Monday, January 29, 2018

Randomness vs. control

This post does well to articulate how I see D&D as a game, and particularly how I approach D&D as a player. Sean did a great job DMing his inaugural session on Saturday, wherein I found myself continually leaning on the familiar mindset of minimizing randomness to maximize control.

As a player, if I'm being asked to make a die roll, it's because I've already exhausted all other available options. I've attempted (or at least thought through) alternate solutions, formulated tactics, and considered the possible contingencies as best I can. The core mechanics of D&D dictate that certain outcomes will always be decided by luck of the dice; your primary job as a player, to ensure your character's survival, is to minimize the impact of luck by maximizing the strategic approach and management of resources at every turn.

This is why I had Kaldric cast flaming sphere on the round before Kai took the scrolls from atop the pedestal, in anticipation that an enemy might present itself in response. As a player, I determined that, given our situation, the expenditure of one of my two 2nd-level spells for the day was worth the possibility of gaining a free round of fire damage against an unknown threat. It worked: three skeletons emerged from the debris surrounding the dais, and one of them was destroyed single-handedly by my spell, without costing anyone a single action in combat.

It doesn't matter, in retrospect, that none of our lives likely hung in the balance of the flaming sphere. Nor would it have mattered if no enemy appeared at all and the spell had been used to no avail. Evaluation of risk and assertion of control led me to the chosen path, and the decision could only be made with the information available to us at the time. It was the right one.

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