Thursday, April 11, 2019

Into the unknown?

I don't usually provide this much of a window into my DMing black box, but I was reading through old content and remembered something from early on. Below is a snippet of my “crib notes” from session #2:

The night they return, the village is ablaze; Malar cultists have pillaged everything. A wolf-beast stalks about the fires, destroying everything it crosses.
  • Malar cultists (4): THAC0 19; AC 16 (hide); HD 1+1 (hp 11, 10, 6, 5); #AT 3/2 (spiked flail); Dmg 1d6+1, armed with flaming torches
  • Korvich (Malar Clr3, NE, many scars, Zeb’s mentor): THAC0 18, AC 16 (hide); HD 3 (17 hp); #AT 1 (cudgel); Dmg 1d6+1
    • Spells: cause light wounds, cure light wounds (2), command, invisibility to animals, charm person or mammal, hold person
  • Carcerus, “The Black Devil” (wolfwere, CE): THAC0 15, AC 3; HD 5+1 (20 hp); #AT 2 (bite, wpn); Dmg 2d6, 1d8+1 (axe +1); iron or +1 weapons to hit; MV 15, MR 10%, XP 2,000; Int 16; 1 round to transform
Smoke envelops the party. If Zeb admits his allegiance, Tussugar and the woodsman turn on him. The smoke clears, revealing the ashen husks of cottages, whose remains smell only faintly of fire. In physical terms, a year or more has passed.

The sound of large forms shuffling around them awaken the party’s senses. The remaining cultists flee into the night.

A lone trail stretches to the east. In all other directions, the hills are forlorn.

Of particular note is the final sentence, “A lone trail stretches to the east. In all other directions, the hills are forlorn.” At this point, I still had an idea of potentially taking the campaign into Ravenloft, and the end of this session was going to be where that happened. As mentioned recently, despite wanting to keep this an open-ended campaign at most junctures, there have been points where I've executed a linear path to achieve a specific atmosphere. It's not been the easiest line to walk, though I think the results have overall been positive.

In the end, Ravenloft was obviously eschewed for staying in Forgotten Realms, while still incorporating Gothic elements for a “not quite traditional D&D” feel. But, prior to that decision, I'd drawn up an alternate path to follow the razing of Shadfeld, wherein the PCs would still meet a bound prisoner along the trail east, but in a much different context, one that would embark the party on a path into the Demiplane of Dread. I don't really want to get into more details than that, but it was something I'd not thought about for a year and felt like sharing...

(By the way, Sean is the one to thank for me not taking the campaign that direction. I knew Jason wanted Ravenloft, but I was fairly sure Sean didn't, and I was unwilling to go down a path that one player may really have not enjoyed.)

2 comments:

  1. It's a delicate balance, I think you've managed it well. I rather like the Ravenloft elements in the current campaign, yet at the same time it's kind of nice to have the relatively "normal" Forgotten Realms backdrop.

    As for the current predicament we're in, curious to see how that goes, and whether it will be heavier on the Ravenloft influence, or just the "context-shifted" Forgotten Realms. Or something else entirely...that could be interesting!

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    1. I think it depends largely on the path that the party chooses, but I'm committed to not forcing the game down too linear a path overall. Not preparing too much too far ahead keeps me honest in that regard, though there are certainly some known (by me) events/people/places of significance.

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