of Mirabar Run, and the aftereffects that success (or failure) might yield.