With the Lurkwood behind us, unknown hills ahead, and
open plains to either side, we make our preparations to seek out Griffon’s
Nest. Heeding Omgrath’s advice regarding
the terrain and its inhabitants, we survey the serene landscape and decide
which direction to attempt first.
Knowing that Griffon’s Nest lies somewhere to the south, but not sure
whether it’s more to the east or west, we trek to the hills to see what
we discover.
With the open plains ahead, Bonie and Elseba can cover a
lot of ground and hopefully protect the group against any threats while we’re
vulnerable. We work out a few
signs—caution, flee, come, and another for ready defense—and cautiously push
ahead. Several hours pass and the hills
draw close. Not wanting to risk the
hills in the dark or potentially miss any signs, we decide to camp, creating a bonfire and setting watches.
In the middle of the night, we are awakened by sounds to
the south, animal growls and cries, almost as if an animal is being
slaughtered. With no discernible threat,
we sleep through the disturbance, and awaken in the morning. After some deliberation, Bonie,
Selben, Nazag and I head to the hills to find a vantage point—given the option
of sacrificing time to get our bearings or leaving it to chance, we decide that
any knowledge is worth the risk.
We
choose a hill and summit it easily, peering onto the horizon in both
directions. To the very extent of our
vision to the east, we see signs of a river—to the west, nothing. Though Nazag doesn’t have any knowledge to
impart one way or another, we decide that the river is the correct decision,
and return to the camp.
The river flows to the north, its origin somewhere in the
hills. The water is frigid, the river
nearly 50 feet across. Though it doesn’t
flow rapidly, none of us relish the idea of crossing, so we stick to the river
bank and begin our trek into the hills.
After some time, we come to an obvious crossing, and send Wyardt and
Nazag to investigate the ford to look for prints or any other sign of creature
passage. They find humanoid footprints,
as well as a disembodied stag’s head impaled on a pole at the far bank. The tribesmen seem interested in
investigating it to see if the origin is Anaithnid, and they attempt a
crossing.
Nazag and Omgrath communicate across the river,
apparently concluding that the far bank is the safer route—trusting in the
tribe’s instinct, we make what preparations we can and assist the tribe’s
crossing. In the stag’s mouth, Nazag
shows us a single white flower—what significance this has we’re not sure, but
the tribe seems cautious but optimistic.
After a few minutes, and after the rest of the tribe has had a chance to
investigate the signal, they begin a low chant, their spirits high—and we
settle on the conclusion that we have made the right decision.
We press into the late afternoon, navigating the trail
carefully. There are a few dangerous
ascents and ridges, but nothing to bar our passage, and as the sun sets we
begin to search for a campsite. We
decide on a high ridge with good visibility to camp and begin our preparations. Malar is with us this night as well, and we
awaken well rested and ready for the journey ahead.
Our group travels into the late morning, and we reach a
subtle but extended incline of a couple hundred yards. In the distance, perhaps 100 yards, we see the rock wall begin to…move…and realize that there is a
creature ahead. More than twice the
height of a man, it’s obvious that it has seen us, and it stoops to gather up
large piles of rubble.
The tribesmen and Wyardt loose a volley of arrows, with
one of them finding purchase. It seems
little more than a distraction, however, and it launches a boulder as Bonie
fires an arrow of her own. As Audric and
I prepare spells, a boulder comes crashing into our midst and strikes
Nurué. No time can be spared for her as
the tribe roars in opposition to the creature.
Some of the noncombatants rush to her aid against Selben’s cries to keep
to cover—meanwhile, the archers loose more volleys.
As Audric begins to summon creatures to aid in our
assault, I rush forward to draw its attention from the tribe. I succeed in that much, at least, as a
boulder crashes into me, nearly staggering me and disintegrating the magical
defense provided by Audric. Fortunately,
my friend is not idle, as a gang of furious hobgoblins answer Mystra’s call and
materialize around me. Meanwhile, the
archers are taking a deadly toll on the giant.
I take cover behind Audric’s conjurations as yet another
volley of arrows flies overhead, and as I pass through the hobgoblins they
begin to charge the giant. One of the
hobgoblins is brutalized by a boulder, and they meet the creature in a terrible
melee. The hobgoblins strike minor
wounds against the giant while it works its way through the fearless creatures,
annihilating one of them. Audric tends
to Nurué, saving her from death—as the battle rages more arrows fly, until the
giant is finally felled by an arrow from Omgrath.
Before we have a chance to celebrate, however, Audric
sends the hobgoblins ahead; almost immediately, they encounter something—or
something encounters them—but we have little time to determine the nature of
that encounter before we spot another giant, this one crossing the river
towards us. I pick up Nurué, and with
Selben’s help, start to usher the noncombatants up the ascent and away from the
second giant.
Ahead, we see three men brandishing arms, one of them
with red hair that towers above the tallest among us…Kezia’s brother??? Before we have a chance to communicate, another boulder is launched at our group, this time striking Bonie in the
shoulder. In a testament to her strength
it does not stagger her, and instead of taking cover she stands and looses an
arrow at the giant, striking it in retaliation.
Another boulder strikes her before she can retreat, this one nearly
driving her to her knees.
The red-haired warrior picks up Nurué as I gently place
her upon the ground, Audric and I readying spells and arrows in Bonie’s
defense. She and Wyardt finally reach
the top of the rise and we usher them ahead to safety, Selben and I bringing up
the rear. I owe a sacrifice to the
Beastlord, for as we retreat a final boulder is hurled towards us, this one
striking me—but only a glancing blow.
After a few tense minutes of retreat, we eventually stop
and take stock of the situation. Eyadrin—the
apparent leader, now confirmed to be Kezia’s brother, is informed that we left
no one behind. He seems shocked that our
numbers are so low, and when informed of Kezia’s death by Omgrath and Nazag, he
goes into a blind rage, striking at a wall of stone with his great two-handed
sword. He eventually calms, and after
more explanation of the tribe’s situation, we even catch a glimmer of approval
at mention of Crahdorn’s slaying. Later,
he stops to explain, “I am Eyadrin, brother of Kezia. I know little of you yet, but from what
little these men have told me, you are to be trusted and I owe you my
gratitude.”
We take an awkward moment to discuss transition of
leadership of the tribe back to Eyadrin, and the warrior stops, unsheathing his
sword. “There is only one way.” There’s a tense moment while I consider the
ramifications of our decision to murder Crahdorn, but fortunately Eyadrin
smiles, dissolving the tension. “I will
take over leadership of the tribe,” he says with an approving grin.
“Good,” I mutter, “because I was about to slit your
throat.” My humor is not ill spent, and
it seems like Eyadrin is a man that I could soon call friend. We are escorted into Griffon’s Nest, the
tribe filtering seamlessly once again into their people, and for the first time
in several hard days of travel, we are at peace.
Planning to spend a few days with the tribe recuperating
and preparing for our departure, we spend a little time getting to know the
residents of Griffon’s Nest. Eventually
we track down Eyadrin and discuss a few matters of business. With no apparent need for them, I gift the
salves from Yishma to Eyadrin and the tribe, in the case that the rotting
disease rears its head again.
Cautiously, I broach the subject of mortem disfidare with Eyadrin, asking if any other of the tribe
share her gift. The siblings share only one
parent, their father, having grown up in Grunwald until adolescence—when their
father died, superstitious barbarians tried to kill Kezia, as she had become
associated with the idea of soul transference.
Kezia and Eyadrin aren’t native to the Anaithnid tribe; he ascended to
its leadership by strength of arms and personality.
Eyadrin doesn’t share Kezia’s gift, and doesn’t know much
about her extended family, which puts my search for more meaning
behind the reading, the encounter with the original Kezia, or any of the
Anaithnid Kezia’s curious comments to rest.
Our time with the Anaithnid, and our involvement with matters of the
tribe, is now finished.
Though I'm not ready to award XP again yet, props are in order for delivering the tribe to Griffon's nest. After the slaying of Crahdorn and subsequent death of a tribesman who was already too far gone with disease, not a single person perished under Audric and Zeb's watch. (Kezia's death, though possibly preventable, wasn't something the party had much control over, though I imagine they'd have arranged things differently before the hunt, given the chance.) Congrats!
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