When we awaken in the morning after our arcane duel with
Berigaard, the keep is eerily quiet. It
still smells of putrid flesh, and there are signs of our battle
that will not easily be erased. A chill,
wintry breeze still blows through the portal in the wall created by Audric, and
there is a metallic tang to the air within the keep—remnants of all the arcane
energy unleashed the previous evening.
Vonn gives special attention to his master’s tome of
spells, and I find myself as curious as he to discover what magics lie
within. Curious, and more than a little
worried—knowing Berigaard’s fell research and having witnessed the magic he
brought to bear against us, the likelihood of dangerous or even taboo magic leaves me uncomfortable. Instead, while he pores over the tome and the
others busy themselves about the keep, I open my own spellbook and examine the
items we have gathered from Berigaard’s collection and the strange sarcophagus.
I am able to satisfy Vonn’s thirst for knowledge about
Berigaard’s staff, the weapon that the necromancer used to turn goblins against
their own kin and cleanse the lands surrounding the keep of threat. My magic reveals that the staff is powered by
utterance of a word in a fell tongue, “ixuuko,” and that the item’s magical
potency is waning.
The ring recovered from Berigaard is possessed of
abjuration magic, likely protective in nature—as one of the most vulnerable of
our small group, it makes sense for Vonn to retain possession of the item. Of all the objects recovered, however, the
talisman, a white agate stone on a gold chain, presents the biggest mystery to
me. Though but faint in nature, the aura
is of a type I am unable to recognize.
It appears that the stone will always reveal true north—a minor magical
boon, but one that could be the difference between life and death in the
wilderness of the Frozenfar. If the
talisman is possessed of other properties, they evade me; thinking little more
of it, we bequeath the stone to Lom, who will likely benefit most from its use.
Vonn directs a small group to the cellar, which is
accessible from outside the keep.
There’s an iron-banded wooden door that’s held fast with a chain, but it
is not locked. Audric calls the
Tunterhorn brothers over to support him and Lom; after unchaining the doors and
pulling them open, cool, dry air wafts from below that smells stale with
age. Within, there is evidence of
provisions from previous seasons and stashes of basic tools, but otherwise
nothing out of the ordinary.
Lom and Audric make a thorough examination of Berigaard’s
papers, which are in a state of disarray as a result of our battle the prior
evening. After gathering them and
forming them into small piles, they leaf through the papers looking for
anything curious that may not have been part of Berigaard’s research or bits of
map. Nothing is found that stands out as
extraordinary, though Lom brings a few pieces to Audric’s attention so that he
can look them over more carefully later.
Not wanting to risk anyone else discovering the stairs
leading down to the sarcophagus or encountering whatever defenses Berigaard may
have suffered in use of the strange key, we convene and decide to use Audric’s
power to shape the stone near the stairs to wall it off. The effort will take several days’ worth of
effort, however, but it seems a worthy cause.
After a busying ourselves in pursuit of
various tasks, the keep has started to take on an air of habitability. We construct a pyre for the necromancer,
fueling it with deadfall piles of hardened refuse from the keep’s previous
inhabitant, the frost giant. It is
satisfying to watch the necromancer burn, though I do not leave the pyre’s side
until even Berigaard’s bones have become brittle and turn to ash.
A recurring theme on our adventures... |
When we are finally ready to retire for the evening, we
split into four short watches, with the intention of keeping guard from the
towers, where an excellent view of
the courtyard and surrounding lands is provided from
several windows. I set a
few protections of my own into place about the keep before finally seeking
rest.
The following morning Audric tends to the hole left in
the wall, once again shaping the stone with his hands, seeming to stretch it to
fill the void. Though its location is
still obvious to us, knowing exactly where it once was, it would be difficult
for anyone else to notice, the wall having been completely restored by Audric’s
spell.
Vonn, Selben and I spend more time poring over
Berigaard’s tome. The magic contained
within is weighted heavily towards the necromantic arts, revealing a depth of
study into the school that surpasses even my own ability. I’m shaken by the time I put the book down
for the day, and don’t look forward to reaching its eventual conclusion. We turn our conversation towards a resupply trip
to Fireshear—though able to subsist off the gruel provided by Maglarosh’s
spoon, and while Audric is able to conjure enough potable water to slake our
thirsts, it’s hardly a comfortable living.
We make ourselves ready for the return trip, Selben
imbuing Audric with the power to gracefully scale the walls so that we leave
the gate to the keep barred behind us.
Conjuring a herd of mounts, we make our way rapidly and uneventfully
back to Fireshear. We are gladdened to
see Moonmaiden still in harbor.
Remembering that Fireshear is barren when it comes to inns, and unable
to afford or find available a guest house on such short notice, we negotiate
with Captain Azurris to allow Vonn to board with us in our private quarter
aboard the ship. He agrees, and in
thanks, I invite the Captain to join us over dinner, an offer which he heartily
accepts.
We return to The Singing Manticore, one of the busiest
taverns to be found in Fireshear, and Dame Azurris meets us at the appointed
time for a meal. We share an abridged
version of our exploits and make Vonn’s formal
introduction. Later, after the table has
finished off several bottles of wine, I broach the topic of the roster of the
deceased, specifically the fallen crewman that bears Dame’s own name—Angeline Azurris.
Dame’s eyes flatten on mention on Angeline, and he admits
to us that she was his daughter. We are
more than a little surprised at the revelation; Dame explains that only he and
the mate knew of her relation. She was
trying to forge her own path, and the Captain felt no need to reveal it to the crew. I’m struck by his candidness
and view it as a sign of our growing relationship with the man. Perhaps not friendship, but something more
than strictly professional. Dame seems
remorseful over the loss of Angeline, and we spend a moment in silence
remembering her and others lost during our fight through Illusk.
After some time and a few more drinks, the topic
naturally drifts to matters more mundane—whether Captain Azurris has heard of
other ships due to arrive at Fireshear, or whether he has been approached for
clients on the return trip. As of now,
he’s deep in overseeing repairs to Moonmaiden and has had little time to pursue
other matters. He claims that Revenant
has likely been busy about Fireshear but knows little of the
dwarf’s dealings.
At mention of Revenant, I ask a few questions regarding
their relationship, and whether Dame intends to sign on with Revenant again
when he eventually departs Fireshear. Dame
states that Moonmaiden belongs to him and him alone—he is under no obligation
to deal with the dwarf. “Revenant
wouldn’t have been second in rank, had I my way,” Dame admits candidly. Though clearly no love is lost between the
two, a future arrangement with Revenant it is not out of the question, as he
will likely have need to return to Mirabar someday. Discussion turns towards a future partnership
between our group and Captain Azurris—as Archguard, surely the
fact that we were able to see the ship through Illusk lends some value to our
association. Dame agrees
but admits that it will likely be some time before Moonmaiden is able to accept
such offers. We let him know of our
intention to stay in the keep outside Fireshear if he wants to steer any
inquiries in our direction.
Once we retire from Captain Azurris’ company, our
conversation turns towards our own motivations, goals, and plan for the time we
intend to stay in the Frozenfar. The
discussion is not fruitful, however—with so little known about Fireshear, and
free of any obligations, we are not sure how to best put our talents to
use. We return to Moonmaiden late that
night, and crowd into our private chamber aboard the vessel.
The following morning, I set to the task of reading the
remainder of Berigaard’s tome. It
contains but a single unread spell—one that grants the ability to animate the
dead. When I close the tome, I find
myself repulsed by the kinds of research in magic it takes to master such a
spell. I consider, for a moment, tearing
the pages from the tome and destroying them, lest it tempt another mage to use
such evil magic—though as the book does not technically belong to me, I am
unwilling to risk our relationship with Vonn over the matter. As the spell is beyond any of our ability to
master, it is not a matter that requires an immediate decision, so I snap the
necromancer’s spellbook shut, glad to be done with its study.
Our resupply arrangements completed, we retire to The Singing Manticore
for another night, where Audric intends to solicit our services and seek out gainful
employment. He approaches the tavern’s
keeper and presents the question—the man responds in a way that indicates it’s
a commonly asked question, and his response is disappointing, though
unsurprising. Most adventurers tend to
join mining companies or accompany caravans to the remote villages north. Audric presses, noting our particular talents
and experiences. “We’re looking for
something more than guarding a caravan against a couple of wolves,” he says,
and the tavern keeper snorts. It’s not a
tactic that rewards us with anything more, however, and we get the feeling that
we are being treated as “soft southerners,” unaccustomed to the harsh realities
of the Frozenfar.
We recognize Revenant in attendance and are able to gain
an audience, where I hope to pitch the services and benefits of having us along
for Moonmaiden’s return voyage, should he choose to return to Mirabar. Revenant is a rugged-looking dwarf, and we
realize that we have shared very few words with the sponsor of Mirabar
Run. Our offer is well received, and he
explains that while he eventually intends to reconvene with others of his consortium
in Mirabar, he has matters here yet to attend and he is in no hurry to arrange
a return trip.
Unwilling to give up so easily, and recognizing that
Revenant is in the business of obtaining wealth, I solicit his help in finding
us an employer, offering a headhunter’s fee to pass word along to those who
might benefit from our services. He
receives the offer well, and we tell him that we are staying in the keep to the
north, and to send any potential business our way. He seems very agreeable to that arrangement,
and we depart on good terms.
On the return trip to the keep, all seems to be going
well until Lom is flung suddenly from his mount and falls with a crash onto the
ground. We all pull our mounts to a halt
and survey our surroundings for threats but find none. Lom nurses several bruises from the fall but
does not seem otherwise harmed. His horse is spooked, though uninjured,
seeming almost as surprised as Lom that the tracker was tossed from its back. Lom stands, and it becomes obvious that
something is wrong—he leans curiously to one side, the talisman he is wearing pulling
at his neck. The white agate stone of
the necklace has slipped free from Lom’s shirt and hangs in the air, pulling
itself ahead as if drawn to something.
We realize that this is what caused Lom to fall.
Removing the necklace, he holds the stone in one hand, the gold chain
limp. When he instead holds the chain,
once more the stone writhes and the talisman floats,
outstretched, towards the general direction of our destination. Several hours yet from the keep, we decide to
heed the stone’s pull, at least so long as it corresponds with our path. It leads us, surprisingly, to the keep itself.
Noting no signs of any disturbance, Selben
once again assists Audric in scaling the wall.
We hear Audric lift the heavy bar from its rest and the heavy thud of
him tossing it aside before throwing open the gate. Once in the courtyard, the talisman seems to
draw us towards the door to the inner keep.
When we enter, it seems to be pointing instead to Berigaard’s
chamber. Lom sets the stone upon the
floor and the talisman skitters along eerily towards the chamber door by its own power.
Audric picks it up once more, and we enter. Nothing stirs, however, and we follow the talisman’s
guidance to the stairwell across the chamber and the secret door beyond. Remembering the sarcophagus and
wanting nothing to do with more undead, we discuss how to proceed. We weigh the option of Audric continuing his
efforts to seal the entry to the corridor, as well as to attempt to ruin the
mechanism that allows the key to fit so that the room beyond may never be
accessed again.
Even then, I would be unwilling to spend another night in
the keep with threat of danger so close—after some discussion, we decide to
attempt the room to examine the sarcophagus and try and unravel the mystery of
the talisman and its previous owner. I
conjure forth a light upon a stone as Audric steps forward with the key in one
hand and the talisman in the other, writhing hungrily in his grasp. Using the same method as before, he unlocks
the door and we hear the grind of stone upon stone as it slides open.
Before we can see anything of the blackness beyond, a
creature leaps upon Audric from the dark, an animated skeleton, presumably the
one from the sarcophagus. The creature
claws wildly at Audric, though it seems less interested in causing injury than
some other fell purpose. While we gather
various defenses to use against the creature and Audric struggles to defend
himself, Lom steps forward with the axe of Carcerus and in one, sweeping blow,
the axe crashes into the skeleton and it explodes into a cloud of shattered
bones, which fall to the ground in a clatter.
The talisman falls limp, and after standing, Audric kicks the bones back
into the room and closes the door.
After some reflection on the encounter, Audric provides a
possible explanation, that perhaps the talisman detects the undead, but that
seems unlikely given the distance that it first affected Lom.
“The talisman seems like it may have been trying to get
back to its owner,” Vonn offers, but explains that these are just assertions
and not based on any knowledge of the keep or its previous residents. This leads to further discussions about
Berigaard’s motivations for traveling north in the first place, and for
choosing this particular location. Vonn
doesn’t know much about the keep’s history, nor of anyone who might know,
though it stands to reason that someone in Fireshear is
possessed of information on such matters.
As for the skeletal figure, we count ourselves lucky that
Audric escaped unharmed. We discuss its
possible motivations—if indeed it has any—and what potential solutions there
might be. I suggest that we could try
and communicate with it, assuming that some magic may cause the skeleton to
reform and that it is possessed of the ability to communicate—though in our
examinations of the sarcophagus, surely the presence of magic would have been
revealed. We talk deep into the night
about the possibilities, but don’t come to any conclusions. Audric retains possession of the talisman, and thankfully, the stone does not stir.
The following morning, we decide to put the mystery to
rest. More
prepared this time, Audric opens the door and we brace for an assault, but we
are confronted by only silence. The
bones remain in a scattered mess on the chamber floor. Perplexed, we examine the room and find
nothing else of interest, so instead redouble our efforts to determine the
magical properties of the talisman.
Such efforts, however, require additional study from both
Vonn and Selben, as my own attempts to discern its properties were
unsuccessful. After a day of research,
we gather round the table in Berigaard’s chamber and place the
talisman in the center, focusing our attention upon it.
I am able to determine nothing more than from my previous
handling, and Selben is only able to confirm my findings. It falls to Vonn to examine the stone, and he
handles it carefully, peering into its milky white depths. His reading of the object confirms what we
already know, but before he passes it off, Vonn peers at the stone yet
again. He explains that there is magic
deeper than that which we were able to ascertain, magic that links that
talisman to its possessor. After a dormant
period, when separated from its owner, the stone will seek him out, magic that
we witnessed the previous day. Vonn
is not able to learn anything more, so we stow the talisman away safely and
conclude our research.
Our patience is rewarded the next day,
as Audric once again feels the pull of the talisman. This time, however, instead of directing its
bearer to the stone sarcophagus, it seems that the stone has decided upon a new
owner—Lom! Its magic is stilled when Lom
takes possession of the talisman, and we feel greatly relieved to have solved
this part of its mystery.
We respectfully restore the remains to the sarcophagus
and close the secret chamber, settling on continuing with our original plan to
have Audric conceal the entrance with his magic. We are not afforded much time, however, as we
hear the piercing call of a horn from outside the courtyard. All else is forgotten as we rush to determine
who—or what—has arrived at our door.
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