Despite the turmoil of the last few nights, as we watch
the keravela camp come to life in the morning we experience an almost
surreal sense of calm. The village
awakens on a chill spring morning, and we gather around our bonfire to share
our thoughts on the reading, on our current situation, and on our path for the
future.
Now that my course no longer feels compelled by any reading from
Kezia, we are presented with a rare choice among several paths, all worthy in
one way or the other. The keravela
seem like they could certainly benefit from our aid, given the increased activity
of the river creatures, but given our feelings regarding the reading, it
doesn’t seem like the best fit. Audric
had expressed a desire at one point to choose a direction, likely south, and
abandon the North and all its problems to pursue a new, unknown future. That too, however, lacks appeal as we have
developed relationships in Dagger’s Deep.
For now, it seems like Dagger’s Deep is the most
reasonable course of action, and from there we can reassess our options. Audric seems more serene than ever, having
also been freed of the burden of the ring, and is looking forward to pursuing a
new legacy.
Odesia and Laerch are content with our decision,
especially as no love seems lost between Odesia and the keravela
tribes. Before we can plan any further,
however, our camp is approached by Danior.
His manner is gruff and direct, as is his nature, and he asks where
Kezia is, explaining that she was not in her tents this morning. He sniffs the air, an animal gesture, and
narrows his eyes, then stalks back to the village.
In a
moment of quiet, Audric approaches and inquires about Danior. Knowing that I have entertained thoughts of
giving into the more savage parts of my nature, and also knowing my history
with Carcerus, Audric has made assumptions about what kind of creature Danior
might be and the appeal that might hold for me.
It is,
admittedly, an appealing path and one that I have given more than a little
thought to, but the winter at Dagger’s Deep did much to change my perspective,
cemented by the recent conversation around the bonfire with Audric, Bonie and
Selben. Giving in to that temptation would
almost certainly mean staying in the valley among the tribes longer and would jeopardize
the relationships built with Selben and Bonie, and perhaps even
my bond with Audric. It is not a risk
that I am willing to take.
Having to
pass through the village by necessity to start along our return to Dagger’s
Deep, we stumble into the old witch Masilda and Danior, who are sharing words
in their native, unintelligible tongue.
“You must follow her,” Masilda commands in the common tongue,
looking at us, though before we can react, she turns her head, redirecting the
words to Danior. The hairy man grunts
impatiently and stalks off again.
Steadfast in our decision to head back towards Dagger’s Deep,
we approach Masilda. “We’ll keep an eye
out for her on the north bank as we return downriver,” I tell her, as Danior
disappears towards the bank. Masilda’s
face is unreadable, though before she can pass any judgment on our intention,
he returns.
“One of the boats is gone,” he says to Masilda. “You remember what happened last time. She almost didn’t return.” She makes no response, her face
expressionless.
“She will return,” Masilda says quietly after a long
period of silence, “but they will not.”
Those words, foreboding, are for us.
Having spoken our piece to Masilda and possessed of no meaningful words
for anyone else in the keravela camp, we turn our backs on their plight
and depart, planning for the journey ahead.
We spend the morning in travel along the south bank of
the river, and a light rain sets in, punctuating the general sense of
miserableness. Miserableness with a
purpose, but miserable nonetheless.
Odesia seems particularly discomforted, the strain of her late-term
pregnancy combined with the rough trails is wearing on her. Our going is slow.
Our intention is to bypass Odesia’s village, not wanting
to force another confrontation with those who clearly have no desire to speak
with her. When Laerch expresses concern
over keeping her safe and warm, I share a minor blessing to soothe her
discomfort and provide some defense against the chill.
Knowing that starting a fire will be difficult given the
constant rain, Audric, Selben and I decide to make a quick patrol of the woods
around the camp in hopes of finding some dry timber. Though we don’t find a cave or anything that
would provide shelter, Selben stumbles upon a small stockpile of dry wood,
enough to start a small fire and build it into something more substantial. The night passes uneventfully, and morning
comes.
Odesia knows the land around her village well, and we
plan to make a wide circuit around it to avoid any potential
encounter. She seems excited about the
prospect of resting in the boat as opposed to walking, and we have a slight
bounce to our step as we approach where we left the vessel in cover.
Audric recognizes the markings he made with his axe, and we
find the brush patch that hides our overturned boat.
The sun climbing, we approach within 50 feet or so when Jakke begins to
growl, fur standing up and teeth bared.
As I’m the best protection for Odesia, Audric and Bonie begin to
approach the brush patch. There are no evident signs of
disturbance. Audric whispers a prayer to
Mystra to discern any magical presence and, finding none, steps forward to
approach with Bonie providing cover.
Audric begins pulling the brush aside and hoists the boat
up to turn it right. Though heavy, Audric’s might proves sufficient, and it tips over with a heavy
crash. Underneath the boat is a corpse,
and we recognize it as Vadoma, the keravela that met with Odesia our
first night outside their village. A
dirk is buried in her chest.
Audric hails me and I approach, taking in the scene. “Get the boat into the water,” I tell Audric
and Bonie, then I return to Odesia, Laerch and Daegahr, sending Selben over to
assist with the vessel. To answer their
confusion, I tell them, “Someone left us a message, we are not welcome
here. We need to go. Now.”
They ask again, but I make it apparent that my words are an order, not a
request, and that everyone’s safety is at stake.
They are obviously curious and concerned but follow my
directions. With some struggle, Selben,
Bonie and Audric get the boat into the water, and I redirect Laerch, Odesia and
Daegahr towards the water, hoping to avoid having Odesia spot Vadoma. Everyone piles into the riverboat, and we
put as much distance as we can between us and the village before telling Odesia
what happened.
As expected, Odesia erupts into hysterics. Laerch and Daegahr seem to respect my
decision, knowing that it was for the best.
My hope is that we can row as well as benefit from the current, so that
we may reach Dagger’s Deep as quickly as possible, to the extent that Daegahr
thinks it safe. Odesia spends the day
quiet, in a state of shock. Bonie does
what she can to comfort her but to little effect, while we alternate manning
the oars and watching the banks of the river for threats.
We row into the darkness of night before finally seeing
the fires of Dagger’s Deep, and we push forward with haste. Calls acknowledge our approach and we run the
boat onto the beach, Audric and Daegahr jumping out to pull the craft
aground.
A party approaches with torches lit, and our
hearts sink for a moment as we fear it to be a group of Mirabarran guards led by Rale Cotchen, but it’s
only a trick of the torchlight and instead Pol Rallinoth, the captain of
Dagger’s Deep’s guard, appears and we are welcomed as friends.
We make immediate arrangements for Odesia’s care, a warm
meal and comfortable tent, before seeing to our own needs. Pol Rallinoth states that he has news but
that it can wait until the morning, so I respond that we have stories of our
own and that he might want to add an extra guard or two to the watch.
We rise late, having been completely
exhausted from the previous day’s exertions.
Dagger’s Deep is already alive with activity, and it appears that not
much has changed in the last week. More
than anything, though, I feel a sense of relief at being someplace that feels
like home, as opposed to spending nights in the rough mud along the riverbank.
We share
an abridged version of our tale, not wanting to divulge too many secrets without
good reason, and I warn Pol Rallinoth, “If by some means a large, hairy,
angry-looking man shows up looking for us, do not get in his way.”
He informs us that Perhegan and Renwal have not yet
returned, but that he expects their return soon. He also shares that he has dire news,
something that unfolded within the last two days. One of their men, Naered, was found
dead—pinned to a giant oak tree with iron spikes. His description immediately calls forth
memories of the body we found while patrolling outside Xantharl’s Keep of the
future. It sounds similar enough that it
might not be coincidence. Pol Rallinoth
has never heard of such a grisly method of torture, but also knows that the
Lurkwood is full of creatures—and men—capable of such violence.
A group was dispatched to investigate as far as the
ogre’s cave, and they are expected back today.
I ask if we might be able to meet them halfway and speed their return,
but Pol explains that the encounter would be unlikely, and that we’re better
off adding to the town’s defense. We
assent, and he is thankful for the extra hands.
Asking after Odesia, Bonie explains that she is not doing
well—more the betrayal of her family and village, the murder of her friend more
than any physical wounds or discomfort, which is completely understandable. The shock and grief over the death of Vadoma combined with superstition and the physical toll of the journey is a
powerful combination. I ask Laerch of his plans, and if there is anything that we can do—he doesn’t think it’s
safe to move her, so it seems as if they may be spending at least a few days in
Dagger’s Deep. I settle his concerns,
making sure he understands that they can stay indefinitely, and that I will cover
any expense.
We spend the day busying ourselves around the keep,
and as the sun sets and light wanes, a call goes up heralding the return of
four men from their excursion into the Lurkwood.
We hang about waiting for news, and our eavesdropping reveals that they
took a wide patrol, wider than those used by the hunters, to return to the ogre
cave. They did not find ogres, but they
did discover a gathering of savage men bearing crude weapons and axes, covered
in gruesome scars and tattered hides.
Barbarians are not uncommon, but what struck the men was
that the barbarians were seemingly being led by a man wearing a black robe,
with thick, graying beard, who spoke with a booming voice in a foreign
tongue. The man wielded an extremely
large hooked maul.
Imaginations run wild |
“How many?” I ask.
Though the men didn’t linger and risk discovery, they report at
least a dozen, perhaps as many as twenty.
No women or children were among them, at least none that could be seen. Having spent many winters among the beast
cults in Icewind Dale, my heart begins to race, an excitement or bloodlust that
I haven’t felt for some time, along with a new sense of purpose. Such a large band of barbarians is a major
threat to a settlement like Dagger’s Deep, a threat to my friends—a threat that
must be dealt with.
As I imagine myself cutting down the barbarian leader, I’m
reminded of Korvich, and of the taste of the man’s blood as it sprayed my face
while I cut out his tongue. Savagery
must be met with savagery, and I being to ready myself mentally for the coming
Hunt.
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