Thursday, April 12, 2018

#7: Ignish

We spend the remaining light preparing for camp; what traps and snares we have at our disposal are set against potential foes.  Audric tends to our wounds, using the magic provided him by the goddess Mystra.  Three watches are set, and we settle into a light, restless sleep.

We are awakened in the middle of the night by Rould; all is dark, except for the barest of moonbeams that illuminate the forest and area around Oldkeep.  We ascend from the troll’s nest, and feel the warm, damp night air, accompanied by fog.  Goblins have gathered near the corpse of the troll.  Quickly, we climb to the roof of Oldkeep.

From the broken wall, we hear a cry that pierces the night—another goblin, and this one has stepped upon caltrops laid out near the wall.  I summon a creeping fog to obscure the six goblins near the troll’s corpse, while Audric gives us Mystra’s blessing in the case that blades and arrows are brought to bear.

All of us reach the roof, and while Rould & Arkhen defend us with their bows, I assist Audric into his mail.  At least one goblin falls to their arrows, and Audric summons forth a swarm of vermin into the fog; unfortunately, we do not hear the cries of those caught within the swarm.  It is likely that our foes have retreated, and perhaps regrouped to rethink their attack.

The decision is made to allow Audric to rest in order to recover his spells.  Unfortunately, the weather does not cooperate with our plans, and a violent downpour disturbs our rest…again.  At least it’s not goblins.  We retreat to the cover of Oldkeep once again, and awaken to an overcast morning.  We’re wet, we’re wounded, and we’re poorly rested…and we’re ready to return to Carrock.

On the way back, Audric reveals that he has been wearing the magic ring all along, and asks Zeb’s thoughts on the encounter the night before.  Audric’s yell echoed from the troll—or perhaps from his sword—after striking the troll.  Zeb is surprised at the revelation, but has little to add to Audric’s quest for discovery.  The remainder of the journey passes in awkward silence.

We acquire cold drinks and warm meals, and share our news with Drachus.  Tussugar is absent, and no one has seen Maglarosh in days.  During the meal, one of Erathmar’s men approaches us, indicating that Erathmar has established a small camp and wishes to see us about a matter of some importance.

When we get to Erathmar’s camp, we find the trader…and see that he’s clearly injured.  He leads us away to someplace private, into the nearby woods.  Audric immediately suspects that it may have been Selben, returning to his previous unstable behavior.  There’s a lantern in the woods, and in the lantern’s light we see the boy, Selben, holding a dagger in front of him, and a man bound with ropes to a tree.  He is straggly and bearded, with a crazed look in his eyes.  I recognize him—Ignish, of the Beast Cults of Malar.

Erathmar explains that Ignish found the camp during the day several hours ago, encountered Erathmar and stabbed him, clearly looking for me.  Erathmar would have been killed were it not for Selben’s intervention.  Erathmar hands a scrimshaw medallion, upon which is painted a beast’s head with a bloody maw.

I pull out my own humble fetish, symbol to Malar.  I put it around my neck, seeing what reaction it elicits, and throw his symbol on the ground, stepping upon it.  Ignish responds to my goading, revealing that he serves Carcerus—and considers Korvich nothing, compared to the Black Devil.  He also reveals that Carcerus doesn’t know of Ignish’s infiltration of Carrock—can that be used to our advantage?

Audric provides his own manner of interrogation—by calling the blessing of Mystra upon him.  Audric’s intimidation results in the following revelation: “The Black Devil gathers the wolf to his aid in the depths of the forest.  You will be set upon and destroyed.”

It is clear, at this point, that Ignish cannot be allowed to live.  Though simply slitting his throat is the most expedient option, murdering a helpless opponent, even one whose actions have likely justified such a punishment, is not the way of nature.  If Ignish would have my blood…then let him take it.  I reveal my plan to Erathmar and Audric—I am wounded, and will give Ignish a grave wound to match my own and ensure his death, regardless of the outcome…then he and I will fight to the death.  If Malar deems his conviction more powerful than my own, then so be it.

I do not expect Erathmar or Audric to understand, but the trader is stoic about the affair, and Audric agrees reluctantly, though only if Tussugar, Rould and Arkhen are brought to the camp to ensure that Ignish does not escape.  Surprised, I agree to the terms.  Tussugar remains silent about my plans as well, clearly torn between seeking his own revenge and my pursuit of justice with Ignish, but he also allows me to proceed.

There’s a tang of iron in the air, as I slide my blade between Ignish’s ribs, drawing a well of dark blood and puncturing his lung.  I press his symbol—a false representation of Malar, twisted by Korvich’s insane aclupar—back into Ignish’s hand.  A knife is thrown to his feet and he is cut loose, and Ignish attacks me in a rage.

We share slashes, sizing each other up, though it is clear that Ignish is blinded by his rage.  He cuts my side, a grazing wound, while I land more penetrating blows.  He slashes at my face, drawing a long, red line that will leave a scar, but I punctuate the exchange by sinking my own blade deep into his flesh.  Ignish falls, losing consciousness, and I step forward and mercilessly end his suffering.

The kill is swift, a single drive of the knife through his neck, severing an artery and embedding itself deep into his skull with an upward thrust.  His lifeblood coats my hands, and I taste my kill, droning a low prayer to the Beastlord as salt and iron burn my throat.  I make a trophy of his false symbol, expecting others to eventually join it.

I turn to Tussugar.  “They’ve found me.  They’re close.”  

He replies, gravely—"What must we do?”

7 comments:

  1. This was a really great session, I think, and not just because of how it ended. Throughout the whole thing, I finally felt like Audric & Zeb were on the same page, and it felt really good to finally feel effective in a combat, using tactics and terrain to our advantage. Sure, it was just goblins, but even if they had attacked in force, I liked our chances.

    Audric's revelation that he was wearing the ring in the fight against the troll was a huge and pleasant surprise. I've had a couple moments in this campaign where I was legitimately flabbergasted, and this was one of them.

    The end--the interrogation of Ignish, the subsequent death match--really had my heart pounding. Audric told me that he wouldn't let the fight go south--if it looked like I was losing, he would end it--but even with that certainty, it still felt lethal. If Zeb had lost, it would have shaken the character to his foundation, and I don't know what the result of that would have been.

    When I play D&D, the lines between me and the character I'm playing sometimes blur. That's part of roleplaying, I think. But with Zeb, stepping into his shoes and feeling the bloodlust, the want for revenge, the want to hurt Ignish and hunt Carcerus...man, that's a pretty powerful emotion. I don't like to think of myself as a bloodthirsty person, but in that moment, I really celebrated over the kill.

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  2. That's awesome. I could spend words continuing to rave about the quality of these IC recaps, but you've probably heard enough of that from me. All I'll say, instead, is that these are the kind of sessions we'll still remember and talk about many years from now. This campaign has been fantastic so far, with hopefully lots more still to come!

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  3. Zeb hesitates at Tussugar's question, clearly weight his answer heavily. Much rests upon his next words, and lives could very well be at stake.

    Zeb is torn between two clear courses of action. Stand and fight, inviting Carcerus to bring his forces against the townsfolk of Carrock, or run, seeking to delay what now seems like an inevitable confrontation. Korvich has taken his insane aclupar too far.

    Even with Tussugar's might, the defense of Carrock seems a risky proposition. The tower could be converted to withhold a small siege, the town's hunters recruited to lay snares and keep foes at bay with their bows. Many could die, however, or worse the outlying abandoned farms could be razed and ruined. It is too much for Zeb to ask of his allies, or for the town of Carrock.

    Flight, however, is not a sure option either. There's nothing to say that Carcerus won't bring his forces against the townsfolk even if Zeb flees, and assuming that Audric and perhaps Rould accompany him, that leaves the town without valuable resources.

    All of this could be a ruse, too--Korvich might expect Zeb to flee, probably knowing how much the destruction of Shadfeld weighs upon Zeb, and with Delshimber the nearest and most obvious course of retreat, Carcerus could be waiting upon that road to set ambush. In the wild, Zeb and any others with him would be nearly defenseless against any sizable force, and if the ruin of Shadfeld is any indication, Carcerus is in possession of such forces.

    That leaves retreat by way of Shadfeld, perhaps to Mirabar. Mirabar, certainly, would provide bastion for any frontal assault, and would force Carcerus and Korvich into the shadows, where Zeb might be more able to deal with smaller threats.

    There is one other option--Three Streams. Though there is little reason for Zeb or anyone else to care about the village, it is where Selben is from, and perhaps the boy's appearance--and strange demeanor, at the beginning--mean that there is some clue to be found there. That is a long, dangerous overland journey into unknown lands, however...and with Carcerus tracking Zeb, he might never reach the village.

    Zeb pulls Tussugar, Rould, Erathmar, and Audric aside--as well as Arkhen, who has earned a place with the group--to share his concerns, and the paths he sees before him. Maybe they will have some insight that escapes Zeb. Or maybe they'll just want Zeb gone, which would certainly make the choice--if not the result--easier.

    Tussugar knows firsthand the threat of Carcerus and Korvich, and is curious to see what the stolid dwarf thinks on the matter.

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  4. The dwarf listens intently as Zeb deliberates their course. Finally, he answers: "I've known much evil in my years o' travelin' these lands - too much. The choice to stan' down or run is the choice to let others feel the wrath known to Shadfeld. It matters not whence the beast-men come, nor why; all that matters is that we see fit to have them meet their ends at our arrows and blades. Ain't no other way.

    "Are the sons an' daughters o' Carrock ready to fight? In the end, I'm not fer knowin', but it may not be fer them to decide."

    Tussugar sets his eyes around the circle, looking lastly at the gruesome corpse of the cultist slain by Zeb. Silence lingers for many moments, ere the dwarf adds, curiously, "If yer 'Black Devil' be gatherin' wolfs to his side, mayhap 'is strength isn't all that we're fearin'. If it were, why then's Carrock still left unscathed and unthreatened, if the beast-men could raze it easily as they did me home?"

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  5. Zeb looks visibly relieved at Tussugar's words. Given the choice, he would rather stand with the folk of Carrock than flee and risk them being anyway. Despite Tussugar's support, however, it's still a decision that needs to be made by Drachus.

    "I thank you, Tussugar. Your words feed a fire burning inside me, a growing rage that seeks justice for what befell at Shadfeld, and a strong desire to present a similar fate for the folk of Carrock."

    "If Ignish was captured this close to Carrock, it means that Carcerus cannot be far behind. I'm for spending the night here among Erathmar's crew, then we should convene with Drachus in the morning. He should know of the pending threat. I'll abide by any decision he makes, but I hope he shares your perspective, Tussugar."

    Zeb looks to Audric, seeing if the warrior to see if he has any insight to offer. When convenient, he pulls him aside. "Sorry I've drawn you into this, friend. I left Icewind Dale to escape this threat, not to have it haunt me, and certainly not to have it affect so many others around me."

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  6. Audric is quiet through the entire exchange. He is not eager to fight Carcerus again as it went poorly the first time. However, he will not leave Zeb to face this alone. The town of Carrock will need all the help it can get, and Audric knows that his skills could make a difference.

    He snaps to, "We must prepare the town at once. We do not know when the attack will come, but I will not watch another town be razed due to our not being ready." Audric looks to Tussugar, "I admit I am no tactician when it comes to planning a battle, but I offer and skills and insight to those that are better than I."

    After being pulled aside with Zeb he claps the man on the shoulder, doing his best to avoid touching any of the blood. "I find that Mystra always has a way of putting her followers right where they need to be. Perhaps it is divine intervention, or perhaps we are needed far more that we think. However, I suspect you and I finding each other was no mere chance, and that there is more for us to accomplish together. Perhaps it is better that we face this now and deal with it rather than spending the next several months, or even years, always looking over our shoulder." Audric takes a deep breath, "It is late now, and I wish to rest. First though, let me do something about those wounds." He casts Cure Light Wounds twice on Zeb and once on himself.

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  7. Results for the cure light wounds spells:

    Zeb - 1, 7 (8 hp total)
    Audric - 2

    I'll assume that Zeb's healing is applied prior to his hunt.

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