Thursday, May 2, 2019

#23: A Fate Worse Than Death

It’s hard to reconcile our current surroundings with what we remember of Xantharl’s Keep.  Starting in the fall, a mining operation financed by Mirabar took up occupation in the village, a result of a deposit of electrum, a valuable metal, found within a hole in the earth in the Lurkwood.  Since then, the miners have moved in with their tents, and the presence of Mirabarran soldiers has been a constant nuisance and drain on the village’s food stores for the winter.  While some aid has been shipped in from Mirabar, it has not been enough to offset the resources that have been used up by the soldiers.

The current lord of Xantharl’s Keep, Arvnsen Greywind, is a retired Mirabarran soldier himself, according to a local produce seller with a wagging tongue.  Despite the obvious suffering of his residents, Greywind seems to favor the Mirabarran soldiers, a fact that is not lost on the residents of Xantharl’s Keep.

There is an inn within the village walls, though it’s not the same that we remember.  Out of curiosity, I inquire as to the price of a room as well as a warm meal, trying to gauge just how dire the situation may be.  Rooms are available—the soldiers and miners keep to their own camps—the rate is reasonable, a single gold piece per room per night.  I’m surprised to find that the rate also includes a meal, though the innkeeper warns us that it might not be the quality we would normally expect.  While conducting this business, I also purchase a sling and a handful of bullets for Selben, as well as a handful of dried meat, in the case that my canine friend is still around.  The price for this last item comes as a shock, though perhaps it shouldn’t—I part with a pair of gold pieces for the bounty.

As we meander around town, we find ourselves at the outskirts of the eastern edge of the village near the miners’ tents.  In a silent moment, we hear a lilting voice drifting on the air:
O’er pastures borne
o’ fields of green
The river I follow,
its waters clean
With the flow, I ride,
‘til my heart doth cling
To pastures borne
o’ fields of green
Nearby is a well, and at it is a woman drawing water and singing to herself.  Beneath her winter cloak, we spy a red dress and scarf—together with the way her hair is bound, we instantly recall the garb of Kezia.  I leave my Carcerus mantle with Selben, and approach slowly, trying to seem as nonthreatening as possible.

“Excuse me,” I say hesitantly, then feign surprise.  “Your clothes…for a moment, I thought you were someone I knew.  Are you from Xantharl’s Keep?”  The woman responds hesitantly, explaining that she and her husband are from Mirabar.  Her husband is one of the miners.  I explain that I knew a woman, Kezia, and that she dressed in a very distinctive way, and that I have not seen anyone dressed the same way since.  She reveals that she is from the river valley.

Awkwardly, I ask her if she and her husband would be willing to join us for dinner, explaining that we have acquaintances in the valley and that we intend to travel there, and that we’d like to talk about what we might expect along the way.  “Why don’t we visit the camp this evening?”  I assent, and when asked her name, she replies “Odesia.”

We pass the rest of the afternoon until the appointed time, then we head to the direction of the mining camps.  Lit by bonfires, we’re able ascertain that there are perhaps two dozen soldiers, and the same number of miners and laborers.  We find Odesia sitting with a man that we assume to be her husband.  He’s a miner and seems amenable to our introduction—his name is Laerch Strolgam.  Laerch is from Mirabar, but Odesia was raised by her people in the valley.  Knowing no other way to break the ice, I pull out my deck of crude cards and ask Odesia if she’s ever seen anything like this before.

“You would not have an easy time finding them—strangers don’t generally intermingle with my people freely.”  Going for broke, I ask their patience to listen to a short story, and they agree.  I share an abbreviated account of our history in the Khedrun Valley, leaving out some of the details that aren’t critical to the telling, but this time include our encounter with Kezia—something that we usually exclude, due to the holes our meeting with her pokes into everything.

“Do they have a name?” I ask, referring to the cards.


“In my language they are called Tarokka,” she explains, though says she is not a user of them herself, that she lacks the gift.  She left her family over a year ago to marry Laerch, who she met when he and his brothers were fishing upriver.  They fell in love, and she made the decision that she would leave her family to live with her husband in Mirabar.

Feeling the need to fully explain myself, I share the first part of the reading, pointing out who each card represents, laying out the cards as I come to each layer of the reading.

“While I do not bear the gift, I do bear some knowledge of the talent.  I feel a very ill omen about the mine.  If you will see to the safety of my husband and these miners, then we will take you to the valley when the weather breaks and the river can be traveled once again.”

Odesia explains that the miners have been trying to break through a wall for weeks, and as that has progressed, she has grown more and more wary of what may lay beyond that wall.  Her husband, Laerch, says that “When you marry a river maiden, you learn to listen to what she has to say in such matters.”  When asked what her people collectively call themselves, she responds “Keravela.”  It’s not a word I know, nor a language I understand.

Odesia explains that she’s not confident in the soldiers’ abilities to protect the miners and asks if we will investigate the cave ourselves.  I ask if we might have the evening to convene privately on the matter, explaining that it’s a decision that affects my comrades, and that I can’t make it alone. 

After some deliberation, Laerch points us to the captain’s tent, and we approach to greet the man.  He is flanked by guards, and they stand to return the greeting.  The captain’s name is Rale Cotchen, cousin to Laerch, and he explains that he’s overseer of the mining operation.  When asked how it fares, he explains that it’s progressing well, and that he hopes to be through the rock barrier in the next day or two.  His tone seems to question our purpose, which leaves me unsure how to proceed.

When Audric asks what he hopes might be beyond the wall, Rale smiles and answers “Great riches, we hope.”  Rale questions our purpose directly, and when we reply with vague indications of dangers beyond the wall, he smirks.

“You’ve been talking to the river maiden,” he replies.  “What share did she offer you?”

Taken by surprise by the question, not having any clue what he’s talking about, I react the only way I know how—violently.  I draw out a knife and throw it into the dirt at his feet, growling at him when he questions my motivations.  I explain through gritted teeth that we seek not riches, but that it’s part of a deal with made with Laerch and his wife, a deal that has nothing to do with the captain, his soldiers, or the damned mine.

“Well, if there are other things you seek from the girl, I would tread carefully there as well.  There are rumors that the child that she carries is not her husband’s.”  Ignoring the jab, I continue to stare the captain down, and he grins, seemingly with approval.

“Very well, then,” he says smiling.  Rale is planning on visiting the mine in the morning to check progress and welcomes us to accompany him as his personal guests.

“Done,” I reply sternly, grabbing my knife and slamming it back into its sheath.

We arrive at the appointed time near the eastern gate to the village, meeting a group of a dozen or so soldiers and miners in the company of the captain, as well as a guide from the village.  We march through the forest a fair distance until finally coming to a great hole in the earth surrounded by tents and many men doing work.  The hole appears to be a natural sinkhole which drops into darkness.  A soldier approaches to report to Captain Rale.  “There’s been an incident,” the soldier says grimly.  He points past the mine entrance to the tents beyond, where men look to be treating the corpse of a fallen miner.

“Only a couple hours ago, the miners broke through the rock wall, exposing the cavern beyond.  We were immediately assaulted by a putrid odor, that of death itself.  One of the miners climbed through with a torch to see what lay beyond, but as soon as he did, he began screaming.  The torch went out, and when we pulled him back his face and chest were bloodied, and the man was dead.  Three men quickly hoisted a boulder into place to reseal the opening.

When asked, the captain gathers the miners that were in the tunnel so that they might be questioned for more details.  For the most part, it’s more of the same.  One man, however, grimly states that he saw something.  “I was one of the men that pulled him out.  When we lifted the boulder back up and put it into place, I saw a hand reach from beyond the darkness, just for an instant before we covered the opening.”

Rale looks at us expectantly, indicating that this is the reason we’re here, and asks us how we intend to proceed.  The cavern below is wide enough for two to stand abreast, the rock wall in a tunnel perhaps 50 yards from the entrance.  I inform the captain that we require four men—two with lanterns, two with torches, and he mimics my response from the previous night.  “Done,” he replies, perhaps too quickly.

The scree of broken stone amid the ropes descending into the tunnel makes it difficult enough to traverse going down, but very difficult if we find ourselves in a position to flee quickly.  When we finally arrive at the boulder we are nearly overpowered by the stench of death.  Audric uses his familiar to peer through openings in the imperfect seal, and it is able to empathetically represent that there are multiple creatures beyond, dangerous and terrifying to the small animal.  Audric draws upon Mystra’s blessing to try and discern the nature of the threat beyond the hole, and his powers reveal a strong, malignant evil within.

Conjuring forth my most powerful abjurations, we instruct the guards to pry loose the boulder so that we can reveal what lies beyond.  Knowing the threat to be dangerous, Audric summons a pair of hobgoblins into the dark chamber, and the sounds of conflict are immediate, with screams piercing the darkness.  With a brief incantation, I bring forth a small magical light which illuminates the cavern and Audric begins to clamber through the opening.  We see the hobgoblins being mauled by a half-dozen creatures that, at first glance, I mistake for those from Shadfeld.  Upon further inspection, however, they appear to be true undead, with bulging, glowing yellow eyes and thin, wiry hair.  Fearful of our ability to effectively combat such a large number of foes, we pull Audric back through the hole.  Defending the opening should be easier than a pitched combat in an open chamber.

Our foes move quickly, and our tactics prove to be insufficient, as a pair of the creatures are immediately through the opening and upon us.  The soldiers and Bonie support us with bolt and arrow, but the missiles prove ineffective.  I conjure forth a shimmering, floating hammer adorned with fetishes of the Beastlord, as well as a blade of flame that extends from my palm.  Despite this, however, Audric and I are driven back by the creatures, one of them striking Audric, who is nearly overcome by a deep weakness and emptiness that saps his strength.  A soldier at his side falls as well, and we are nearly overtaken, with a third creature clambering through the hole to join the fray.

In desperation, I instruct Selben to use his powers to attempt to magically enlarge the creature climbing through the opening, hoping that it may stall its advance and buy us time.  Audric cries out for us all to flee, the warrior stepping into melee again to stymie the undead advance.  Unwilling to let Audric sacrifice himself, I stand at his side and echo his order to the others, and we are both assaulted by the creatures, another clawing at Audric again, draining the warrior of yet more will and strength.

Behind us, Bonie is the first to reach the opening to the mine and scrambles to the top, helping draw others up to safety.  We hear her cries for us to join the flight, and Audric and I withdraw, battling back the undead as we stumble to the mine opening.  Fortunately, the creatures do not pursue us into the daylight, and Bonie and the others help us climb out of the pit.

Bearing few wounds but spiritually broken, we stare down at the creatures below.  They hover in the darkness just beyond the reach of the sunlight, mocking our failure.

43 comments:

  1. So there it is.

    We cut this session short before completion of the encounter, as due to both time constraints and building frustration, it seemed the best course of action. This is, I think, the most drained and discouraged I've ever felt after a session of D&D.

    It's one thing when your character suffers because of a decision you made, but it's another thing entirely when your companions suffer in your stead. Whether it was failure to read the clues leading up to the encounter, poor tactics before prying loose the boulder, or just luck turning her back on us at a critical moment, more than a year of Audric's progress was erased in just a few quick rolls.

    How we react to these events will, I think, determine the course and future of this campaign. We've suffered what feels like a series of defeats, and in the face of increasingly dangerous threats, a foreign environment and with no clear purpose in sight, our characters are on the brink of despair.

    This campaign has been both challenging and hugely rewarding, but I'm not certain how we're going to bounce back from this.

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    1. (I re-posted my IC comment below yours, seemed cleaner.)

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  2. In the moments following their ascent up the cavern wall, Bonie clutches Zeb in an embrace, staggered from the horror beset upon them in the mine. She shivers from cold, her matted hair pressed deeply into his shoulder.

    The captain surveys the hole with a sneer, eyeing the lifeless beings that traipse unnaturally below, waiting infinitely for the sunlight to recede. He begins instructing his remaining men, first to douse in oil the corpse of the dead miner and bring it forth. They do, ere he retrieves from within his own pack a flask, unstoppers it, grasps the dead man's jaw, and pours the contents inside the open mouth. Then he lights a torch, wraps it tightly into the man's tunic, and orders a pair of soldiers to hurl the body down at the creatures.

    It flies awkwardly, limbs flailing, and lands with a sickening crash before the enemies, where it ignites into flames. The minions withdraw, but only slightly. Their yellow eyes glow from the darkness within the cave, their outlines illuminated by the flickering fire. Miners and men-at-arms alike gesture signs to their gods.

    The captain then turns to another soldier, pointing at the forester from Xantharl's Keep. "Return with him to the village. Send for their cleric, and gather anything that may burn more fiercely than wood and is light enough to carry. Stop for nothing. Make haste!"

    Finally, he regards Zeb and Audric, noting particularly the deathly pallor of the latter in the wake of the creatures' attacks. "You've served your role as promised, though three of my contingent are now dead. Finish what you started; I will afford no further casualties."

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    1. OOC: Of note, as this may be relevant: in addition to Audric, Zeb, Bonie, and Selben, there are:

      - Six (6) soldiers (including the captain and the lone man who escaped the cavern alive)

      - Eleven (11) miners (including Laerch)

      Originally at the mine were three soldiers and six miners. One of the miners was killed before the party arrived, and six more arrived with the party (including Laerch). Six more soldiers also arrived with the party, but three soldiers have perished in the cave.

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    2. Sorry, there's also the forest guide from Xantharl's Keep. The captain has ordered one of the remaining soldiers and the guide to head for the village, but they haven't departed yet.

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    3. There's about to be one less guard captain...Zeb is not in the mood to be bossed around.

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  3. Zeb allows Bonie a moment, not sure if she's supporting him or the other way around, and then pushes the warrior away. Zeb's emotions are at war, and there's no room for Bonie in any of it, though he's careful not to rebuff her too harshly.

    "Your mine, your problem," Zeb snarls in response to the captain. "We lost more than you can imagine in the dark, and we're done with it."

    "If you want my advice," Zeb announces, loudly enough so that all gathered can here it, "you'll fill that hole with anything that'll burn. Burn it, collapse the mine, and backfill the hole. You can send 100 men down there if you want, and none would return."

    "Your mining operation," Zeb states coldly, "is done."

    With that, Zeb motions for Selben to help give Audric support if needed, and gathers Bonie close to them in case the captain decides to retaliate. If not obstructed, they'll turn their back on the mining camp and return to Xantharl's Keep.

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    1. A fire of anger is lit in Audric's stomach at the words of the captain. His eyes open and blaze with rage. He can smell the spongy ground beneath his knees. His hands forms into fists, and as he stands small clumps of earth are torn asunder and remain in his closed fists. He turns to face the captain, directing all of his anger at the man, piercing green eyes boring into his skull. Audric flings the handfuls of earth down near the man's boots. Knowing Zeb as well as the priest knows himself, he turns and grab's the priest's wrist with an iron grip assuming the man was already holding a dagger. He uses his strength and squeeze's Zeb's wrist until the pain causes the man to drop the dagger harmlessly to the ground.

      "An apology would be in order Captain," Audric puts as much spite and malice into the title as possible, "As last time I checked my companions and I do not work under your command. I suggest you take Zeb's advice as I suspect you would be hard pressed to find enough resources in the area to eliminate the threat down there. AS you may or may not have seen from the safety of your vantage point, mundane weapons are useless. And unless I mistake my guess, you don't have access to the amount of magic that it would take to clear that infestation." He gestures towards the mind.

      "As for me, I lost far more down there than you can possibly imagine, so do not presume to lecture me about what you can and cannot afford." Audric then turns his back to the man, and follows Zeb slowly.

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    2. Laerch, too, steps forward. "Cousin, these men are right: these creatures are no mundane adversary. They are harbingers of death, just as Odesia foretold. More than the mine, all of Xantharl's Keep may be in danger, after the sun breathes its final rays over the sky from the west. There's no time for quarrel, nor to rebuke aid provided by no lesser than the gods themselves."

      The captain's face goes pale. For an instant, he shoots daggers at the perceived insolence of his cousin, but the latter man wavers not. He looks down, grimly, at the scene below, breathing in the horrific stench of rot and decay melded with the burning of flesh.

      He fails to meet eyes with Zeb or Audric, instead keeping his gaze fixed upon the creatures. Ere the words he utters next are fully absent any hint of the disdain or contempt from moments earlier: "What must we do?"

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    3. Audric stops at the question, having not expected anything reasonable out of the man. He turns his head, "Are you deaf, or just too stupid to understand my friend's words?" He pauses for a second for his words to sink in, but not long enough to get an answer. "Put anything and everything down there that can be burned, and burn it. Feed the fire as long as there is flammable materials, preferably all night. Then start filling the hole with anything and everything heavy until not even a mouse could get down there."

      He takes a breath, the scents of death are keeping the emptiness in him at the forefront, and feeding his anger. "After the hole is filled I suggest you pray to any God that you even think might take pity on you and assure that this hole never opens again. Pray to Chauntea, pray to Grumbar, pray to Shar, pray to Mystra, pray to Malar, hell pray to Asmodeus if you think it will help. There are no guarantees that this works, but it is the best plan that we have at the moment."

      Audric calls to Zeb to halt his retreat. He strides back to the captain saying, "We will stay and help if you wish, but," He holds up a finger to forestall any response from the man, "Only if you can keep a civil tongue in your head. There are many places in the world that would be glad to have access to the skills that my companions and myself wield. We will not suffer to be patronized and commanded around like children."

      The priest holds his hand out, "Do we have an understanding?"

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    4. The continued verbal assault from Audric snaps the captain from the trance wrought by the skulking undead minions, ere he turns his eyes upward to see the crusader's extended arm. His mouth closed tightly, face flushed to near crimson, he takes it. Audric feels the strength of a score of men behind Rale Cotchen's iron grip.

      "Do as they say!" he orders, looking about to his soldiers. "Gather timber, blankets, oil! Spare nothing!"

      And it commences. (Will pause here for the detailed actions of the PCs over the ensuing rounds/turns.)

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  4. Zeb stops, his back to everyone, then finally turns back towards the mine upon the Captain Rale's command. There's a smile on his face, the first that he's had in a long while, and he walks up to Audric.

    "Well done," he says quietly to Audric. "Captain Rale, I think sending for your cleric was a sound idea. I know not his faith, but this ground will need sanctified. Holy water, incense...whatever the rites of his faith might be. These rituals are not the strengths of the Beastlord, nor that of Mystra."

    Zeb walks to the edge of the mine and stares down the creatures that lurk in the darkness. With a wave of his arms he conjures forth an arrow acid and sends it towards them, not much caring if it hits, but hopeful it might drive them back, if only for a while. "Selben," he says afterwards. "Summon forth a mount, please. We can drag some of the larger deadfall to the pit, and it will ease the burden of this task."

    He steps back, allowing the young mage to show off a bit as well as he completes the conjuration, and Zeb nods approvingly. "Were it not for your clever use of magic in that tunnel, we might not have made it out at all. Thank you."

    With that, Zeb searches the camp for tools that might be of some use in the task ahead, and lends what strength he has left towards its completion.

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    1. Audric takes a deep breath as the adrenaline is starting to wear off. His shoulder slumps. He follows Zeb to the lip of the hole, and sees the priest fire an acid arrow at one of the creatures. He attempts to summon forth his own acid arrow though nothing happens. He remembers praying for the spell in the morning, and has never had his magic fail him previously. He shrugs his shoulders.

      He heads off with the other soldiers and miners to collect wood and other materials for burning. He doesn't know else to do, but knows that his strength might just allow them to gather extra wood to burn.

      Audric is silent through the work, keeping his thoughts to himself. he attempts to focus on his work alone as his thoughts would likely turn dark if he were to dwell of them.

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    2. The acid arrow sails into the darkness, and the mount is summoned. The men toil in near silence, the captain most silently of all. The forester and designated man-at-arms depart swiftly, though at best they project to return long after the sun has set, if not until morning.

      Together, nineteen able-bodied men and one determined woman can accomplish much in a short while, and so it is that, an hour later, great piles of wood and brush have been thrown before the cave entrance in a heaping mound, evolving the dead miner's burning corpse into a veritable pyre.

      Exhausted, the company halts for a moment to collectively stare down at their work. The sun has started to wane beyond the trees, and the cavern floor is newly dark. No creatures can be clearly seen beyond the crimson, though the occasional, subtle movement borne of neither smoke nor flame reminds them all that the task is far from done.

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    3. OOC: After talking with Jason offline, I should probably clarify one more logistical point before any additional comments are posted...

      The "hole" itself is between 15 and 20 feet wide, with two ropes that repel down the drop of roughly 20 feet to the cavern floor. The ropes are opposite the cave entrance, and anchored at the top by metal stakes.

      The bonfire (starting with the miner's corpse and bolstered by the company's work over the last hour) is raging directly in front of the cave entrance, in order to block any creatures from emerging from the tunnel. To cover the entirety of the cavern floor (such that no one could even climb down the ropes and safely reach the bottom) would take a good deal more work.

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    4. I need to get better at asking questions in the future, because my mental images have been waaaay off.

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  5. The company continues to work throughout the night, bolstering the fire with dried brush and fallen timber. The effort is tiresome, and difficult in the absence of daylight, and more than once do Audric and Zeb spy the creatures lurking beyond the flames, lifeless but alive, full of vigor though barely moving.

    The bonfire covers the cave opening more completely as the hours wear on, though the area directly below the ropes proves overlarge to be consumed without compromising the effort of blocking the tunnel. As such, the majority of the cavern floor is still barren when the early morning twilight ushers in the sound of fast-beating hooves from the west, ere a contingent of newcomers arrives to the pungent odor of smoke mixed with sweat.

    The forester has returned, as has the soldier that bore him to Xantharl's Keep. With them rides a slight, disheveled-looking man with a deformed left hand, recognizable as the person seen tending an injured laborer on the party's first day in the village.

    A trio more of soldiers follows closely behind, bearing the crimson Mirabar crest upon black tabards, and finally, a lithe woman with jet-black hair, adorned with a red scarf: Odesia. As the contingent nears, she rides up before all others, dismounting her horse with a nimble leap, and embraces her husband, tears flowing freely in great rivulets down her face.

    "The devils are contained," announces the captain, through a mask of filth and toil, "but not destroyed."

    The riders carry saddlebags filled with various provisions, flasks, cloth, blankets, and quivers stocked with arrows. They begin to mingle with the existing company, awaiting their commands.

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  6. During the night's toils, Zeb will try and connect with the leadership of the miners, including Captain Rale in the conversation as it is unclear just what his orders may be in regards to the mine.

    "Is there any way to collapse the mine," Zeb asks, "without needing to enter the dark tunnels? I strongly believe that this is the best course--entomb the fell creatures within the earth and sanctify the grounds. The riches within cannot be worth the toll in lives it would take to burn the creatures from their den."

    The following morning, a weary Zeb nods solemnly to Odesia, but leaves her to her husband. It seems that there may be bad blood between her and the captain, which means there's the possibility that other soldiers may feel the same way. Best not to alienate anyone until the threat of the undead is dealt with.

    Instead, Zeb approaches the man that serves as Xantharl Keep's clergy and introduces himself. "I am Zeb," he starts, "formerly of Icewind Dale." Zeb does not conceal the string of fetishes strung along a leather thong at his belt, from which dangles the holy symbol of Malar. "The fires have kept the creatures below at bay through the night, and they shun the daylight."

    [Pausing here, both to wait upon answers from the miners (and any possible dispute from Captain Rale), as well as for introduction from the priest. Answers to the first may well instruct how the second conversation goes.]

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    1. "I am Jarthus, humble servant to He Who Endures," the sallow man replies. Though bearing no pockmarks or other outward sign of disease, he looks in ill health, his skin dry and browning. He dismounts his steed, bowing slightly. Whether he takes note of Zeb's Malaran adornments is unclear.

      "I can proffer a few vials of water touched with the sanctity of my god, in addition to His divine blessings as instrumented by these meager hands. The soldiers bring forth arrows with heads wrapped in wool and tow cloth to set the creatures alight, though they will require time to prepare."

      "I know not the difficulty or safety in collapsing the tunnel," replies the captain. "The miners believe that the heat may eventually cause it to yield, though possibly not soon enough, and not without growing the bonfire further into the cave. The cost," he goes on, "is neither mine nor yours to decide. Mirabar wills us to press on through all manner of disruptions and obstacles. As such, my company will work to see this through."

      With that, he begins taking stock of the arrivals and their provisions. Laerch eyes the captain warily from afar, Odesia at his side. Bonie draws near to Zeb, her face painted with the exhaustion that all of them share.

      "I know well this isn't our time," she imparts to Zeb. "But I won't stand by to watch the deaths of innocent sons an' fathers an' brothers. If the effect of Malchor's magic can shield yer conscience so, ye're of stronger heart than I."

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    2. (FWIW, the name "Jarthus" is pronounced with a 'Y' sound, i.e. "Yarthus")

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  7. The captain orders his soldiers to begin readying the burning arrows, ere a team of bowmen will be dispatched into the cavern with the cleric. (Note: it's unclear how long this may take.)

    He stops short of issuing any commands to Audric, Zeb, Selben, or Bonie.

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    1. Audric steps up to the edge of the hold and looks down. He mutters to himself, "Hmmm... it doesn't appear that many men can fit down in the hole and still have line of sight." He kneels down, looking through the fire at the creatures, "And it doesn't appear that bows will be of much use from up here either." He tugs on one of the ropes a bit, merely playing with it idly.

      "Of course!" he exclaims. "Captain, Zeb, I believe I have an idea that just might work while putting us in minimal danger." He gestures for both men to come to him at the edge of the hole.

      "Clearly there is not a lot of room for men to be down in the tunnel attacking those creatures. Besides," he says turning to the Captain, "We don't stand much chance against those things in melee. However, what if we just take safe shots at them. We can tie the ropes around a man each. Then lower them into the tunnel to fire a couple of arrows. When and if the creatures move towards the men and into the fire, we pull the men back up. If the creatures come out into the open here, we have every available man out here unload onto them in an attempt to drive them back. Not just arrows and magic, but we drop tree trunks and boulders on them if they try to scale the wall. With any luck we can pick them off one by one."

      "We will need some men to continue to feed the fire for it seems that they are at least reluctant to move through it for the time being."

      "A lot of this depends on us being able to hurt those things with fire and arrows, but I think it is better than just standings here, or rushing in there as we did before." He turns his back towards the pit and shows a bit of a smile. "So what do you think? Might it actually work?"

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    2. The captain turns to a pair of soldiers within earshot, who shrug, then give a nod. Rale Cotchen grunts. "The approach... is not without merit," he concedes. "The arrows will take time to ready; our assault will commence at highsun, when daylight is most favorable. In the meantime, see to your preparations."

      (If both PCs are on board with Audric's plan, please each post a comment detailing any preparations, intended actions, spell orders, or contingencies for such an attack. Ideally, I'll be able to run through multiple rounds without pausing for additional back and forth.)

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  8. Zeb acknowledges Jarthus, stepping towards the priest. "I have known another servant of your Broken God, and found him honorable. I have no quarrel with your faith. I believe this task is folly, and that filling Mirabar's coffers is not worth the risk. Though I also believe," Zeb admits, "that your hand is forced in the matter, and not necessarily by Ilmater. If you believe these methods to be the best chance of preserving many lives, then you will have my aid."

    "Rig your harness," Zeb replies to Audric and the group, "and I will test it. No other shall descend into this pit until I know it will hold a man's weight."

    "Or a woman's," Zeb says, looking to Bonie. "I do not speak for my companion, but if we are to try this plan, you'll not find a better archer among your soldiers."

    OOC:
    Step 1: Test the ropes, both for stability and safety. My hope is that by lowering me into the pit it shall test the undead's reluctance to enter the sunlight, as well--knowing whether or not they can indeed pass into the light is valuable knowledge.

    Step 2: I will taunt the undead from the harness, assuming I am able. I'm not sure that it will even work against the creatures, but if it does, it will be a sure test of whether they can indeed pass into the sunlight.

    Beyond that: I have but a single casting of acid arrow at my disposal, which I will save for a clear shot, likely from above, when I can. For the rest, I will let Audric lay out his plan and I will follow it.

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    1. Audric will assent to Zeb's request for a test, but only for a test. "Zeb, we can test from up here. If this triggers the creatures to attack, I do not want you down there." He will help to rig up a harness for Zeb with other rope to test the idea out.

      "We need to have every available man, or woman, that can fire a flaming arrow ready to do so. We should have 4 miners each on the ropes of each man being lowered. If the creatures make for the ropes, the miners will pull them back up. That is there only job as I do not want to lose lives needlessly. Everyone else will be arrayed around the holes with arrows ready so that when the creatures try to get out of the hole, we rain fire onto them. In addition, Zeb and I will bring all of the magic we have at hand to bear on any that attempt to climb out of the hole. Is there anything else you can think of Captain?"

      OOC:
      I want 1 man harnessed in each rope. I want 4 miners, at least, on each rope ready to pull the men up at a moment's notice. That will be their only job. They will wait until someone yells to them, then they will pull the men up.
      The harnessed men will be lowered with a couple of flaming arrows. They will shoot them then be hoisted for more ammo. I want to send them down with as much ammo as is reasonable without it burning up while waiting to be used.

      I want all of the soldiers to have plenty of arrows that can be dipped in a brazier or small fire, and fired off at the creatures. All the them should be arrayed around the hole since a crossfire on the creatures is best. I have 1 casting of MELF'S ACID ARROW left that I will use at the first reasonable opportunity as well.

      Zeb, if the creatures try to climb out, I need you to cast GREASE on the wall so that they cannot make it out. If they show themselves I want to hit them with a rain of holy fire. The first time I can see multiple creatures in range I want to cast GLITTERDUST on them to hopefully help us hit them.

      If anything comes close to making it out, I want the vials of holy water ready to be poured on the creatures, and Audric ready to grab his Great Axe and start swinging. I want that done while the creatures are still climbing so that I get a swing or two before they are out of the hole and able to retaliate.

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  9. "Aye," Bonie answers at Zeb's mention. "I shall go."

    After the morning hours have passed, when the sun is nearly at its highest, Zeb slips into the rope harness ere a pair of soldiers lower him partway down the jagged wall. The undead stir from behind the flames and, upon the utterance of his spell, roil to a near frenzy, scrambling hither and thither clawing at the cavern walls, but neither do they cross the bonfire nor touch the sun's rays shining from above. Satisfied, Zeb pulls himself back up with the soldiers' aid.

    In the moments following, Bonie and another archer, decidedly the most proficient from among the troupe from Mirabar, are attached to the ropes and repel quickly down the ledge, each brandishing a quiver stocked with arrows whose heads have been wrapped in tow cloth and soaked in oil, along with a burning torch. Again the creatures grow restless; the remainder of the contingent above readies various weapons and the first two arrows are nocked, lit, and fired.

    They sing in the air, cutting the bonfire's flames and sailing into the darkness beyond. A second round follows suit, as the duo finds great difficulty pinpointing their targets through the veil of fire and the deep, flickering shadows it casts into the cave.

    Dismayed, the archers ready a third volley, a process made tedious by the need to ignite each arrow individually. As they do, a putrid figure shambles through the dancing flames, and the smell of burning flesh overtakes the cavern, wafting up to the sky above. The creature's face is bloodied but familiar, its lifeless body draped in a black tabard bearing Mirabar's crest.

    "Oh, gods!" the bowman cries out, loosing his newly lit missile. It strikes, and the fiend-that-was-a-soldier crumples to the earth. Bonie unleashes again, sticking a fiery arrow into an undead and eliciting an unworldly scream.

    Three more creatures emerge from beyond the flames, two of which bear the garb of soldiers. They wade into the sun's glow.

    Twin arrows are sent airborne before they can advance further, and the bowman's penetrates an ex-soldier's tabard, felling its wearer backward into the fire, which engulfs it. Bonie's missile sails awry, ere Audric gives the signal to hoist the ropes. As the miners begin to pull the pair to safety, a hail of arrows, bolstered by Zeb's acid arrow spell, smite the remaining two attackers.

    "The fire is working!" Bonie calls from her vantage point beneath the others. "The creatures are withdrawing back into the cave!"

    (I'll pause here for actions and clarifications. A few OOC notes to follow.)

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    1. * Four rounds have elapsed, with piss-poor rolls for your allies during rounds one and two, but serviceable rolls for everyone thereafter.

      * The three slain Mirabarran soldiers are dead once again, along with one other undead. Of note, the latter required several more hits, including multiple fire arrows and Zeb's acid spell.

      * Due to the need to ignite the arrows, the ROF for these is reduced to one/round instead of two.

      * The creatures did not appear to have been harmed by the sunlight, though they are certainly being harmed by fire.

      * Audric: there's not yet been an opportunity to cast glitterdust.

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    2. Audric is pleased with the outcome so far. Felling 4 of the creatures and losing none of their own is the best that could have been hoped for. Audric was not expecting the previously slain soldiers to rise, but is not surprised they went in first.

      He consults with Zeb and the Captan again. "I do not know about you, but I think that went about as well as can be expected if not better. I think we try lowering the archers in again and attempt to get another of the creatures to come out into the open again. If that does not work we might need a new plan, but for now, I think we keep going with this plan." Audric sighs, "Captain, my friend here and I have a bit of magic left to bring to bear against the creatures, but if we do not fully prevail soon, we will need to sleep before we can bring more spells to help." He looks around, "For that matter I suspect everyone could use a good night's rest. I don't know how long everyone can keep going. Captain if you think your men can keep up this fights until the remaining creatures are felled then so will we. However, if several hours pass and we are still fighting we may not have a choice but to rest."

      "I say we make 1 more foray down as we just did before we start resting soldiers at least a bit. I do not trust that we will pass the night safely again tonight."

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  10. The captain stands idle, his eyes affixed to the bonfire and what he knows still lurks beyond. As Audric speaks, his eyes narrow. Finally, he utters: "Lower them back down."

    The miners do, and Bonie and her partner, who had nearly taken the ledge, begin again their descent to the cavern floor. Arrows wrapped in cloth and oil are touched to still-burning torches.

    "Let this fire so blessèd with the divine water of Ilmater smite down ye infernal denizens and expel ye back to the Abyss whence ye came!"

    The prayer of Jarthus, shouted from a slight outcropping, echoes with an ancient reverberation that elicits a collective shudder from the surrounding men.

    Arrows fly, and fly again.

    The depths of the cave beyond the fire are dark, unknowable to the vantage point of Zeb and Audric. After several fleeting moments, the bowman yells up, "They've retreated into their crypt! The tunnel is barren once again!"

    Cheers resound across the camp, though the matter of how next to proceed lingers in the winter air.

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    1. "Audric sheaths his weapons and walks to the Captain with determination. Captain, now is our chance to at least buy us some time. I need 3 of your strongest, and most stouthearted men. We need to reseal the wall in order to gain time for rest and more planning. I will lead the men down, and we will replace the boulder that was removed previously. There is certain danger, but with a bit of luck we may be able to get it up and in place without the creatures being able to react."

      He turns towards Zeb already anticipating the priest's argument. "Not this time Zeb, and it is not up for discussion. This is not your place. You have them," he gestures towards Bonie and Selben, "To take care of if something goes awry down there. Besides I should be back within a few minutes and you can berate me then."

      Audric turns back to the Captain, "Let us get this done before the creatures are emboldened enough to come back out."

      OOC:
      I want to go down into the pit, find a boulder that will plug the hole the creatures came though, and securely place said boulder so that they are once again trapped. I would like at least 3 other men with me so that there are no issues lifting and placing the boulder.

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    2. "I've no argument," Zeb replies to Audric, perhaps surprising the warrior. "Nor am I of any particular help in this effort. Your plan is sound, let's see it executed."

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    3. "No..." the captain replies, hearing Audric's piece. "That will not be our course." For the first time, he diverts his gaze from the cavern and begins walking among the soldiers within the camp.

      "Bring the fire to bear upon them where they reside!" he yells, clearly bolstered by the success of the archers. "Workers: into the mine. Reduce the pyre at the cave opening; gather more timber and smoldering wood and hurl it into the crypt. Alight it with the cleric's holy arrows, and foil the creatures' exit with bow and flame!"

      (The men begin to gather, but I'll pause here for any actions or interjections.)

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    4. Audric audibly sighs. He mutters to himself, whether he is overheard or not is of no concern to him. "If madness is the path we choose, then so be it." He goes with the other soldiers and begins to make preparations with his arrows and prepares to go down.

      Once he is ready he finds Zeb, "All I ask is that if something happens to me down there you don't let me continue as one of those creatures. Do whatever it takes to ensure that." He shakes his head, "I'm going to ensure this ends one way or another." He claps the priest on the shoulder and heads towards the ropes to begin his descent.

      OOC:
      Audric is going down, and wants to be as close to the front of this endeavor as is possible. I want to cast GLITTERDUST in the room where the creatures are in the first round, then begin to fire arrows like the rest of the soldiers is subsequent rounds.

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    5. Miners begin filing down the ropes with their tools, fronted by soldiers with bows and the necessary wares to ignite their missiles. Timber is piled into the gaping hole in place of the boulder that once filled it, ere arrows are fired from close range until a flame erupts. The tunnel grows increasingly hot, for though the bonfire outside slowly lessens due to the men's work, the warmth emanating from both sides results in the feeling of being stuck inside a chimney above a roaring hearth.

      Breathing proves difficult but the workers toil on, bringing more and more fuel to the crypt opening and pushing what doesn't fit into the chamber beyond. To their credit, not a fell creature is seen by Audric or any other, though it's unclear how long those within the tunnel will be able to withstand the smoke and heat.

      (Pausing again for actions. Audric is in the tunnel and Zeb, Bonie, and Selben are outside, above, along with the captain.)

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    6. Audric watches the miners and soldiers toiling, helping them where he can. He coughs again, an action that is becoming more frequent due to the smoke accumulation. He grabs a few of the men, "We will die if we stay down in this smoke much longer. Help me seal up that opening for the time being before we choke on the smoke. There will be time enough for dealing with the creatures when we are not choking to death on smoke." He moves to the stone and begins to lift it to place it in the opening.

      OOC:
      I'm going to try to get as many people as can reasonably help with this stone. Once in place we will exit the cave and climb back up.

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    7. The soldiers begin to object, but in the end, there's little they can do, for the smoke is wafting more fully as the moments wear on, and starts to obscure visibility as much as it obstructs their ability to breathe. By the time Audric gathers enough able hands to hoist a new boulder into place, even the detractors find themselves close enough to losing consciousness that their only recourse is withdrawing from the mine.

      When finally they emerge from beyond the bonfire, they devour the comparatively fresher air, huddling at the foot of the rope harnesses while smoke filters out of the cave.

      "What news?" barks the captain, staring down at them. "Are the minions defeated?"

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    8. "We filled that chamber with smoke and fire, and then sealed them in to their fate. We are no longer able to breath the air in the tunnel. To continue any work in the tunnel would be suicide as any man down here would attest."

      Audric then begins the climb back to the surface.

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  11. After watching things play out in the tunnel, Zeb stoops to help the men climb to the top of the opening, finally helping Audric as he brings up the rear of the group. The hacking coughs and ash settled on everyone's skin can't easily been ignored.

    Before the situation escalates, Zeb moves to speak to Jarthus. "These are strange times, I think, that one of Malar's chosen appeals to one of Ilmater's for quietude, for reason. A small victory has been won due to my companion's ingenuity and the powers of your faith--I believe that you alone may have power here to stop it from turning into something dangerous. Many lives are at stake, the threat is contained for the moment. I will not allow for more men to be sent into that pit."

    Against the backdrop of Captain Rale shouting commands, it's hard to hide the threat in Zeb's words and his tone.

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    1. As Audric begins to climb and Zeb addresses the priest, Laerch steps forward. "Cousin, we have done all we can. A soldier cannot stand and fight through smoke and fire when his enemy breathes not, and needs not breathe. Men have bled and died - and worse! - for this mine. The fates themselves have foretold our peril should we dare to press too deeply. Let us end this worthless endeavor."

      The captain again narrows his eyes at the man with whom he shares blood and the dark-haired woman standing behind him, but before he can reply, Jarthus makes his approach. "My supplies are expended; what humble magic my Lord Ilmater yet grants me will not see the end of this fell evil. In truth, I fear for us all."

      "Enough!" the captain shouts, sweat fairly pouring from his brow, his countenance garnished with the dirt and toil of a night and half-day more without sleep and the suffering of many. "Seal it then, and do so such that neither man nor any other living creature will ever grace its unhallowed earth again. Do it now!"

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    2. Once the smoke mostly clears from the tunnel, Audric will go back down with a few others and do their best to fully pack the hole up so that no one can accidentally stumble upon this site again. If chalk or other writing equipment is available, a sign shall be written upon the rock to signify danger ahead. It can even be carved into other rocks for a more permanent solution if a miner or two are so inclined.

      Once Audric feels that everything is complete to his satisfaction he will once again, and hopefully for the last time ascend out of the hole. Looking much worse for the wear, and exhausted beyond anything he has felt in years, he indicates to Zeb his plans to sleep. "I care not about watches, only sleep. If something wishes to come upon me in my sleep and do me harm then I will welcome it." He moves off away from the pit closer to wear the miners camp, and finds a place to sleep. Upon doffing his armor, he lays down for sleep, but not before whispering a prayer to Mystra.

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    3. "You did well," Zeb says before Audric crawls away for some rest. "I would not have handled it as rationally, nor likely with as good an outcome."

      "Come, let us rest among the miners. I don't trust the captain, nor men under his command, but I think the miners well understand the situation, and I believe we'll be safe with them. We all need rest."

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  12. Sealing the hole further proves arduous, and more than once do the miners and Audric detect a shifting of stone from beyond the blocked opening not attributable to their work. Without collapsing the tunnel entirely, which would likely require several more days, it's impossible to know whether the creatures may yet to find a way to reemerge.

    When finally the barricade is reinforced such that the miners believe it close to impenetrable (though it cannot be restored to a state where the rock was truly solid and unbroken), the team climbs up by way of the ropes, which are cut from their anchors after the final man has ascended. Jarthus, Odesia, and the soldiers newly arrived agree to keep watch over the camp, and sleep quickly overtakes all others.

    They awaken when the sky above is dark, in the hours before the earliest traces of morning twilight. The camp is serene, the remnants of the once-great bonfire still glowing amid small pockets of flame, the odor of its smoke bearing only a subtle hint of death and decay.

    Miners and soldiers sit quietly in the moving shadows cast by their cookfires. Few words are spoken, though their silent thoughts echo throughout the glade.

    At long last, when the dawn breaks, the captain orders the gathering of food and supplies. A few soldiers are instructed to remain standing guard while the rest of the contingent returns to Xantharl's Keep. Thereafter, a replenished company will return to the mine during the days that follow to collapse the tunnel.

    (Stopping once more for words or actions, in case there's anything to add at this point.)

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    1. As they prepare to begin their march back to the village, Odesia approaches Audric and Zeb privately. "Your actions saved the lives of many, including my husband. You have my thanks, and I will help you: after the final snow has fallen, we shall travel the River Mirar and I will aid you in convening with the Keravela."

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