Ashes cold, we search the ruined buildings of
Shadfeld. It appears as if some time—hours,
perhaps days—has passed since the conflict with Korvich. The town is empty, the bodies of those slain
in the attack taken or otherwise mysteriously disappeared. Tussugar and Rould do not take the news of my
acquaintance with Korvich and the beast Carcerus well; reasonable, and to be
expected.
We part ways with Tussugar in anger, each to search the ruins
of the town on our own. Audric & I
notice a plume of smoke in the distance, coming from a battered cottage. We see shadows and a hearthfire within, and when
we enter, Audric is held at knife-point.
The occupant is revealed to be Kezia, and after announcing ourselves and
our intentions, she bids us enter.
Kezia is a young woman, perhaps in her late teens, in tattered clothing with a red
scarf; she bears blood upon her face and knife, though whether it is hers or
that of the attackers, we are unable to tell. She looks exhausted and unkempt. She indicates that she encountered Shadfeld’s attackers and cut one of
them, so the latter is most likely. She appears to be a wise woman, perhaps a shaman, though
of what tribe or people I cannot tell.
She offers a reading, taking blood from both of our palms with her
knife. I have seen similar rituals in
Icewind Dale conducted with clotted blood, organs and bone. Kezia uses a deck of painted cards.
Her cards reveal the Trader and the Druid; the former
perhaps a reference to Erathmar, the latter certainly Damyca, which are
overlapped by the Missionary and the Abjurer—almost certainly Audric and myself. She indicates that it forms a “hexad”, a term
I have not before encountered.
She reveals six more cards. She tells that a triumvirate of evil has befallen the land. The Traitor and the Beast—the latter likely Carcerus. The Artifact—perhaps the ring Audric carries—and
the Anarchist. The Donjon and the
Necromancer—perhaps Korvich, but I did not know my mentor to possess such dark
arts. Kezia announces that we look to
the former to find the latter, later reversing her placement of the Traitor and
the Beast.
Two final cards are revealed: the Myrmidon, of which we
are to beware, and the Marionette, which we are to fear above all else. The meaning of both are a mystery. I offer a reward in exchange for her gift of
knowledge, but she declines. We take our
leave of Kezia, fearing for the safety of Tussugar and Rould. The decision is made, after some gruff talk,
to travel to Carrock, 30 miles to the east.
We depart the next morning in silence.
On the route to Carrock, Audric and I discuss the meaning
of Kezia’s reading, and we are left with more questions than answers. In the afternoon, we encounter a pair of
riders, dragging behind them an unconscious man.
They respond to our hail, claiming they ride from Carrock
to Shadfeld. We share the news of
Shadfeld’s destruction, which is not believed.
The men—Bartley and Emmet—believed their prisoner to be from Shadfeld. Apparently he is a lunatic, having made claims
of demons before attacking their sister.
This form of punishment does not sit well with me, however, and care is
taken to revive the prisoner, who seems malnourished beyond the extent of his
captivity.
In speaking with Tussugar of Shadfeld’s fall, they relinquish
control of the prisoner—temporarily, perhaps—to me. It is my hope that more can be learned of
this man—and his visions—to determine whether he is indeed crazy, or whether he
possesses some knowledge that we may need.
Once again, fantastic stuff. I don't think any further elaboration is needed at this point, but feel free to send any questions my way. In the meantime, I may try to post a pictorial account of Kezia's reading.
ReplyDeleteA few literal definitions, for terms during the session which may have been unclear:
ReplyDeletedonjon
: a massive inner tower in a medieval castle
hexad
: a group or series of six
myrmidon
: a loyal follower; especially : a subordinate who executes orders unquestioningly or unscrupulously