Showing posts with label Basic Fantasy. Show all posts
Showing posts with label Basic Fantasy. Show all posts

Monday, June 6, 2022

Paths diverged (the future of D&D)

A few years back, I wrote about my long-term vision for D&D in this post. As I reimmerse myself in the game after some time away, and after having spent many, many hours reflecting on settings, homebrew vs. published worlds, and previous campaigns prior to launching with Phelan, Khadhras, and Ged, I finally feel a true framework for my future DM endeavors beginning to unfold.

For months (even years), I’ve been at odds with the ideas of building out my own world vs. giving up the massive investments I’ve made (and continue to make) in Forgotten Realms (and, to a lesser extent, Ravenloft). Though it’s early, I’ve started to bridge these opposing forces in the High Forest campaign, while also stirring the longevity cauldron by forging a path with Jason to further Zeb’s legacy. I don’t want these efforts to be mutually exclusive, nor do I want either of them to prevent me from executing on other D&D initiatives that I’ve placed on the backburner for so long.

In short, just because I’m actively working on a particular D&D project doesn’t mean that other campaigns should retire, will retire, aren’t “canon” within the space I run, or won’t be allowed to come to fruition. This isn’t a complex idea, but it’s something I’ve had difficulty believing and coming to terms with. Kicking off the latest 1:1 track with Zeb* has been an essential catalyst: our content is too good, too deep, too historied to not continue on with for as long as we want it to go. But neither should the greatness of Zeb’s story preclude other arcs from being played, nor other worlds from being developed for the long term.

The missing piece that I’ve talked about for years is a gritty, in-person AD&D game in the spirit of “halflings vs. ogres” (maybe even using Basic Fantasy!) that pulls hard on the simulationist strings. This would almost certainly not be in Realms, and when the time is right for such a game to begin, I’m not going to defer it because it would spell the end for Zeb, Phelan, Khadhras, or Ged... because it won’t.

Rather, what I see myself doing is having a few separate, ongoing DM tracks. They may not all move quickly, and each may wax and wane based on real-world happenings and where I’m most keen to invest at a given time. We’re all adults with families, jobs, and responsibilities, after all. In truth, I’ve already started down this road, but I think it’s important to disclaim it going forward, lest any players start to feel that their current campaign is in its death throes or that there won’t be additional opportunities to get involved in games I decide to run.

This post is little more than an introspective exercise for me to look back on later. When I think about D&D games that have been running for 40 years, the work of Erikson/Esslemont, Alexis Smolensk, and others, the value in history, consistency, richness, and depth is abundantly clear, and something I want to continue to strive for over time. It won’t be achieved by throwing away my last 20 years of DMing and starting from scratch, nor by failing to forge new paths into new endeavors and even new worlds for fear of losing all that's come before. The key is for it all to be interconnected in some way, even if subtle—as this is what will enable the web of time and space within and between campaigns to expand as the years go on.


* By the way, I know I wrote in the “Longevity” post that “If a PC dies based on dice rolls, I’m not going to intervene.” And, to be fair, I didn’t. The TPK happened and we moved on, started a new campaign arc with different characters. The party and campaign as we knew them were no more. In a high fantasy setting, though, with gods, magic, and other preternatural forces directly involved, I don’t feel in the wrong for having left a door open for Jason (or Sean, though he elected to close it). Zeb’s “rebirth” has come at great personal cost (both story and mechanical) and allows us to continue chronicling an epic character in an organic and nondisruptive way. Know that I didn’t take this decision lightly, and nothing short of the monumental set of circumstances surrounding these events would have allowed it to occur. If anyone believes otherwise, feel free to throw your current character in front of a raging orc horde and see what happens. :) 

Sunday, February 27, 2011

B/X Scenario: Halflings vs. Ogres

I stumbled across this post while poking around on Dragonsfoot the other day, and really enjoyed it. The author created a one-off scenario where a band of ogres had been terrorizing a halfling shire, and the lone player controlled a party of ten 1st-level halflings to track down and eliminate the threat. This was a B/X (D&D Basic) adventure, so the halflings were just halflings.

In any case, the author goes on to provide specific stats for each of the ten hin (along with starting money and equipment) along with the individuals' roles within the village. Then he recaps the encounter itself, recounting every die roll and tactical decision made by both sides. I found the whole piece to be highly entertaining and fascinating in its elegance and simplicity.

For a while I've felt like Basic (or something in the realm of "not-quite-Basic," like the Basic Fantasy RPG) is something I could really get into someday, under the right set of circumstances. Every time I read something like this it just reinforces that notion.