Saturday, January 10, 2009


As is customary in many AD&D games, I'm going to require player characters to train before advancing a level. The training rules will be loose and easy:

- There's no monetary cost to train.
- No mentor is required.
- A character must spend one day/new level training, with the resources of a small town (or better) at his disposal, before advancing.

These rules are in place for realism, and to create an additional challenge for the PCs in terms of decision-making ("Do I stop and train to improve my abilities or press on with the task at hand?"). As training goes in AD&D, these requirements are extremely light, and I think they'll make a fun addition to the game.

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