Tuesday, August 20, 2019

#28: The Prophecy


Alerted by the snap of a branch in the otherwise still night, Zeb is torn how and even if to react.  Running off on his own leaves the already-wounded group nearly completely unprotected, but not investigating at all could mean inviting something dangerous to attack the camp.  There’s also the chance that the sounds of our pitched battle with the river creatures have alerted the barbarians rumored to live in the woods south of the River Mirar…or perhaps even the keravela, in which case having them meet us at the camp with Odesia present could be better than encountering Zeb alone in the woods.

Deciding that discretion is the better part of valor, we decide to keep the camp together, and Selben, Zargon, the semi-conscious Audric and I do our best to watch the woods around us, trusting on Lume’s keen ears, my meager magical protections, and more than a little luck to see us through the night. 

Fortune is indeed on our side: the snapping branch proves to be nothing threatening and before long, the sun casts its light over the horizon and those of us that are able to awaken from a poor, restless night.  I steal a few precious hours of extra rest to prepare myself for the travails of the day, and once my prayers to the Beastlord are complete, I distribute what healing I can, starting with Bonie then moving on to Laerch and Daegahr.  I spend some time explaining the events of the previous night after they fell in combat, and once done ask Odesia if we’re within the range of the keravela tribes.  She explains that she hasn’t seen any immediate signs, and that based on our progress, she estimates another half day or more before we reach her people’s lands.

We decide to stay where we are, not wanting to stray too far from the river and leave our boat unattended, and wanting to give everyone the best chances at the quickest recovery.  That decided, we set about making the camp as defensible as possible.  With Audric recuperated somewhat, he decides to push the corpses of the creatures into the river, but not before I harvest claws, teeth and spines to craft fetishes for Selben and Zargon to commemorate their bravery in the fight.  Our preparations take us deep into the day and uneventfully into the night.

Watches are set and I double the amount of magical precautions I can bring to bear on the camp; combined with the stakes and a large fire, we hope that is enough to get us through the night.  The shrill cry of my magical alarms is the first notification of trouble, however, and one of my illusory wyverns strikes at something in the dark.  Knowing that Zargon is keeping at the bank, we hold our breath and wait for his news.

Zargon witnesses one of the river creatures emerge, this one wielding a large spear or harpoon, and watches as it is paralyzed by the mystical wyvern.  Zargon rushes forward and runs it through quickly, his blade sliding easily into the creature’s scaly skin as he eviscerates it.  He returns to camp shortly thereafter to bring word, and we’re forced to decide—defend the camp, or defend the boat.

Unwilling to leave everything to chance, I layer what magical protections I can and head towards the bank alone to investigate.  By virtue of my ability to detect hidden foes, I recognize the threat of multiple creatures lurking beneath the water, at least three of them.  They seem to be pacing, perhaps investigating for themselves the slaughter of the previous night.  More long minutes pass with no change before my magical detections fail, and then suddenly I’m left in the dark both magically and visually.

I quickly creep back to camp and apprise them of the situation.  It does little to relieve the tension, and I return to my observation point to keep watch as best I can.  Time passes, minutes and then hours, and I’m eventually greeted by the dawn.  Exhausted, I return to camp to discuss plans.

Audric distributes some magical healing, a welcome gift from Mystra, and we decide to press on.  Laerch and Daegahr are in poor condition but can manage the effort, especially when split between the rest of us.  Fortunately, we are not harassed as we board the boat, but instead face the prospect of a rough trip upstream.  Our progress is slow, and we’re forced to rotate often as strength lapses, but though it’s a slog we make some progress.

Later into the afternoon, we see several plumes of smoke ahead on the south shore, some ways inland—the first signs of any habitation since Dagger’s Deep.  Odesia believes this to be the keravela.  We decide to keep rowing, and as we get closer, we see the forms of a man and a boy fishing in the river.  They’re not outfitted as barbarians, but instead wear some distinctive keravela garb.  One of them points to us and they run from the shore towards the plumes, so we dock at the beach and wait to see what happens.

Minutes pass, and Odesia’s discomfort is apparent.  Whether it’s due to her pregnancy, Laerch’s wounds, or the stress of engaging her tribe after being estranged for so long, we’re not sure.  After a while, a small party arrives from over the hill, a few men and women, seemingly led by a woman with a yellow sash and red belt tied around her waist.  Her style of dress is very similar to that of Odesia.

Odesia breaks from the group and approaches the group.  The group of keravela departs without any word, heading back towards the plumes of smoke and Odesia explains that we weren’t turned away, but that we weren’t necessarily welcomed either.  This was expected, she says, part of the rite of fuge.  With few other options, we climb the ridge towards the village.

We see bonfires and nomadic tents littering the ridge, and more keravela with darker skin and darker hair than the normal stock of people from the north.  We take Odesia’s lead in our approach, skirting the perimeter of the village before entering.  The tension between us and the camp is palpable, with many glares cast our way or hands that drift towards knives or spears as we pass.  We approach a group of keravela that locks eyes with Odesia, seemingly in recognition, but the keravela then cast down their eyes, rebuking her.  Odesia explains that we should make a camp and has hope that perhaps they will engage us on their own terms.

As the afternoon dwindles, no such outreach is offered, and we find ourselves without a plan as night approaches.  We decide to rest up for the evening, keeping normal watches.  Perhaps they will regard this as sharing the responsibility of the camp and buy us an audience.  During the middle watch, shared by Zargon, Bonie and Selben, a human woman approaches us from the darkness.  She has distinctive keravela features, and as she draws near, she whispers for Odesia.  She’s young, perhaps the same age as Odesia, who meets the woman ere they embrace briefly, and they begin sharing words in an unknown language.  Selben attempts to magically comprehend their conversation, but the gestures spook the keravela woman, and it is several moments before they continue.

It seems as if Odesia is explaining the ordeal with the river folk, referring to them as mare ilciferium, devils of the water, and the name Kezia is overheard as part of the conversation.  Once their exchange is over, the woman returns to the village and, when questioned by Zargon, Odesia explains that we shouldn’t disturb the village at night, and that remaining silent is the best course of action.

Dawn breaks, and the village returns to the state we found the previous day, with keravela bustling about daily tasks.  Odesia gathers us and explains that a friend, Vadoma, took great personal risk to speak with her, even when her own family would not, and explains that the creatures that attacked us are known to the camp.  The village hasn’t been attacked, but the population of these creatures makes the land and river less safe than it once was.  She explained our purpose to the woman, and while she didn’t know, she would try to discover if Kezia exists and return to us with news.  She also warns Selben against using magic in plain sight, that it may incite fear and won’t help our cause.  She explains that we are exteri, outsiders, and as such are not welcome.

By virtue of Audric and my own healing, our group is brought back nearly to full strength—a good thing, as a confrontation with the keravela seems to be brewing.  We witness a few tense gatherings of villagers and fear that our presence may not be tolerated much longer.  Fortunately, Vadoma arrives, though the conversation they share is much shorter, with a much higher level of anxiety.  We get the idea that Vadoma’s outreach to us has put her and us in danger.  Odesia wants us to break camp and leave the next morning, explaining that Vadoma gave the name of a woman, Masilda, a vidensi, a seer.  She lives among another keravela tribe that doesn’t associate with Odesia—this tribe is seemingly feared by Odesia’s own tribe.

The way to the new tribe’s camp is impossible upriver and would require travel overland.  We decide to leave the boat in the brush downriver a mile from Odesia’s village and make the trip, having no more to gain here.  A light rain starts after we obfuscate the boat, and we give the village a wide berth as we navigate the wood to avoid their hunters.  The terrain becomes rocky and hilly, difficult to traverse, and evening begins to set in.  We decide to camp for the night, not wanting to encounter guards, and we split up watches.

During my watch with Bonie, we hear the howling of wolves in the distance.  It reminds me eerily of my time in Carrock, perhaps magnified by our physical proximity to that location.  The night passes into Audric & Zargon’s watch, during which three figures appear several yards away—two walk on all fours, perhaps wolves, though the third is bipedal, perhaps a man.  The presumed wolves appear to converge on the third figure, perhaps attacking it and pulling it to the ground, but both Audric and Zargon agree not to pursue in the dark.

When morning arrives, Audric and I travel to the hill to investigate, but find no sign of a struggle.  We do see, however, plumes of smoke in the distance, hopefully heralding the presence of Masilda’s camp.  We reconvene with the others and begin our travel for the day.  Odesia tells us that she has no experience with this tribe and knows nothing about them, though she should share enough of a language with them to be able to communicate.

Before long, we descend into a valley and see similar tents and bonfires, as well as people in similar garb.  Odesia defers to our judgment; we defer to Zargon’s strategy in our approach, and he intends to engage them in a bardic capacity.  This time, we stroll directly into the camp, and while we see some wariness towards outsiders, it’s not nearly as bad as what we encountered at Odesia’s village.

A man starts walking toward our group—fairly large in stature, perhaps a warrior, with long, dark hair.  He has a single, bushy eyebrow, and a hairy chest.  Zargon begins to explain our purpose in the village and I push him out of the way, announcing in a challenge “We’re here to see Masilda.”  He gives a mischievous grin and turns around, bidding us to follow.  Beyond, perhaps 50 paces away, we see the clearly recognizable figure of Kezia—she locks eyes with us, then scurries away, out of sight.  After a few minutes, we’re led to the center of the tent village, and brought before a venerable tribeswoman—Masilda.  “Thank you,” she says to the warrior, and she dismisses him.

“Are you a vidensi, a seer?” I ask her, starting the conversation.  She replies, “Who wants to know?”

“Zeb,” I reply, “and if you are indeed vidensi, then you know that you’re not who I am here to see.”

Exteri,” is her vehement reply, though the meaning is clearly different that simply “outsider.”  We sense that she means “otherworldly.”

I slap my crude tarokka onto the ground in front of her and tell her that she has no idea just how exteri we are.  She smiles wryly in reply and speaks.  “We will help you, but not now—tonight.  Leave and return at dusk,” she orders.  “Come to this spot.”

“Will she be there?” I ask her cryptically.

“Yes,” is her reply, and I turn to leave, satisfied.

We camp outside the village per her demand, and when sundown arrives, we return to the center of the tents.  This time, nearby, there is raging a large bonfire, as well as a constructed platform, a stage.  Atop it is a small wooden table.  Masilda is outside, waiting for us to gather, the large hairy warrior to her side.  She beckons our group to approach.

We comply, and as we draw near, we see all the people in the village begin to file out of their tents, surrounding the platform in a wide circle.  We can’t help but feel claustrophobic, and from within the ranks of the tribe emerges Kezia.  Masilda begins speaking in her tribal tongue, and Odesia explains that Kezia is Masilda’s daughter and that this will be her first reading—a rite, perhaps a coming of age ritual.

Zargon, Audric, Bonie, Selben and I are ushered onto the platform with Kezia, and the crowd of tribesmen and women press tighter.  Kezia begins to speak, her voice low and accompanied by a supernatural sense of privacy, as if what she’s saying is only for us.  There are the markings of healed scars on her face, and we remember that the Kezia we met in Shadfeld had similar wounds, though they were fresh at the time.

“I met you once, in the ruins of the village.  I was somewhere I should not have been.  I was attacked.  Who are you?  In response, I lay out the Missionary and the Abjurer.

“You have traveled far,” she says gravely.

“You have no idea,” is Audric’s reply.

She puts her hands over the cards on the table and her eyes go black.  The bonfire rages supernaturally and she swipes the cards from the table, shouting, “Exteri!”

Her face grows darker still. “I can help you, but first you must be tested.”  She reveals from under her robe the actual deck of tarokka cards.

“Last time we were tested, we nearly broke the world,” I tell her, “so tread carefully with those.”


“Each of you, claim the card that represents the darkness in your own reflection, the darkness that you would deny.”  She lays over the first card, The Broken One.  Audric reaches for the card, but Selben snatches it violently, keeping it for his own.

She turns over a second card, The Philanthropist.  No one reaches for it immediately, but Zargon finally claims it.  The third card revealed is The Hangman and recalling the events in the barn in Longsaddle with the thief, I take it.

The fourth card—The Ghost, is nearly instantly seized by Audric.  Perhaps he sees some connection I am unable to discern, but before we can discuss it, the fifth and final card is revealed, The Temptress.  Bonie reaches out a hand slowly and takes it.  I give her a grave look, trying to be reassuring.

Kezia announces, seemingly disappointed in our decisions, “Try again.”  Bonie and Selben both seem firm in their decisions, so I take The Philanthropist card, recalling my charity with the fisherman in the valley before our first visit to Longsaddle, but am later convinced by Zargon that The Ghost could be me, a ghost to my former sect, outcast over differences in faith.  After more consideration, however, I reclaim The Philanthropist—despite the violence of my time as an active priest of the Malaran faith, I have found myself more and more drawn to help others.  The Hangman is given to Audric, recalling his strangling of the thief in Longsaddle, and The Ghost is given to Zargon—in our time, one hundred years in the future, the bard would indeed be a specter.

“There is one card yet to be revealed. If this card should come to pass, beware! for it will bind you here forever.  Will you see it?”  This warning and question, however, is meant for Bonie and no other, who nods that she would see the card revealed.  The Innocent.  I’m unable to react, the implication of the card clear in my mind immediately, even if to me alone.  Bonie pales, her face devoid of emotion.

A long silence passes before Kezia finally speaks.  She looks at each of us in turn, and her eyes go black again.  “You have the blessing of our people and are free to remain among us.” 

The crowd cries out in a welcoming cheer which surprises us all, but before we can regain our composure Kezia convulses, and her eyes blacken once again.  Her voice is frantic, and from Kezia breathes forth a prophecy:

“The queen is unborn, but the king will rise!
The anarchist, unfree, seeks his throne
The runes of three must be unmade,
ere the labyrinth’s door will forever seal.”

We are instantly reminded of the runes in Oldkeep and Moonglow Cave.

Danior, the large hairy man, approaches the stage to escort us off, stating that we are free to remain in the village.  He says he’ll find us a place to camp.  On the way, I take my deck of crudely-carved tarokka and throw it into the bonfire.

23 comments:

  1. Zeb is silent while Danior escorts the group to their campsite. He avoids the keravala, avoids speaking with Audric, avoids Selben, and most of all, avoids locking gazes with Bonie. "This was a shit idea," he growls to no one in particular, wrapped up in a torrent of emotion.

    When they eventually reach the campsite, Zeb throws his pack to the ground, sparing a moment for Bonie. None of this is her fault, after all, and she's likely just as rocked by the results of the prophecy as he is. "I'll be back," he growls, strapping on his belt of knives, "I need to think." Knowing that she'll disapprove of his rash behavior but not able to deal with it right now, he turns his back on the others and whistles loudly for Jakke before disappearing into the forest.

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    1. Zeb wanders with intent away from the small tent-village, breathing in the cool night air. The threat of rain looms in the overcast sky, the light of the moon obscured by dismal clouds. Still, the breeze harbors a crispness that arouses Zeb's senses, ushering him into the solitude of the hills north of the Lurkwood, where the tall grasses stir restlessly in the wind.

      Jakke trails obediently behind him, ever watchful and alert.

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    2. Zeb welcomes the threat of rain. He wants to be miserable right now, wants the rest of the world to be miserable as well. Damn Kezia and her prophecies, damn the tarokka, damn the keravela. Zeb has been trapped in the web cast by Kezia's initial reading since the fall of Shadfeld, and he's had enough of it.

      Zeb is thankful for Jakke's silent company tonight, for he's being completely careless in his rampage through the woods. There's just too much on his mind, he can't focus--Selben's burgeoning powers and the mystery of his arrival in Carrock, Audric and his inner turmoil first over Arkhen, then the ring, and of course Bonie, trapped here with Zeb, now part of the very web of prophecy Zeb wants desperately to be done with.

      It's impossible to think about Bonie, their relationship, and the implications of the reading--The Innocent--without being drawn back into the web, trapped. Enraged, Zeb lets his voice loose in a roar, emptying himself of all feelings of rage, of helplessness, sending his howl upwards to the moon in a cry that could likely be heard for a mile.

      Let the wolves come...let Danior come, for there's surely more to that man than meets the eye. Let Malar himself descend to face Zeb's fury, to answer for everything that's happened.

      Without realizing it, Zeb notices that he has both knives out, points down, gripped in his hands like two long claws. Thirsty for blood, Zeb crouches, silent, and listens for something that may have been stirred by his outcry. Listens for something to stalk...for something to kill.

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    3. "The moon is obscured by the clouds," a low voice resounds from behind him. "But it hardly matters. Not for me."

      Zeb turns on instinct to see the hulking form of the man, Danior, standing opposite him in the grove. He brandishes no weapon, a longsword sheathed ceremoniously at his belt.

      But Zeb doesn't believe for an instant that Danior is unarmed.

      The man's keravelan accent is rich, thickening his words like blood into water. "You seek me, tonight, yes? To ask questions, no doubt. To learn what I am. Or maybe something more..."

      He traipses amid the darkness, casting long shadows in the dim, dim light that penetrates the murky sky and the veil of budding spring foliage overhead.

      "You know Kezia, that much is clear. Knew her before you arrived in our village. How."

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    4. "Not sure what it is I seek, exactly," Zeb replies wryly, "but you'll do. I've been trying to decide if I'll eventually have to kill you." Zeb keeps low, knives out, shifting his weight from one leg to the other in a lithe, predatory motion.

      "As for Kezia, I knew her granddaughter," Zeb states cryptically. "We were rather close, before she died. My relationship with Kezia is...complicated."

      Zeb lets both statements hang, his threat as well as his reply, waiting to see if and how Danior reacts to either.

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    5. Danior's eyes narrow, as if not expecting, understanding, nor believing Zeb's answers. "Your weapons cannot harm me," he threatens. "You'll bathe in your own blood before the sun rises. I warn you, for our village has welcomed you and your companions into our midst. It would be unwise to betray that trust, for it can be withdrawn as easily as you wave your knives."

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    6. "You wouldn't be the first to underestimate me," Zeb says dryly, tapping the mantle that rests upon his head and shoulders with the tip of a blade. "And it didn't work out so well for them last time. Nevertheless, I don't think you my enemy. I don't have any reason to lie to you, you'd smell it on me if I tried anyway, so take my words for what they are. Or don't. I care not, for that doesn't change the fact that they're all true."

      "I won't break trust with the kindness your village has extended me without cause." These words as well are true, but perhaps less believable as Zeb still grips his knives tightly, blood still pumping fiercely through his veins. "But I need to kill something, or wear myself out trying."

      There's a growl nearby and Zeb raises a hand to stay a snarling Jakke, who emerges from the brush besides Zeb. The hound is generally peaceful, for the most part, but seems to have been influenced by Zeb's bloodlust.

      "Will you share a hunt with us?" Zeb asks, desire to share Danior's company for a while longer both earnest and a little desperate.

      Zeb leaves his questions about Danior's nature unspoken. The man will either show what he is or he won't, though Zeb already suspects much.

      Never one to extend a conversation beyond what's necessary, Zeb keeps his knives drawn and creeps deeper into the twilight wood, though the going is slow and his footing awkward in the dark. Nevertheless, that does not deter him, and he does his best not to embarrass himself, hoping that Danior will follow.

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    7. "No," comes the man's reply. "But know that you are protected, so long as you harm not the wolves. Those that do, answer to me."

      Then, swiftly, he withdraws into the darkness.

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    8. Zeb is disappointed that Danior does not follow, but continues his hunt nonetheless. Concentrating on his surroundings, using his senses of smell, touch, and hearing as his sight is nearly useless, provides a welcome relief from the turmoil of emotions.

      Danior's "protection" however, adds a sterility to the experience that is largely dissatisfying, and after an hour or two, he returns to the keravela camp, disappointed.

      When he eventually finds the tent he shares with Bonie, he climbs in quietly. Zeb knows he'll have to answer for his disappearance eventually, but at least this time he came back with little more than a few scratches from branches and briars.

      Despite his emotional and physical exhaustion, sleep is slow to come, and when it finally does, it provides little in the way of restoration.

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  2. Audric silently follows Danior to their campsite. He see frustration written all over Zeb's face. "That man needs to learn to school his emotions," Audric thinks to himself. As Zeb starts to leave Audric takes a step towards him and reaches his hand out. The word 'wait' is on his lips, but he swallows it to allow the priest to go commune with his God in relative peace.

    He spends but a short while at the camp before also wandering into the woods, though in a different direction. He sought neither companionship, nor confrontation of any kind. He also doubted that Zeb would take kindly to stumbling across Audric. He wanders far enough off into the woods to find complete silence, not wanting anything to interrupt his meditation.

    The priest find a large tree and sits at the base of it taking in the surroundings. He takes several deep breaths, almost able to smell the threat of rain. The location is peaceful, if a bit lonely. At that thought, almost as if summoned, Lume sashays up to him. She finds a comfortable place and flumps down beside the priest. She looks up at him as if reminding him to pet her. Audric absentmindedly pets her while finally taking time to think about the events since they left Mirabar.

    "What a strange journey this has been," Audrics says as he looks to Lume. He finds it easier to hear his thoughts out loud, and Lume rare judges him for this. "Zeb has been obsessed with our first reading since the night it happened. So many of his actions have been in the pursuit of divining its true meaning. We finally run across Kezia again, get another reading, and what is Zeb's response? To burn his makeshift cards and go stalk a bear in the woods. What is our plan now, continue to blindly search for a way back to our time? At this point, I'm not even certain that going back is possible. And if we do, so what? There is nothing and no one there for me. I lost my wife, my love, years ago. Going back won't bring her back. I have no friends there that are not here."

    He sits quietly for a bit, just staring into the darkness. "What am I even doing anymore? I'm not a soldier to be going around in the unknown, fighting everything that I come across. Life would have been so much easier had I ended up a priest of a different God, or even just a simple laborer." As if on cue Lume bites Audric's finger. Whether due to the comments, or something else Audric did not know, though he had his suspicions. "Not that I'm about to turn my back on you, my Lady, but just musing about what could have been. Perhaps I should just take leave of the group and go back to Mirabar. I suspect I could find gainful employment without risking my life. Maybe I just walk into the woods tonight, never to be heard from again. All I know is that I'm not content at the moment, and could really use some divine guidance.

    Audric curls up under his blanket getting set to sleep by the tree tonight, not wishing to return to camp just yet. "I should be fine since Zeb will be stalking all of the wildlife in these woods. Besides," he says looking at Lume, "you will keep watch for us." She climbs onto Audric's chest as he lays on his back and curls up and starts to quietly purr. Audric drifts to sleep his final thoughts a silent prayer to Mystra thanking her for saving his life, and pleading for a conversation with her, or at least some sign of what do to next.

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    1. Audric attempts to settle himself into the purgatory between slumber and wakefulness, though before long Lume jolts his mind back to alertness. The treading of boots can be heard approaching between the trees, and in the moments preceding the appearance of a lithe, female form, Audric realizes that the footfalls are intentionally heavy, mitigating any threat of taking them by surprise.

      Bonie steps slowly into view, similar fears and frustrations painted on her countenance as Audric most assuredly bears upon his own.

      "I followed ye, and I'm sorry for it," she muses. "I know that ye came here for privacy. But I'll not regret seekin' ye out in the woods, for my alternative was more foolish still."

      The woman's accent is thick with her northern blood, a symptom of her agitation, Audric has come to know.

      "I'm not sure what to do, dunno what trouble I may already have caused. I'm fearful for Zeb, fearful for us all, and I canno' see the way forward. I come here seeking yer advice, ye who knows him best, and ye whose goddess alone may unravel the web in which we've become ensnared."

      Without waiting for a response, she sits upon the ground, several feet away, eyeing Lume as it stands protectively between her and Audric. She stares out into the trees, into the empty darkness that surrounds them.

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    2. Audric sighs audibly upon sitting up to face Bonie. "Hello Bonie," he says, trying to keep his voice soothing and avoid any sense of frustration. After a moment, Lume walks over to Bonie, and lays in her lap, clearly agitated that Audric deigned to sit up and cause her to move.

      "Zeb has always been rash and governed by his instincts," he begins. "You as much as me are aware of this. I believe that Zeb was hoping to find answers here, but was likely not expecting to find her here. Being recognized by her, and getting another reading from her probably was just too much for him. You know how obsessed with the first reading he was. I think he just needs time to think through everything. I can also tell you that a journey into the woods is the way that Zeb communes with Malar. A bit animalistic and brutal in my opinion but, I believe, effective nonetheless. Zeb does not like to feel like he is being used against his will. I know I feel like a game piece upon a board, so I find it likely that Zeb does as well."

      Audric shakes his head saying, "As for what to do next, I am as lost as you. I came out here in the vain hopes that I might get some small piece of guidance from Mystra. While not unheard of, I did not truly expect for her to intervene and help. That is not her way typically. As for my thoughts," he shrugs his shoulders, "I do not know. I do not wish to travel North to seek out the mystical runes that Zeb and I found previously," He is lost in thought for a second, "In the future," he shakes his head again, "You know what I mean. Part of me wants to just walk away into the woods and let come what may. Another part of me wants to travel back to Dagger's Deep and spend more time there. Yet a third part of me wants to travel far away from Mirabar, where no one has ever heard of us or the Keravela."

      He sighs again, "I apologize, sometimes I tend to ramble. I think the past few days have been stressful, and we may need a couple of days to decide what we do next. Since you came seeking advice, here it is. Zeb does not know what he wants right now, but if there is anything I am certain of, it is that he wants you. In the morning, assuming he is back, go to him and talk to him. Take him into the woods and fight him if that is what it takes for him to listen. He will need to hear what you have to say, whether he realizes that or not." Audric reaches across, and gasps her shoulder, "Know that you have not caused any trouble. You have been a friend to Selben and I, and more to Zeb."

      "As for me," he leans back on the tree closing his eyes, "Leaving everything behind and walking away into the woods sounds appealing."

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    3. "Aye," the girl replies. "Fight him. I know not what I expected ye to say," she admits, "but I can take your words for what they are. Thank ye."

      She rises, ejecting the cat from her lap, which lands gracefully on its feet and sidles back to Audric. "I'll leave ye to your thoughts then, to what ye came here for. But my advice to ye," she offers, slipping back into the woods, "is that leaving everything behind and walking away sounds like giving up. And my mother always told me to face my fears head-on, and not shy away from the difficult things in life. Especially in the times when the pain is so great ye can hardly even bear it."

      A moment later, she's gone, and all again is silent.

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    4. Before Bonie slips away, Audric opens his eyes once again. "I have one final piece of advice for you. I find that Mystra finds a way to make sure I am where I need to be. I believe that whatever God or Goddess you keep your faith in, will do the same for you."

      After Bonie is gone, Audric lays back down to sleep. "I sure hope Zeb has a plan for the future, because I sure as hell do not." With that, the priest attempts to go back to sleep once again.

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  3. Zargon slowly walked back to the campsite at a distance of about 50 yards behind Audic and Zeb. Thoughts were swirling through his head like a hurricane and his heart was pounding like a snare drum. As he got close to the camp he could see Zeb storming off into the woods and Audric rising and turning to walk into another direction. Though he had come to find the two priests to be quite agreeable as companions, and at times even inspiring, he was happy that he would be able to spend some time trying to sort through the madness of his mind with a bottle of ale. He had always found that looking into a fire in the evening hours helped him calm his spirit. Zargon poured himself a glass of ale and stared into the small inferno. “Just who the hell are these guys anyway?”

    When Zargon persuaded Audric and Zeb to buy his debt from Perhagon Mercantor back in Dagger’s Deep, his motive was twofold: Leave behind his labors in the settlement, but more importantly uncover a treasure trove of material upon which to draw as a bard. What weaver of tales doesn’t dream of being a character in his own dramas? Zargon knew he was competent with a weapon and a master of manipulation so he felt he would be safe on the adventure, plus he could sense that these men were as much warrior as they were priest. What he did not expect was anything close to the staggering events he had witnessed on this evening. What did Zeb mean when he said that they had “almost broke the entire world?” Zargon had known Zeb long enough to know that he was not one to speak loosely, and as mad as it sounded in his head, the bard suspected that it may have been true. Zargon knew it to be true.

    Zargon finished a second large glass of ale and began to enter that wonderful space past sobriety and prior to intoxication. That spot where one finds himself simultaneously more relaxed and more energetic. He was by no means calm, but he found himself able to begin to unravel the web of thoughts that entangled his psyche after the mind-boggling events of the night, let alone the past several weeks. “I am a bard, I live to entertain” Zargon attempted to convince himself as he found comfort in returning to the thought of killing the sea creatures. Zargon had killed for the first time during this adventure. Though he had not felled a man, the rush of ending another bipedal being’s life was thrilling, and this caused him great consternation. Would he find more excitement or even pleasure in ending the life of a man?

    What did Zeb mean when he told the girl that she had “no idea” in response to her calling them outsiders? Where are Audric and Zeb from? What powers do they hold? This is not just another bardic tale of adventure unfolding before him, dragons slain and damsels saved, this was an epic upon which perhaps the fate of this world rested. “Have I gone mad?” Zargon drank another large glass of ale rather quickly to stem the tide of the onrushing wave of anxity. Even in the dark, shattered prism of his now intoxicated mind he knew the answer: he must confront the two men and find out the truth. Not tonight though, for he knew not what weighed so heavily on their minds, and he could not stand the idea of upsetting these two men beyond whatever fate had laid at their feet…something he perhaps could not even comprehend.

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    1. "You wouldn't believe it. The truth."

      The voice is Selben's, and he locks eyes with Zargon as the last vestiges of sobriety wash from the bard's intellect. Selben has something of the beast enveloped in his youthful features, though Zargon is unable to discern whether it's merely the firelight playing at his waning senses.

      "Though it isn't mine to tell," the boy continues. "At least, not mine alone."

      He lowers his eyes to the rustling pages of a thick tome, his spellbook, and begins murmuring cryptic phrases as he returns his attention to his work.

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  4. The following day, Zeb gathers Zargon, Audric, Bonie and Selben to discuss plans for the future. Kezia's new reading, as well as her words of prophecy, have left Zeb in a tumult of emotion, and his failures last night with Danior and with his hunt have done little to provide any clarity.

    It's clear that everyone is in a similar state of unrest, each dealing with their own inner demons and confusion regarding the revelations of the tarokka. Bonie is cold to Zeb in the morning, though that is to be expected, given that he ran off into the night with little in the way of explanation. At least this time, he didn't return covered in his own blood.

    "I don't pretend to speak for any of you," Zeb starts, perhaps more aggressively than he meant to, "but I'm done having my path dictated to me by Kezia and her damned cards. I've dragged all of you," he says apologetically, "through hell and back chasing her ghost, searching for some meaning in the cards, playing my part in her damned prophecies. No more."

    He turns to each in turn, offering them what he can in way of apology and explanation. "Selben, you deserve better than I've been able to give you. You're not some half-feral animal and I shouldn't try to make you into one. You deserve a proper teacher, and if that's what you want, I'll see that you get one."

    "Bonie," he says softly, "you've been drawn into this thing, and you couldn't possibly have known what you were asking for when you asked to join us in Malchor's tower. I don't apologize for anything that's happened since," he says, intimating at their relationship, "but if anything Kezia said last night is true, you stand to lose the most if you stick with me." The image of Kezia's final card, The Innocent, is burned into Zeb's mind. "If you want to go back to what was, I'll kill myself to make that happen. But if you're good with what is, right now, then I promise that our path forward won't be dictated by a stack of damned cards or the words of some witch."

    "Zargon, you're newest to this group, and you deserve to know what you've gotten yourself into. I can't speak for the others, but if there's anything you'd know of me, just ask and I'll tell it. No obfuscation, no secrets. If you still want to be a part of this group after that, then we are glad to have you. If not, we'll see you to wherever you want to go, and part ways as friends."

    He turns to Audric last, and shakes his head. "What a fine pair we make, huh? I've nearly gotten us killed several times chasing the ghost of a damned witch, and you've nearly gotten us killed and plucked out of time thanks to that damned ring." He spares a glance at Audric's hands, looking to see if he still wears the artifact. "Neither one of us is fit to lead this group," he says, meaning Bonie, Selben and Zargon, "they're all better than both of us."

    "What say you, friend, about our path forward? We've been offered a unique opportunity, and chance to start fresh. Do we spend it chasing prophecy, retreading the very ground that lead us to here in the first place? Or do we forge our own path forward, the future be damned?"

    "We can do a lot of good here, you and I. Indeed, I think we've already done more for Daggers Deep and its folk than I ever did for anyone before Malchor's tower. I'm of a mind to abandon this valley and never look back. If it indeed goes to hell, then at least we know folk like Tussugar will be around to clean it up in 100 years, right?"

    Having said his part, Zeb sits, his mind reeling and heart thumping at a thousand beats per minute, waiting for some response.

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    1. Audric listens to Zeb's words, taking time to truly understand what the man was saying. While true that the man does not mince words, there are times when the words don't tell the full story. He absently plays with the pewter ring as Zeb speaks of Malchor. He has not taken it off, keeping it as a reminder of why there were here.

      "Better than us," Audric laughs. "Do not tell me you just figured that out Zeb. We leave nothing but death and destruction in our wake, whether a town or a timeline." He composes himself, "I have never liked prophecy. A man can lose a lifetime trying to unravel the meaning and be no closer than when he started. I never liked that you were so driven by the initial reading, but you were unwilling to listen to anyone else about it. I followed you in the hopes that you found what you were looking for in it."

      "I do not know if abandoning the prophecy is the correct answer, but I wish to not be bound by it, constantly searching for answers and trying to make everything fit cleanly into the reading. Besides, there is nothing for us in this valley any longer. If Mystra, or Malar for that matter, wishes for us to do something in this timeline, then they can guide us to it. If one, or both, of them wishes us back into our previous timeline, then they can do that. For me, I say we use our skills in the here and now to make the world a better place."

      "There was nothing for me in the future except the chance at vengeance, and even that was unlikely to happen. I came to a realization last night that perhaps my role in the church is no longer what it once was. Whereas before I sought out the misuse of magic, I believe I was either wrong about that, or have fulfilled my purpose. I believe that I now am meant to prepare others to also help make the world a better place. I know not where to start, so as always I will trust that Mystra will lead me to where I need to be." Audric takes a deep breath, "I wish to head back down river to Mirabar. I feel that I will end up back at Dagger's Deep again in the future. Perhaps we will go our separate ways when we row past it again."

      Audric breathes out as he finishes, feeling as if just saying those words have lifted a weight from him. He quietly stares at the ground between his feet, awaiting the reaction of the others.

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    2. Zargon, nursing a vicious hangover from the enormous amount of ale he drank the night before in a futile attempt to quiet his mind, stared at the ground long and hard after listening to both Zeb and Audric. "I would follow the two of you to and through the gates of Hell. You have shown yourself to be men of courage, honor, integrity, and wisom. I do not claim to know what guides you, but I do know that since you agreed to liberate me from my debts I found something more than freedom of movement: purpose. For over three decades on this planet I've entertained people, made music, gambled, drank, and told tales. I was the life of the party, but never did I feel a hunger to arise from my bed in the morn like I have since I began my travels with you."

      Zargon exhaled deeply, knowing that what he was about to say could have him brandished a mad-man. "Zeb, you say that I can ask you anything. I now know in my heart that it is my purpose to travel with you, Audric, Bonie, and Selben. I have not given up the bardic life, but finally I have my own stories to tell. That being said, I must know the truth. What sort of outsiders are you. And what in God's name do you mean about timelines and the future?"

      Zargon's voice rose with an anxious staccato as he finished his question.He looked at Zeb and Audric and waited for what he hoped would be a quick refutation of the many conspiracy theories pounding in his head...

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    3. Audric holds a hand out to forestall Zeb's answer. "It was my doing Zeb, I'll tell him." He takes a deep breath and exhales slowly before beginning.

      "Several months ago, we were north of this river in a town called Shadfeld. We were investigating the death of a local Druid when I came into possession of this ring." He holds up his hand where the ring is being worn. "While investigating we found a cave that contained runes that we believe to be some sort of a transportation spell. We did not trigger them and went back to town. Once there we ran into a few other priests of Malar that were aiming to kill Zeb, who ended up razing the town. During the fight, something strange happened, and we seemed to have been transported through time. It was at this point that we met Kezia for the first time, and she gave us a reading. From there we headed to the next time up the road, Carrock, and happened upon Selben along the way. In that town we dealt with the strong creatures, that led us to a second set of those transportation runes. We also ran across the priests of Malar again, but were able to destroy them and keep Zeb safe. From there we traveled back to Mirabar and got some advice to take the ring to the Harpell's of Longsaddle. We set out from Mirabar heading south, but ran into some nomad's in the woods. Their leader threatened us, so we killed him and thus ended up as their new leader. Once of the nomad's was one of Kezia's descendants. We led this tribe to where they needed to go, and then once made our way to Longsaddle. The mage in residence there spent time studying the ring, and ultimately figured out how to dispel the magic. Oddly, it was done via a fight between him and I. Upon slaying the mage, we found ourselves magically transported 100 years into the past. We made our way north, until we ran into you. several months ago."

      Audric pauses collecting his thoughts after that story. It somehow felt good to no longer be hiding anything from Zargon. "So you see, we are outsiders from another time, and do not belong in the here and now. We have been grappling with the idea of if it is even possible to go back to our time, and if so how do we do it. I'm afraid we have not found anything of use to answer either question. I'm not sure I want to spend the rest of my life trying to go back either. There is so much good we can do here, and now. I'm not sure I care to go back..."

      Audric leaves the conversation hanging there, giving Zargon, or anyone for that matter a chance to ask questions, or correct him where he made a mistake.

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    4. "Bonie and Selben were dragged into this with us," Zeb admits, "though neither I nor Audric knew what the consequences of Audric's battle with Malchor Harpell would be. I believe that he was slain in the...undoing...of the ring and its magic."

      "I am by no means an expert in arcane lore," Zeb continues, "but I have never even heard of the possibility of something like this, let alone of any way to counteract it. I raged against our displacement for those early weeks, though I found peace in Dagger's Deep and have come to share Audric's feelings regarding our 'proper' place and time."

      Zeb spares a look for Bonie and Selben. "I don't know about either of you, and it took a long time for me to discover and come to terms with it, but I have little to gain and everything to lose if I return to that time."

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    5. Bonie stares long and hard into Zeb's eyes, then regards each of their companions in turn. "I think what we know, above all else, is that we stand together. I'll not be parted from ye, by land, water, or even by time itself."

      Selben nods. "For my part, my life is emboldened by each of you, and especially so by the teachings of Mystra and the ways of Malar. Whyever we came to be here, at this very spot and in this very moment, I'll not lament what I may have lost, or left behind."

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    6. Zargon stared in amazement at his companions. What amazed him the most is that he believed every word of what was said to him by Audric and the rest of the party. "I have lived my life as a bard. I am an entertainer, a showboat, and a bit of a swindler. I know when I am being lied to, and what you have said is true. This is what it means when the gypsy woman calls you 'outsiders.' You are the finest people this swindler with a heart of gold has ever met, and I stand ready to march along with you whilst the four of you try to figure out your place and time in this world."

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